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Jan 9, 2005
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Just a cool idea to increase the flavour of the game :)

Instead of in EU2 where you simply click a nation in diplomatic mode to engage in diplomatic options, wouldn't it be cool if your diplomats (and privateers, colonists and spies for that matter) were R:TW & CIV style figurines and could move about the map? There wouldn't be turns, as it's not a turn based game, but the figure would move slowly across the map at varying speeds - depending on the target nation's distance from your own.

This would represent the fact that things didn't happen overnight, and that diplomatic options sometimes took days or weeks to undertake, particularly with far-away nations.

The diplomat would automatically board a ship when he entered water (if he's traversing continents) and sail to the designated capital.

This feature is sort of represented in EU2 by the fact that one has to wait a month between diplomatic options. But this would work even better with this model, because you literally had to wait for your diplomat to return to your capital before you could do something else!

Diplomats could engage in diplomacy in two ways: either with another diplomat, or at another nation's capital. So, it is possible to receive diplomatic options if you don't have a diplomat, so long as you have a capital (which you always will have? ) - but you need a diplomat of your own to carry out your own diplomacy :cool:

Another feature of this would be that instead of random, generic diplo actions, you could make use of the 'Battle of XXX' idea.

In the 'Weekend Teaser' screenshot, there's a battle between Sweden & Norway. It's name is the province in which the battle is occuring. The same could work for diplomats. If I send my diplomat to meet my enemy's to negotiate a truce in the province of Kent, then the 'Treaty of Kent' would be conducted! You get the idea?

The diplomats would be nice-looking models in the same vein as the soldiers you guys have done for these screenshots.

As I've said, the other chaps (spies, colonists, etc.) would be the same. They'd work differently, of course - colonists would just leave your capital and walk/sail to their designated colony/TP - but it could all be animated and done just fine as far as I'm concerned - I also think it's very possible to do (especially as you've already demonstrated the 'Battle of XXX' idea :)

What do you think?

I have no idea how spies work, as it's not been shown to us plebs yet, but presumably they are a variation of the diplomat, so would work in the same way!

A, it would spice up the lovely new 3D map, and B, it would add a lot of flavour to the new diplomacy system, making it even more unique :)

I'd love to conduct the humiliating Treaty of Vienna upon the French, forcing them to cede Milan to me - wouldn't you!? :D
 

Da Swede

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I must say James...
This is the best idea you've had, AND the best Idea for EUIII I've ever read.
I hope to GOD (read: Johan) that they will implement it.

I've always loved that feature from R:TW! It would make the world busy and alive, perhaps you could even implement a Merchant version of it? Merchants traveling to CoT. :)

Overall, great idea and I am impressed. :)
 

Registered

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There's a lot more countries in EUIII then there are factions in RTW. Many more diplomatic actions. Having to shuffle diplomats across the board used to annoy me in RTW, in EUIII it would become micromagament hell.
 
Jan 9, 2005
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Registered said:
There's a lot more countries in EUIII then there are factions in RTW. Many more diplomatic actions. Having to shuffle diplomats across the board used to annoy me in RTW, in EUIII it would become micromagament hell.

How so? All you have to do is send one to the nation you wish to have diplomatic actions with. That's a few clicks per nation :wacko:
 

Registered

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mandead said:
How so? All you have to do is send one to the nation you wish to have diplomatic actions with. That's a few clicks per nation :wacko:
myes, i was still thinking in turn based terms my mistake. Nevertheless, i still prefer beign able to just click on a country.
 
Jan 9, 2005
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historycaesar said:
Colonists already do this in EU2

I know! That's why I'd like the other people to do it, too :)
 

Verenti

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How tedious peace negotiations would be!

Not only does it take many many many revisions of the treaty to make it acceptable to the AI, I'd have to wait for people to take each individual draft to the enemy for them to turn me down.

If only they could send a group of diplomats to a meeting wherein we could discuss the terms on which peace was made and hammer out an agreement.

But when all is said and done, I'd rather institanious commication over ... non institanious
 

unmerged(6160)

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Verenti said:
How tedious peace negotiations would be!

Not only does it take many many many revisions of the treaty to make it acceptable to the AI, I'd have to wait for people to take each individual draft to the enemy for them to turn me down.

If only they could send a group of diplomats to a meeting wherein we could discuss the terms on which peace was made and hammer out an agreement.

But when all is said and done, I'd rather institanious commication over ... non institanious

Ah but it took the framers of the Peace of Westphalia 4 years to hammer out a treaty, and much of that time was spent discussing matters or protocol (or why does the French delegation get a bigger tent - this is an outrage!)
 

Sir Humphrey

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I think that is not such a good idea. It would a) overcomplicate things to such a silly amount. b) slow down the game c) really it would be better if the game were turn based for "your" ideas to work.
 
Jan 9, 2005
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Well, fair enough then ;)

Case closed.
 

EvilSanta

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It would slow down game a lot, otherwise its really good idea. Armistices should be a diplomatic option, through.
 

Ayeshteni

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If you look at graphics artifacts in both EU1 (and which found their way into EU2) you will find that paradox already had an idea like this (in which diplomats and merchants travelled like colonists)

There is a very good reason why it was not implemented, which has already been mentioned.

Ayeshteni
 

unmerged(60152)

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Zeitgeist said:
For performance reasons, I'd rather not have 1,342,523,425 diplomats and merchants traversing the map on various missions.

I do agree with you.
 

unmerged(60152)

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Zeitgeist said:
For performance reasons, I'd rather not have 1,342,523,425 diplomats and merchants traversing the map on various missions.

I do agree with you. It would be... exasperating!