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Aladar

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Ok i think someone needs to take a lead on this, so i propose a vote. What John does with it is up to him, but i lack the overview after so many posts.

1. Do you think that Sweden, Persia, Poland and Russia needs a boost?

2. Are you in favor of a worldwide deflation?

If you answers yes to both, the nations in 1. would receive a larger deflation.
 

Aladar

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Ok i think someone needs to take a lead on this, so i propose a vote. What John does with it is up to him, but i lack the overview after so many posts.

1. Do you think that Sweden, Persia, Poland and Russia needs a boost?

2. Are you in favor of a worldwide deflation?

If you answers yes to both, the nations in 1. would receive a larger deflation.

1. Yes

2. Yes
 

admiral drake

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I gues i agree so
1 yes
2 yes
 

HALNY (HAL)

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Ok i think someone needs to take a lead on this, so i propose a vote. What John does with it is up to him, but i lack the overview after so many posts.

1. Do you think that Sweden, Persia, Poland and Russia needs a boost?

2. Are you in favor of a worldwide deflation?

If you answers yes to both, the nations in 1. would receive a larger deflation.
1. Yes
2. No

I think to boost SWE, PER, POL, RUS and impose trade and gold inflation.
 

HolisticGod

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1. Yes, with the caveat that if any player objects, the extra boosts to Sweden, Persia, Poland and Russia should not be made.

2. Yes.
 

King John

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It's beginning to feel like I'm arguing with a tea partier, John.

Oh yeah? That's funny, because it's beginning to feel like I'm talking to Herman Cain, "10,10,10".

This is meaningless. You cannot possibly argue that making everything 20% more expensive does not contribute to the probability of bankruptcy. That it did not happen in the first session, and that it would not have happened to Spain had it not been my second session in several years (which I've conceded over and over, although it probably also would not have happened without the inflation penalty), does not matter terribly much to this argument. It does matter to the more basic argument that the 20% penalty was not significantly harmful in this area.

However, as you yourself told me after the session, you'd hardly seen three bankruptcies in the entire time you'd played EU II, let alone three in one game, let alone three in one session (so France/Muscowy probably did go in the second session). My guess is that we got lucky in session one-France conceded to England quickly, Muscowy was building up the loans that would doom it, Spain wasn't being stupid-and not in session two, and by sessions three and four we were out of the danger zone.

I think you would have. You were not, even at that time, ready to concede peace. It was only after the bankruptcy, it took the end of the session, when we had time to calmly work it out, that you settled for 3 provinces and an alliance peace, which was a thing you were lucky to get, at that point. Perhaps you could've pushed the envelope further without 20 percent inflation, but your mentality is what brought you down, though you may tell yourself that it was probably a result of the 20 inflation if that makes it feel better.

My point has remained the same. Why you call it sophistry or suggest I'm just twisting rhetoric is, I don't know, probably a matter of impatience. The inflation did, yes, make it easier to suffer bankruptcy. Less wealth, as I stated, opens the condition for this thing happen, but the crucial condition is always how players react when things start to go awry. Accept and make a sacrifice, or deny and risk total meltdown? What I am telling you is that this is the crucial thing in a bankruptcy, always, and 20 percent is no more relevant than the difference between being Brandenburg or Russia, or having a little lag or not.

You're still missing the point. Incredibly, you're missing the point while acknowledging the facts that support it below, so I can only assume it's willful.

No, I just think that in your point, you're operating along the fringe of anything important. Minute differences between the effect on rich and poor. I acknowledge your logic, but dismiss the ramifications you give it.

In your example, where the person with twice the tech speed(and this doesn't exist until trade income begins to take off, BTW) and the person with half the other persons tech speed both have their costs increased, you're not taking into consideration that before costs are increased, the first person is reaching trade 3 before he would otherwise, and is beginning to capitalize earlier. He has less of a window before the 2nd one arrives at this point, but he will also reach the following tech before the 2nd person, and so on and so forth. Everything happens quicker, including every succeeding progression of development, until you arrive at the ahead of time penalty.

