I am playing some EU2 now after a few weeks back having played HOI (Germany versus the Soviet Union in that cataclismic confrontation).
I just realized that one very big difference about warfare in this game seems to be the absence of fronts. Allies seem to be scattered all over the place along with military access agreements. Provinces don't fall in the blink of an eye and protracted sieges are necessary. You can strike deep into the enemy's interior while his raiders roam through yours. Despite being able to strike deep into a countries interior, relative speed doesn't matter too much, since sieges negate any movement rate affects. Whoever causes the most pain gets the upper hand in the required negotiated settlements. Wars often become messy free for alls.
That's my impression of war in EU2. (It's not total war.) So, is it just the way I play or does anyone actually form extended armed fronts with their enemies?
Thanks.
I just realized that one very big difference about warfare in this game seems to be the absence of fronts. Allies seem to be scattered all over the place along with military access agreements. Provinces don't fall in the blink of an eye and protracted sieges are necessary. You can strike deep into the enemy's interior while his raiders roam through yours. Despite being able to strike deep into a countries interior, relative speed doesn't matter too much, since sieges negate any movement rate affects. Whoever causes the most pain gets the upper hand in the required negotiated settlements. Wars often become messy free for alls.
That's my impression of war in EU2. (It's not total war.) So, is it just the way I play or does anyone actually form extended armed fronts with their enemies?
Thanks.