What is the maximum revolt risk a province can experience if we exclude War Exhaustion and events as factors?
Well it's incorrect.it's the highest number i recall seeing.
What is the maximum revolt risk a province can experience if we exclude War Exhaustion and events as factors?
On setting your own slider on "zero-tolerance": I try it to get provinces to revolt and leave my glorious realm, but keep getting Fallen Governments. It's actually more efficient to just wait for a random event to spawn rebels where you want 'em.chefkoch has all of the factors that I can think of, and he has them all right, except one:
the penalty for religious tolerance is doubled for intolerance to your own state religion. (Not that anyone is likely to set low tolerance for his state religion. But it is possible.) Instead of the normal maximum +RR for intolerance, which is +10 (?) IIRC, you get +20.
Thus the maximum net RR is 33%.
EDIT: It is not correct, one more factor can apply!Okay, then i say 35%
There's +1 for being Bankrupt. I actually found in tests that War Taxes could give as much as +2 (at least there were two entries "+1 War Taxes" after eachother).Do you get +1 for being blockaded or something?
An infinite number, of coursethx mates
# of x better EU2 is than EU3?
Um, you mean all countries that exist in game? That's tough. England -> UK, France -> tricolour revolutionary flag, China -> Manchu China (or is that only in AGCEEP?) are the ones I can think of. Surely there's more though.# of flagchanges in plain EU2???
(no peeking!)