So how much is the poorer one really gaining by having all techs develop more quickly? Initially, he does better. The player field remains even for a few extra years. Then he has to wait longer to get even again, and then he appreciates another longer than usual period of parity.

But again, your point in which you reference somebody having twice the tech speed of another is bogus. Looking at the stats of countries in the first century, all are hanging out in the 200s and early 300s, (the exceptions being Sweden, which is a special case, and Persia, which was in Muslim tech initially). Basically, the playing field is very even to begin with, and actual teching speeds are determined primarily by how players use their resources. The effect of starting inflation on individual advantages is, if at all, too insignificant.


Some countries are richer than they would be in vanilla, namely Spain, the OE and arguably Brandenburg and Holland. England will probably join them next session. But that's compared to vanilla 1492. Compared to the GC? I'm not even sure I would concede that the OE and Spain are unusually wealthy, or countries unusually ahead of time. In any 1419, certain countries have a much longer window to consolidate, invest in tech and expand overseas. This leads to much earlier teching/wealth, which in turn leads to more teching/wealth. Yet another reason 1419s are seldom played.

This is just wrong. You haven't looked at any GC stats before saying this. Techwise, some countries are ahead of where vanilla counterparts tend to be(because of the inflation), but incomes are almost universally higher here. Were it not for the inflation, it would only be worse. In the first few sessions, income was kept in check by low populations all across Europe, but now they've grown and income is swelling. In vanilla, surpassing 100D would not be possible without trade until late in the game, unless your country is the OE, Spain, or huge. Here, you're a minority if you're not past 100 MI.

But let's say that, for whatever reason (and I think the map is playing a fairly significant role, if only insofar as more countries are capable of premature wealth), some countries are wealthier than they would otherwise be and that's something we want to control. I've never disputed this, so I don't know why you keep beating your head into it. The problem is not the problem, it's your solution, because only some countries are significant wealthier and yet all countries pay the same price. Sweden, Persia, Muscowy and Poland are all poorer and further behind in tech than they should be after one hundred and fifty years of play. Yes, Poland was unplayed, yes Muscowy had a bankruptcy (but who knows whether it would have but for the 20% inflation), yes Sweden lost Denmark, but countries go astray in vanilla, too, and rarely get insurmountably behind so early. And come on, Sorelus never had a chance and you know it.

To how much of an extent can we even know that based on one game? Should we also assume that Spain is vastly overpowered now that you've come into your own(after you have whined about the opposite time and again as we've moved along)? You can't make assumptions based on one players performance. For a long time, on vanilla, people thought that Denmark was a dead end country, incapable of amounting to anything, and then along came a few superstars who demonstrated that wasn't the case. When considering balance, anecdotal evidence is not a very reliable thing to measure by.

So maybe these countries are inherently poorer than they should be. I'm certainly in agreement in regards to Sweden's tech speed. I would hesitate to say the same about Russia and Poland, but acknowledge that it may be so. Poland, certainly, has a better start than Brandenburg, and if played, would have had many opportunities to pave a road to success. Ditto Russia, but my impression is that its wars with the AI were one disaster after another, something that happens but is not typical.

If someone played one of these in a more successful way, we surely wouldn't be including them in a context of inherently weaker countries. Whenever we take a close look at the map for to fix things, we have to be very careful about using this kind of evidence. More reliable are static things like base tax and MP(and they don't appear to be askew).

But I'm glad to be reminded that you're in favor of keeping things at a pace similar(if not slower) than vanilla. However, since we can't know without more information and analysis, and certainly could not have known it early on in the game, how closely the balance here resembles vanilla(if a GC vanilla is even all that sacred to begin with), we can't possibly apply a solution that slows down progress without risking, by your logic, some drastic unfairness. I would say there's a chance for minute disruption of balance, just as with any change(the land 5 rule, for example, could easily be argued as changing the balance, and was, until people realized how great that idea(my idea) was, and that the adverse effects were much more minute than expected, and on the whole beneficial).


