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barleyman

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Since EU3 game engine will be used for HOI3 and whatnot, Paradox please make provisions this time to make it possible to sensibly model "modern" units not existing before the great war..

Case in point: Air force and submarines - They operate more or less in scattered fashion so your single unit can be in "many places" at the same time. Therefore it's perfectly realistic to lose half of your subs at sea quickly, but terribly unrealistic for that to happen in a single big engagement.

I know including support for "area type" units doesn't make any sense for EU3, but since this engine will eventually model BOB.. :eek:
 

Havard

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1. This is a forum for discussion about EU3, not HOI3 or anything else not related.

2. Since 90% of the code for HoI was new anyway, this talk about "engine" is moot: New games need new programming in any case.
 
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