EU3 Feedback to the Devs to improve EU4

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SirRight

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I also posted this on the EU3 forum. I received the free copy of EU3 complete (TY again Paradox!) and have been happily playing for many, many hours. I thought that it was only fair to constructively point out some areas that could be improved. I'm sure the devs no longer work on EU3 but maybe someone has a mod that fixes these issues? This list will be good to consider while working on EU4 though:

- Automatically cancel "Hunt Rebels" when an army boards a ship, and the ship should automatically cancel "Patrol" when an army boards it;
- Have a function for the Army or Naval unit to remember the last Hunt Rebel/Patrol route, and have a button to "Resume Hunt Rebels/Patrol";
- Would be nice to have some kind of indication of the army or navy strength so that you can compare the power ratings before actually attacking;
- Show the second digit on inflation (maybe on other things as well), i.e. 0.xx;
- The Economy screen should show what the yearly amount of money gained or lost is. I constantly have to use a calculator to ensure I have enough funds to reduce inflation without having to automatically take out a loan;
- Centres of Trade (in the top right-hand pull-down) should indicate a +/-#, where # is the number of merchants gained or lost recently. Maybe this info could stay up for a year? Also don't remove zero merchants right away so you can see where you lost it (again, this info stays up for a year?);
- When moving an army unit from one land to another that are separated by water, you can use your transports. You click on the army unit and click on the destination and the game automatically moves them to the ships but does not continue the move to the adjacent destination. Need to have the unit continue the move without having to reselect it and move it; and
- Would be nice to have arrows that you could click on to cycle through all your owned provinces. One must close and open each separately.

I hope this helps to make a great game even greater, or at least fix things for the new EU4 (which I fully intend on purchasing).

Other ideas:

- be able to load armies into docked boats instead of having to move the boats out and then move the troops there (Plasma Doctor);
- More trade goods.. just for the variety of it, no need to be tied with boni and stuff. Silver, gems, pearls, incense, fruit, rice, silk, luxury wood. Just to spice up our trade portfolio (Spyroware1)
 
Last edited:

Ulyanov

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Some of these "issues" aren't really issues for EU4 though. Inflation works differently as there is no longer minting in the game, and the trade system is totally reworked for EU4 too. There are no longer trade centers to spam merchants to.
 

Duke of Awesome

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Well, there are no more CoT so that's out, and what do you mean you had to use a calculator? All you have to do is hold your pointer over the ducat number on the top of the screen and it gives you all the income information you need.
 

Mailman9

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Two of these problems are already solved in EU3, for instance annual income can be seen by hovering one's mouse over your money icon on the top toolbar, and you don't have to close out of a province, you may simply click on another and whatever screen you had open will remain open. The second might only be in DW though, I can't remember if I could do that with IN.
 

SirRight

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Well, there are no more CoT so that's out, and what do you mean you had to use a calculator? All you have to do is hold your pointer over the ducat number on the top of the screen and it gives you all the income information you need.

You are correct, I didn't know that. It would still be a nice feature though, as I am always in the Economy screen.


Update: Actually my idea stands. When I hover the pointer over the ducat number I see the following: "You have 59.3 ducats (currently -4.09 per month, and 76.62 at the end of each year, for a net gain of 27.56 annually)". This doesn't help me at all because I don't want to change the Treasury slider (to keep inflation down) so I still have to use a calculator. Calculate -4.09 x 12 months = -49.08 ducats spent on inflation per year. I presently have 59.3 ducats - 49.08 = 10.22 ducats max that I can actually spend on things. It is the -49.08 number that I would like to see as part of the Economy screen.
 
Last edited:

spiller68

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sorrry if this is the wrong place i just realised how annoying it is building and replaceing your navies. could they ad something where if you pay money you can convert old ships into new ships.
 

Andy_Dandy

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sorrry if this is the wrong place i just realised how annoying it is building and replaceing your navies. could they ad something where if you pay money you can convert old ships into new ships.

I'd hate it if they took away that realistic approuch, and it would be something totally different upgrading compared to replacing them. Never found it painfull, but fun micro, and it adds to the strategy arround navies.
 

siis

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You are correct, I didn't know that. It would still be a nice feature though, as I am always in the Economy screen.


Update: Actually my idea stands. When I hover the pointer over the ducat number I see the following: "You have 59.3 ducats (currently -4.09 per month, and 76.62 at the end of each year, for a net gain of 27.56 annually)". This doesn't help me at all because I don't want to change the Treasury slider (to keep inflation down) so I still have to use a calculator. Calculate -4.09 x 12 months = -49.08 ducats spent on inflation per year. I presently have 59.3 ducats - 49.08 = 10.22 ducats max that I can actually spend on things. It is the -49.08 number that I would like to see as part of the Economy screen.

You should inform yourself about eu4.

You will get money every month, there is no more yearly income.
 

SirRight

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You should inform yourself about eu4.

You will get money every month, there is no more yearly income.

Actually my intention was to provide informative feedback on EU3 but thought that some points might be valid for EU4 as well. I didn't feel the need to study EU4.
 

Plasma Doctor

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I mostly hope that I'll be about to load armies into docked boats instead of having to move the boats out and then move the troops there.

Like, load the armies like Vickie 2 and Crusader Kings 2. Though honestly the lack of the functionality seemed more like oversight than anything else.
 

SirRight

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I mostly hope that I'll be about to load armies into docked boats instead of having to move the boats out and then move the troops there.

Like, load the armies like Vickie 2 and Crusader Kings 2. Though honestly the lack of the functionality seemed more like oversight than anything else.

Very good point...I'll add it to the original post.
 

spyroware1

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More trade goods.. just for the variety of it, no need to be tied with boni and stuff. Silver, gems, pearls, incense, fruit, rice, silk, luxury wood. Just to spice up our trade portfolio
 

Ulyanov

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Again, no. I felt that both the EU3 and the EU4 forums might benefit from my observations.

I don't mean to be rude, but how can EU4 forum benefit from observations by someone who clearly is not updated on what actually will be in EU4 and not (confirmed information from the developers)? For example, your "observations" on Centres of Trade is irrelevant for the EU4 forumers, as we all know by now that those are out and that there is a completely new trade system in place. Most of us read about that in a developer diary a couple of months ago: Developer Diary 9.
 

SirRight

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I don't mean to be rude, but how can EU4 forum benefit from observations by someone who clearly is not updated on what actually will be in EU4 and not (confirmed information from the developers)? For example, your "observations" on Centres of Trade is irrelevant for the EU4 forumers, as we all know by now that those are out and that there is a completely new trade system in place. Most of us read about that in a developer diary a couple of months ago: Developer Diary 9.

To my way of thinking, if only one point is relevant towards ensuring that EU4 is a better product, then the thread I submitted has some merit. No good deed ever goes unpunished!