This argument may well apply to more countries that have been more successful as the traders really begin to blossom. You never should have applied 20% in the first session, never should have applied it at all, really, and never should have presumed the wealth problem to be equally distributed, but now the only fair solution is TC's.

But you do believe that we should have dropped everyone back two tech groups, right? His solution might be acceptable if we also bumped back the tech group by one. It would make the things people buy cheaper, but not rev forward our tech speeds and risk us hitting the ATP en masse.



I'm not concerned about balance at all. I was very concerned about it before the game started when you said everything would be fine and nothing needed to be changed. Now that the game has started, I actually agree with Mats and stick by what I've said about Spain and the OE. Edits cannot be used to restore it in the way you're suggesting, because that arbitrarily punishes successful countries after game start to the benefit of not just those who suffered most for the setup and inflation rule (Sweden, Persia, Poland, etc.) but countries that lost on the merits (i.e., France).

Oh, you're not concerned about balance at all? What!? What is this all about? The whole point is fixing the balance. If that's not the whole idea here, then what the fuck? We can go on as we have gone on, without any changes, or make a change that actually accomplishes something righting the balance a little bit. This 10 percent rollback will affect little, if anything. It's the kind of solution that may make a few think that we're doing something to fix things, but which will actually change nothing. If you don't give a shit about fixing the balance at this juncture, then it's certainly the best way to go.

The trade inflation rule is the best thing we have for maintaining balance. Everybody knows that trade is what differentiates the poor and impoverished from the wealthy. What we have is a good rule, but if we wanted to effect change, we would strengthen it. I've already suggested, not an immediate application, but a delay of one session. But hell, I would delay it two, or more, if needed, just to make it happen. You don't know who will get stuck with it by then. It might be primarily England and the Netherlands. I've also suggested applying the extra trade inflations through deflations to the tradeless rather than inflations for the rich. And I will take the same inflation as Spain for the first two rounds(beyond what would already happen), if that makes you feel better. I'm not going to have anybody say that I want to do this for my own gain.

So let me turn it around. If you think an across the board 10% deflation is a bad idea, shouldn't be done after start, isn't necessary, etc., why are you pushing for something much more radical and much less fair? Increasing the penalties on some countries (and let's be honest-look at the stats-for now only on Spain) by changing the rules after game start?

I'm pushing for something that will improve the balance automatically, not something that will solve nothing except to propel us to the ATP faster.

What I am really concerned about is losing up to four player countries, possibly even more, as relevant forces in the game because you chose, despite being told precisely what would and did happen, to impose 20% inflation on everybody with no consideration to what the map actually does or who actually benefits. The only fair way to address this after game start is TC's suggestion. The across the board deflation will lessen the extra tech burdens described above, but, more importantly, will give them a better shot at remaining militarily competitive, so that, with subsidies from foreign powers, they can stay in the game.

At most, I would providing arbitrary deflation to some of these countries as an acceptable solution. Sweden, more than the rest, makes some sense.
But fairness is not the only ground on which I oppose what you're suggesting. It might help "balance"-the only one you seem to care about, which is the one that involves Spain and France-but it would not help Russia, Poland, Sweden and Persia. Indeed, by reducing Spain's effective buying capacity, it would arguably leave them even worse off, as they would lose their likeliest source of subsidies, but at the very least it would not help. Are you seriously suggesting their prime competitor is Spain? Are you seriously suggesting that slowing down Spain is what they really need, when they will end up two CRTs behind all their neighbors (except each other, of course-there is another solution here, which is they they're allowed to play a side game of their own)?

What about the OE? What about Brandenburg, and Burgundy? Spain has the most trade, but it's not the only one with it. Sweden and Poland are primarily threatened by Brandenburg, which has a great advantage because of its trade. Russia is primarily threatened by the OE, which also outstrips it in tech because of trade. This is not a selfish argument on my part. France has good enough tech speed. I don't give a shit, on my own behalf. I would be willing to take the same extra inflation as Spain if that were necessary, because I hate more than anything feeling that I am being unfair to somebody else for my own gain. But this is the sensible solution, and the only one that will, on its own account, maintain the balance as the game goes on. We won't have to have more of these ridiculous arguments. We just process the numbers and add them into the save.

