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unmerged(9404)

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germax said:
Another thing, i said this before but i think noone knew this.
There is a country called Alabama, and there is a country called Louisiana too, the first converts into cherokee, and the second into nothing :S strange, here is a picture of the second, the Alabama picture is in my computer (i'm using another computer) i'll post it when i get the time.

The Louisiana thing is noted and will be corrected (converted to CSA)

Which tag is Alabama :confused: I can't find it.
 

unmerged(9404)

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germax said:
so? what do you think about merchants in COT converted in something like convoys or money? remeber that getting a merchant in a center of trade in EU means having things like ports for ships, a lot of money and good trade politics, thats something that should be translated to Vic, consider this idea taking as an example Portugal or Venice, they are most likely to have their treasury invested in COT's and when they get converted into Vicky, they loose that part...

a 1 merchant = 1 clipper transport seems like a good idea
 

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Ironfoundersson said:
a 1 merchant = 1 clipper transport seems like a good idea

Yeah.... looks good to me too
 

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Golden_Deliciou said:
I'd go for a whole number for the time being. Play around with it. I doubt the difference between starting with £50,000 or 25,000 would be that huge.

IMHO it matters. How much is the starting sum in the 1836 GC? Isn't 10,000?
In order to keep the game interesting, and thus challenging, we should not deviate ourselves too much when we convert the money... Also most nations, if you convert a whole EU GC, would be better off than the standard start-up of a Victoria GC. Therefore having more resources and moreable to collect cash...

Wrapping up, I think the conversion should make you get no more than 20,000 exceptionally....
 
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kokomo said:
IMHO it matters. How much is the starting sum in the 1836 GC? Isn't 10,000?
In order to keep the game interesting, and thus challenging, we should not deviate ourselves too much when we convert the money... Also most nations, if you convert a whole EU GC, would be better off than the standard start-up of a Victoria GC. Therefore having more resources and moreable to collect cash...

Wrapping up, I think the conversion should make you get no more than 20,000 exceptionally....

It varies depending on country... I think ENG's 25,000 is the highest.

Don't know about having a maximum sum for small, middle and large countries. I think we should keep the individual money conversion.
 

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montyP said:
Don't know about having a maximum sum for small, middle and large countries. I think we should keep the individual money conversion.

Nope... conversion should be made for all countries equal, but I was thinking that perhaps converted money should not be more than let's say 25000 to avoid such cases, like the one you mentioned with Japan, and keep the game challenging.

We oughta find a number that in the formula above would make an amount around that figure....

But not a formula for small, mid & large countries... just one formula for all!
 
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kokomo said:
Nope... conversion should be made for all countries equal, but I was thinking that perhaps converted money should not be more than let's say 25000 to avoid such cases, like the one you mentioned with Japan, and keep the game challenging.

We oughta find a number that in the formula above would make an amount around that figure....

But not a formula for small, mid & large countries... just one formula for all!

That’s just my meaning. It would be unfair to have one maximum sum far all countries alike - small, middle and large (I just put it rather clumsy:)).

I totally agree that we should tweak the money conversion to a reasonable level.
 

Sute]{h

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We could simply do the following. Look a the total amount of starting money in a standard Victoria game. Lets say that it is 100000. I know it is properly more.

Each country would get the following amount of money:

Z/Y x 100000

Z being the amount of gold the country has.
Y being the total amount of gold in the EU2 savegame.

That way we wont risk absurd amounts of starting money for any country. Plus we keep the finansial relations from the EU2 save the same.
 

Golden_Deliciou

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kokomo said:
Nope... conversion should be made for all countries equal, but I was thinking that perhaps converted money should not be more than let's say 25000 to avoid such cases, like the one you mentioned with Japan, and keep the game challenging.

Well as a thought, you could convert the first £10,000 or so normally, then anything up to £25,000 is halved, anything up to £50,000 halved again, and so on. That way very rich nations would lose some (but not all) of their money whilst small nations would still have some cash reserves.

Think of it like inheritance tax.
 
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montyP

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Golden_Deliciou said:
Well as a thought, you could convert the first £10,000 or so normally, then anything up to £25,000 is halved, anything up to £50,000 halved again, and so on. That way very rich nations would lose some (but not all) of their money whilst small nations would still have some cash reserves.

Think of it like inheritance tax.

:D

It's a good idea!

BTW: G_D, checked your PM lately?
 

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I don't know if this has already been fixed, but in an Austria game that I converted last week, I looked through the scenario file and found several countries with national value "equailty" :wacko: . Other than that, it turned out pretty nicely, though.
 

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montyP said:
:D

It's a good idea!

BTW: G_D, checked your PM lately?

Yeah.... sounds nice... I'd like to inherit some money from my previous game, but to a comparative amount in Victoria where I could NOT industrialize everything all of a sudden or colonize half Africa, for instance!!! That was why I had something in mind around the 10 K - 25 K range
 

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Feedback on converting an Inca Empire

I've tried to convert my Inca Empire savegame. All in all the results are good, however there is a couple of things primarily related to culture and pop conversion I want to mention.