Yes, as with everything else, insisting nothing needed to be changed because you couldn't be bothered turned out poorly. However, this is not something you can just impose after game start, as I explicitly warned you before the first session.

This is no worse than lobbying for a change to the gold inflation rule to help yourself, except that I am thinking of the game, and you were thinking only of Spain, a country which already, by that time, had shot far into the lead.

Now, I personally have no objection to setting a floor in a session or two, but, as with increasing the trade or gold inflation penalties, this disproportionately harms specific countries, which (to clarify in light of yet more sophistry) is what I've generally understood to be off-limits without consent after game start. It should not be done if even one player objects to it. I imagine England might and rightfully so (at 8.3% inflation). Holland, too, should get a bunch of deflations and it looks like Aladar was deliberately avoiding inflation in order to get below the cap.

That's great to hear.

I agree, about delaying the process. I didn't realize that England was already at 8.3, but this is, like the trade thing, a good rule that would help the game along, even if only applied down the road.
 

delian

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Well, Russia was pretty thoroughly losing until everyone else jumped on OE, leaving delian to fight Poland and Sweden.

What is the extent of the edits we are talking about? I'd like to mention that Russia held itself together while it was at war with SWE/POL/OE.

The only reason why i survived was because of
1. sweden lacked troops
2. Poland fought very poorly
3. Winter
4. OE redrawed his troops when the rest dow'ed him

i was on the edge of breaking, and if i didnt know that you was going to aid me. Then i would have surrendered long time ago. I was even unsure if i was going to make it til "next spring" (12months)

I would probably get beated by Poland/Swe if i didnt have so much WS on Poland thanks to all the battles won by Russia. crapy census, high inlfa, and POL/SWE had crt on me
 

King John

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Aladar, and anyone else who doesn't want to go through all this text, to sum it up:

HG wants to adopt a solution that will accomplish nothing except to propel us to the ahead of time penalties faster, with a veneer of solving balance.

I want to increase the penalty in the trade inflation rule. Not immediately, but with a delay of one or two sessions, so that it doesn't necessarily hit Spain unfairly, or any of the other traders. I want this over the other one because it will help to right balance problems in a noticeable way, and will respond to any new balance issues further down the road, should new nations rise to prominence as wealthy trading powers.
 

King John

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Ok i think someone needs to take a lead on this, so i propose a vote. What John does with it is up to him, but i lack the overview after so many posts.

1. Do you think that Sweden, Persia, Poland and Russia needs a boost?

2. Are you in favor of a worldwide deflation?

If you answers yes to both, the nations in 1. would receive a larger deflation.

If we're having a survey, it will be best to include the other relevant questions.

Things you might want to do. Do you think we should:

Have a 10 percent inflation reduction across the board? And, if we do so, should we drop tech groups down by one?
Help Sweden, Poland, Russia and Persia individually with edits?
Alter the gold inflation rule so that countries get less inflation in the first period?
Increase the frequency of trade inflation periods so they're more effective? And with a delay?
Set the floor on inflation at 20, so that nations cannot remain under 20 at the end of the session, resulting in 20 functioning the same as zero as a baseline(to be enacted one or two sessions down the road)?
 

bluelotus

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The only reason why i survived was because of
1. sweden lacked troops
2. Poland fought very poorly
3. Winter
4. OE redrawed his troops when the rest dow'ed him

i was on the edge of breaking, and if i didnt know that you was going to aid me. Then i would have surrendered long time ago. I was even unsure if i was going to make it til "next spring" (12months)

I would probably get beated by Poland/Swe if i didnt have so much WS on Poland thanks to all the battles won by Russia. crapy census, high inlfa, and POL/SWE had crt on me

Exactly. I told you to wait one year and even though Russia faced overwhelming odds you held out. Winter will always be there for you to get some sort of a natural cover so you can't really list that as something that only occasionally helps you.

Also, you say you only managed to avoid getting beaten because you won so many land battles. Er, that's how EVERY war goes down, you don't really lose if you keep winning, right?. Don't get me wrong, if 2/3 of your neighbours are allowed to get boosted we should probably look into editing something to you too so we won't end up with a sudden change in the balance you have in the East only because of edits. I just want to know what are we specifically voting on, as it seems we are just going by saying Aye or Ney on boosts that are not defined. And I am not going to do that.
 

admiral drake

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If we're having a survey, it will be best to include the other relevant questions.

Things you might want to do. Do you think we should:

Have a 10 percent inflation reduction across the board? And, if we do so, should we drop tech groups down by one?
Help Sweden, Poland, Russia and Persia individually with edits?
Alter the gold inflation rule so that countries get less inflation in the first period?
Increase the frequency of trade inflation periods so they're more effective? And with a delay?
Set the floor on inflation at 20, so that nations cannot remain under 20 at the end of the session, resulting in 20 functioning the same as zero as a baseline(to be enacted one or two sessions down the road)?

the ahead of time penalty is a good point tbh
and i agree with reducing 10inflation but bumping us all down to orthodox techgroup
as for individual edits if you bump us down to orthodox it gives us the chance to equalize russia/persia(keep them in orthodox) that way we just have to boost poland a little and sweden more so all 4 can keep up

the only concern i have with this is that people behind in navaltech will have a tougher time catching up to 11 but thats mostly invalid with the -10% inflation dump
 

TC Pilot

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Personally, I see nothing wrong with quickly reaching the tech ceiling and all of us ending up stupendously wealthy with nothing to spend our money on except endless armies to try and kill each other with. The Napoleonic Wars era is fun.
 

HolisticGod

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Oh yeah? That's funny, because it's beginning to feel like I'm talking to Herman Cain, "10,10,10".

There is an actual problem here, John, which is that you absolutely refuse to listen or respond on the issues that matter. You just ignore them, and here it's embarrassingly obvious. You've chosen to quote certain passages and respond as though the rest of the post didn't exist.


I think you would have. You were not, even at that time, ready to concede peace. It was only after the bankruptcy, it took the end of the session, when we had time to calmly work it out, that you settled for 3 provinces and an alliance peace, which was a thing you were lucky to get, at that point. Perhaps you could've pushed the envelope further without 20 percent inflation, but your mentality is what brought you down, though you may tell yourself that it was probably a result of the 20 inflation if that makes it feel better.

My point has remained the same. Why you call it sophistry or suggest I'm just twisting rhetoric is, I don't know, probably a matter of impatience. The inflation did, yes, make it easier to suffer bankruptcy. Less wealth, as I stated, opens the condition for this thing happen, but the crucial condition is always how players react when things start to go awry. Accept and make a sacrifice, or deny and risk total meltdown? What I am telling you is that this is the crucial thing in a bankruptcy, always, and 20 percent is no more relevant than the difference between being Brandenburg or Russia, or having a little lag or not.

Nobody's fucking arguing that that isn't the crucial issue, only that it may not produce the best of all possible games. The bankruptcy portion of this is the third most important and we're past it. We can argue about it, if necessary (although it isn't, because I don't see where we disagree-you just happen to think early player bankruptcies are neat and I don't), when you inevitably forge ahead with this ridiculous rule next game.


No, I just think that in your point, you're operating along the fringe of anything important. Minute differences between the effect on rich and poor. I acknowledge your logic, but dismiss the ramifications you give it.

No, John. You don't dismiss the ramifications I give it. That's the whole problem. You just ignore the argument, which is fucking mathematical.[/quote]

In your example, where the person with twice the tech speed(and this doesn't exist until trade income begins to take off, BTW) and the person with half the other persons tech speed both have their costs increased, you're not taking into consideration that before costs are increased, the first person is reaching trade 3 before he would otherwise, and is beginning to capitalize earlier. He has less of a window before the 2nd one arrives at this point, but he will also reach the following tech before the 2nd person, and so on and so forth. Everything happens quicker, including every succeeding progression of development, until you arrive at the ahead of time penalty.