My Inca Empire become Bolivia and gets the following cultures: Spanish, Quechua, Aimara and Amazonian.

My POPs become: South Andean in all of the former "main land" Inca Empire, North Andean in all of my colonies and Maja in the part of my empire that belonged to the Aztec Empire until I conquered them in 1450-1500. Plus of course all number of small minorities across the board.

Now shouldn't all of a surviving pagan Inca Empires POPs be Quechua? Or at least South Andean?

Shouldn't I have South Andean culture if all of my POPs become South Andean? Why do I gain Spanish culture?

Why isn't the POPs in my colonies the same culture as the POPs in my main land?

Perhaps some if not all of the former Aztec civilization should have embraced my culture by now? I know it is properly very difficult to model, but couldn't we at least have the nobles in conquered territory be the same culture as the country they are in?

All this aside though the POP converter rocks! :cool:
 

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Be in mind Sute{] that it's a WIP, ok?

I ID'id cultures throughout south-america and those were the main cultures you get at the 1836 GC (South-Andean, quechua, aimara, amazonian).

Are you sure you converted the cultures in EU from the original to "andean", which is the Incan culture? If you did, you must be aware that andean culture is translated onto many sub-cultures, making it not possible to say that natives in Colombia are from the same culture than in Bolivia...
 
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Sute]{h said:
I've tried to convert my Inca Empire savegame. All in all the results are good, however there is a couple of things primarily related to culture and pop conversion I want to mention.

My Inca Empire become Bolivia and gets the following cultures: Spanish, Quechua, Aimara and Amazonian.

My POPs become: South Andean in all of the former "main land" Inca Empire, North Andean in all of my colonies and Maja in the part of my empire that belonged to the Aztec Empire until I conquered them in 1450-1500. Plus of course all number of small minorities across the board.

Now shouldn't all of a surviving pagan Inca Empires POPs be Quechua? Or at least South Andean?

Shouldn't I have South Andean culture if all of my POPs become South Andean? Why do I gain Spanish culture?

Why isn't the POPs in my colonies the same culture as the POPs in my main land?

Perhaps some if not all of the former Aztec civilization should have embraced my culture by now? I know it is properly very difficult to model, but couldn't we at least have the nobles in conquered territory be the same culture as the country they are in?

All this aside though the POP converter rocks! :cool:

Ok, try this.Open the "Countries.txt" file in the "Data" folder where EU2Vic is located. In it find the tag BOL and put "quechua" culture as the first culture in the list. That might solve some of the oddities.
 

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kokomo said:
Be in mind Sute{] that it's a WIP, ok?

I ID'id cultures throughout south-america and those were the main cultures you get at the 1836 GC (South-Andean, quechua, aimara, amazonian).
I know it is a WIP, and my comments was simply meant as constructive feedback aiming at improving this wonderful tool. ;)

Ah... so the cultures a country get is still the same as in the 1836 GC... hmm... how to solve this? Since the Bolivia tag must both represent the Inca and Bolivia something must be done to check which country it is. Perhaps if Bolivia has pagan religion they should get the inca cultures, while if they are christian they should get the Bolivian cultures?


kokomo said:
Are you sure you converted the cultures in EU from the original to "andean", which is the Incan culture? If you did, you must be aware that andean culture is translated onto many sub-cultures, making it not possible to say that natives in Colombia are from the same culture than in Bolivia...
I'm sorry I don't understand what you are trying to say... :confused:
 

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montyP said:
Ok, try this.Open the "Countries.txt" file in the "Data" folder where EU2Vic is located. In it find the tag BOL and put "quechua" culture as the first culture in the list. That might solve some of the oddities.
Well this improved a lot. Now all the POPs that was North Andean and South Andean is Quechua.

Btw. Kokomo if Bolivia should have South Andean culture... well then they don't have it. They have Spanish instead.
 

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Just posting my experience of your really cool tool.

Played a EU game as Austria (Vs Beta Sep 5th) and achieved infra and trade level 8, military and navy about 35, I am in the leading ranks.

Converted with the version before the pop converter.

Huge France, Austria, big Britain, Sweden (attracting most of craftsmen and clerks immigrants), Poland
Big, but uncivilized Spain, which was losing american provinces due to rebellions massively.
Huge but uncivilized Osman, Mughalistan, China(of course)
Big and uncivilized Russia
Tiny US and Prussia( no, this wasnt my work ;) )

All in all very interesting and quite challenging due to the lack of machine parts (cant buy from England of course) and convoys.

Notable perhaps is the liberal revolution event for Austria; it triggered but was over two weeks later, bit strange.

Thx for the great work and i ll try out the new one as soon as possible.

Bye