You either missed the math or are ignoring it. Yes, everything happens faster. That isn't the point. The point is that there is a substantial time disparity between rich and poor. Yes, it takes both an extra 20% in gold to reach the tech, and so slows both down (and yes, the inverse would speed both up, but what you conclude from this I can't possibly divine), but they aren't slowed down by the same actual number of years. It takes Country A 2 years longer and Country B 4 years longer. That 2 year disparity will be compounded over and over again until you arrive where we are. The poor are disproportionately impacted by any flat tax, as we discussed before the session, and the effect is not insignificant. You can't get around this by saying it "is on the fringes."

It's fucking math. If you sat down and did all the calculations, you could come up with a total for the Country A/Country B example, but a clean estimate (based solely on the compounding of income, putting aside every other inflated cost) is ~40 years in the first century of significant disparity (which we've reached).

If you think 40 years doesn't matter, fine. Let's keep the inflation as is. But at least recognize the math.

So how much is the poorer one really gaining by having all techs develop more quickly? Initially, he does better. The player field remains even for a few extra years. Then he has to wait longer to get even again, and then he appreciates another longer than usual period of parity.

I have no idea what this means.

But again, your point in which you reference somebody having twice the tech speed of another is bogus. Looking at the stats of countries in the first century, all are hanging out in the 200s and early 300s, (the exceptions being Sweden, which is a special case, and Persia, which was in Muslim tech initially). Basically, the playing field is very even to begin with, and actual teching speeds are determined primarily by how players use their resources. The effect of starting inflation on individual advantages is, if at all, too insignificant.

No, it just isn't determinative except in a couple of cases. The point is not what it does in the first few sessions because the disparities don't exist (or aren't very significant) in the first few sessions. The point is that some countries have a natural expansion to build to much greater wealth than the rest. That's fine. That's as it should be in EU II. Once they do, however, the 20% inflation will begin to work a definite disparity between rich and poor, one we've already begun to see. You give it a couple more sessions and chances are very good that the situation will be irrecoverable for at least three of those four countries.

But this what I mean about the tea party. You keep saying "no, look, this didn't happen!" or "if that were true, everything would be X" when we're talking about, one, probabilities not certainties and, two, math. You can't say "20% inflation has an insignificant effect on the disparity between rich and poor" when a few pencil paper calculations tell you that it must. The only way it won't in practice is if the countries with a natural advantage play poor or are unusually weakened by circumstances (i.e., France, but even you will soon have the Country A/Country B relationship with Sweden and company, assuming you're going to do something in the ROTW now).

This is just wrong. You haven't looked at any GC stats before saying this. Techwise, some countries are ahead of where vanilla counterparts tend to be(because of the inflation), but incomes are almost universally higher here. Were it not for the inflation, it would only be worse. In the first few sessions, income was kept in check by low populations all across Europe, but now they've grown and income is swelling. In vanilla, surpassing 100D would not be possible without trade until late in the game, unless your country is the OE, Spain, or huge. Here, you're a minority if you're not past 100 MI.

Show me some longterm GC stats. I don't know of any (that aren't horribly skewed-like Frengland and Russurkey, etc.) that made it to the 17th century.

Why on Earth would you exclude early trade? That's the whole point. Some countries have the opportunity to gain early trade and some don't.

To how much of an extent can we even know that based on one game? Should we also assume that Spain is vastly overpowered now that you've come into your own(after you have whined about the opposite time and again as we've moved along)? You can't make assumptions based on one players performance. For a long time, on vanilla, people thought that Denmark was a dead end country, incapable of amounting to anything, and then along came a few superstars who demonstrated that wasn't the case. When considering balance, anecdotal evidence is not a very reliable thing to measure by.

When did I whine about the opposite of what?

It's FUCKING MATH, John. That I can now point to anecdotal evidence is merely icing.

So maybe these countries are inherently poorer than they should be. I'm certainly in agreement in regards to Sweden's tech speed. I would hesitate to say the same about Russia and Poland, but acknowledge that it may be so. Poland, certainly, has a better start than Brandenburg, and if played, would have had many opportunities to pave a road to success. Ditto Russia, but my impression is that its wars with the AI were one disaster after another, something that happens but is not typical.

If someone played one of these in a more successful way, we surely wouldn't be including them in a context of inherently weaker countries. Whenever we take a close look at the map for to fix things, we have to be very careful about using this kind of evidence. More reliable are static things like base tax and MP(and they don't appear to be askew).

But I'm glad to be reminded that you're in favor of keeping things at a pace similar(if not slower) than vanilla. However, since we can't know without more information and analysis, and certainly could not have known it early on in the game, how closely the balance here resembles vanilla(if a GC vanilla is even all that sacred to begin with), we can't possibly apply a solution that slows down progress without risking, by your logic, some drastic unfairness. I would say there's a chance for minute disruption of balance, just as with any change(the land 5 rule, for example, could easily be argued as changing the balance, and was, until people realized how great that idea(my idea) was, and that the adverse effects were much more minute than expected, and on the whole beneficial).

This is a fine debate (one you will lose simply because you've put yourself up against mere numbers, but one worth having) for the next game. It does not address the problem of losing Sweden, Poland, Russia and Persia, which is a distinct possibility (read: NOT A CERTAINTY, so don't come at me again with "but wait, this one thing didn't happen! so evolution IS A LIE!").

Mats has taken the perfectly defensible position that we should risk it. In a vanilla, I would agree with him 100%. Here I don't, but I can respect it.

If you think we should risk it, say so, but don't try to deny the numbers unless you have some of your own.

But you do believe that we should have dropped everyone back two tech groups, right? His solution might be acceptable if we also bumped back the tech group by one. It would make the things people buy cheaper, but not rev forward our tech speeds and risk us hitting the ATP en masse.

Dropping everyone's tech group presents exactly the same problem as inflation, although only within the boundaries of the Country A/Country B compounding. It would be better insofar as it would eliminate the ancillary cost-raising problem, and if we have to play on maps like this, I would hugely prefer Chinese tech group to 20% inflation.

The better solution is to either fix the map itself or play vanilla.

And it does us no good in this game, where what we're dealing with is now too significant to be solved by exchange 10% inflation for 10% more expensive tech.

Oh, you're not concerned about balance at all? What!? What is this all about? The whole point is fixing the balance. If that's not the whole idea here, then what the fuck? We can go on as we have gone on, without any changes, or make a change that actually accomplishes something righting the balance a little bit. This 10 percent rollback will affect little, if anything. It's the kind of solution that may make a few think that we're doing something to fix things, but which will actually change nothing. If you don't give a shit about fixing the balance at this juncture, then it's certainly the best way to go.

God, it would help if you read the whole thing:

holisticgod said:
What I am really concerned about is losing up to four player countries, possibly even more, as relevant forces in the game because you chose, despite being told precisely what would and did happen, to impose 20% inflation on everybody with no consideration to what the map actually does or who actually benefits. The only fair way to address this after game start is TC's suggestion. The across the board deflation will lessen the extra tech burdens described above, but, more importantly, will give them a better shot at remaining militarily competitive, so that, with subsidies from foreign powers, they can stay in the game.

This is the thing I'm concerned about. On the balance issue, you should have listened to me before we started. Now it's too late.

I agree with Mats that balance should not be achieved via edits and rules changes after the game has started, not unless all players agree. It is completely different to use uniform edit (i.e., one that applies to all countries) that does not have a significantly disparate negative impact but does allow those countries a chance to remain militarily (NOT, again, economically) competitive.

The trade inflation rule is the best thing we have for maintaining balance. Everybody knows that trade is what differentiates the poor and impoverished from the wealthy. What we have is a good rule, but if we wanted to effect change, we would strengthen it. I've already suggested, not an immediate application, but a delay of one session. But hell, I would delay it two, or more, if needed, just to make it happen. You don't know who will get stuck with it by then. It might be primarily England and the Netherlands. I've also suggested applying the extra trade inflations through deflations to the tradeless rather than inflations for the rich. And I will take the same inflation as Spain for the first two rounds(beyond what would already happen), if that makes you feel better. I'm not going to have anybody say that I want to do this for my own gain.

See, here again we're talking about two different issues, entirely unrelated. One is "balance," which you seem to think we ought to fix by, essentially, punishing the successful traders. Whether or not it ought to be done after game start (and it ought not to be, not unless all players agree), it completely boggles the mind. It will do nothing to help the four countries that are in trouble (and that you don't think we should help via edits now), but it will much more dramatically shift the balance between countries that are getting along fine (and don't have to worry much about Spain because of the ATP).

That's fine with you. A uniform edit that gives Sweden, Poland, Russia and Persia a better shot at remaining relevant is not.

At most, I would providing arbitrary deflation to some of these countries as an acceptable solution. Sweden, more than the rest, makes some sense.

I don't actually oppose this, but if any player does, it should not be done.

It's a disparate edit. The whole beauty of TC's suggestion is that it isn't.

If you can get everybody on board with country-specific fixes, by all means.

This is no worse than lobbying for a change to the gold inflation rule to help yourself, except that I am thinking of the game, and you were thinking only of Spain, a country which already, by that time, had shot far into the lead.

No, I was thinking of the right thing to do. In my view, the gold problem was obvious, and it would have been obvious if I'd been playing some other country (in, for example, the way the problems of Sweden, Russia, Poland and Persia are now obvious to me, but go on ahead and accuse me of caring only for my own interests after eight years of playing together).

You'll note I haven't mentioned it since the session (and since you agreed it was the right thing to do, pending approval from the group). I'll go ahead and take the hit, even if it reflects a misunderstanding of the way gold works in this scenario.

And by the by, that hit is 7% inflation altogether. How much more do you think Spain should take to help... Russia and Poland?
 

HolisticGod

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For Aladar:

1. John is wrong.

2. Still.
 

HolisticGod

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I think this is the bottom line. And this is only the Four Sick Men issue. Any other issues should be discussed separately.

Poland, Russia, Persia and Sweden look like they're in real trouble, trouble they can't really (save Russia) escape, at least partially for reasons arising from the scenario and at least partially because of the 20% inflation. Circumstances also play a role. We run the risk of losing some or all of them within the next couple sessions, as at least a fair majority of the players appear to agree. I think there are three defensible positions on this subject:

1. TC's proposal. I think this is the fairest and likeliest to be acceptable. -10 inflation will not save those four countries by itself, and it will not give them huge boosts over their neighbors, but it will allow them to remain militarily competitive.

2. Mats'. He thinks this may or may not happen, and it may or may not be caused by the inflation rule/scenario/bad play/ordinary ups and downs of the game, but should not be corrected. In vanilla, I would agree with this, and it's also fair and likely to be acceptable (or, anyway, has to be-it's just the status quo).

3. HAL's/Sorelus'. They propose country-specific edits. I don't oppose these, so long as they're reasonable, because of the scenario and inflation rule. However, if even one player says no, it should not be done. Poland, perhaps, deserves an edit because it was unplayed for so long, and Persia might deserve an edit because everyone ignored Sorelus when he told us how fucked it was. Other than that, these are ex post facto, country-specific edits based on stuff we all knew before we started. If anybody thinks it's unfair, it is.

So what do we do? Aladar's poll seems to cover it.

1. Do nothing.
2. 10% deflation across the board.

There is a third question, though, and separate.

3. Do you object to country-specific edits (to be debated later) for Sweden, Poland, Persia and Russia?

If nobody objects to 3, there's no need for 2. If someone objects to 3, and we can't agree on 2, we should do as Mats suggested and let nature take its course.
 

Pepsi_max

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To Aladar.

1) Yes

2) Yes


HoG, stop launching a vote when there is currently one covering yours. Pointless.