I prefer to plan carefully rather than have multiple DoW's in a big empire I can't defend and when I am at war. However, it rather depends on your style of playSunZyl said:That's good during a WC. Free DoWs, please!![]()
I prefer to plan carefully rather than have multiple DoW's in a big empire I can't defend and when I am at war. However, it rather depends on your style of playSunZyl said:That's good during a WC. Free DoWs, please!![]()
Dr Bob said:Very easy way to deal with civil wars. Keep all your armies on fleets. They will not turn in the event of a civil war so you can just ship them back to shore to kill rebels and then get them back on there ships again.
rsobota said:I once had a civil war, but it was not that hard to face. My empire was very big, tough, so if you have a big empire go for total centralization immediately. Also I had a very bad BB rating; when in a WC, it is good to think instead of just fighting. Plan all your wars carefully, especially if your target has the same religion as you and you don't have a casus belli. Or else you will get a very bad reputation...
Isaac Brock said:As far as I can tell periods of peace to work off war exhaustion are essential.
...I had a very bad BB rating; when in a WC, it is good to think instead of just fighting . Plan all your wars carefully, especially if your target has the same religion as you and you don't have a casus belli. Or else you will get a very bad reputation...
This is well and good, but typically you'll reach a point where one stability point costs about 5 years. And this is usually when you're about 10-20 years into the BB wars - exactly the point at which you're least able to handle a civil war. BB effect on stability is maxed out and income hasn't more than doubled since going BB. I understand it's useful, but at the most critical moment stab investment is at it's worst. (Makes me think a high tech WC is better).Fnuco said:I would suggest something along the following lines:
1. keep stab up. invest in it if necessary.
Obviously correct, but very difficult to do. Occasionally investment will get you to stab +1. And sometimes events will. But most of the time you'll be living at 0 stab from all the DOWs. And it's hard to time full peace with a random event!2. to avoid war exhaustion in the double digits, synchronize your peace offers at about the same time, so you will get 5 years of peace.
3. never sign peace when you are at stab<1
Is it possible to avoid recruiting? Obviously going BB at well above your support limit, and doing so with a huge DA will help. But from what I cna tell the amount of recruiting needed to get you to WE 10 is not really all that much.4. use TONS of mercenaries. recruiting does increase WE, so try to avoid it. avoid fighting, for the same reason. one aproach can be destroying your enemy's armies, then siege the provinces.
Pretty obvious advice that I'm sure Schweiger was already following.5. Have ALL your vassals in your alliances, or they will DOW and break vassalage.
6. start BB wars only when you are prepared, and preferably through a large diploannex.
If we had just 200 years more for a WCSchweiger said:I have to sign everything Isaac Brook wrote.
Foreign nations and War Exhaustion are no problems any more from some point on in a WC-attempt. The latter would be, if you were not 'allowed' to seek longer periodes of peace (because of the CW-risk).
My main problem: I still don't know the factors determining the monthly chance of getting a CW, especially not if the height of the BB value is relevant or if there is just a fixed value of probability for crossing the BB limit. I really don't have the nerve to go ahead and test it. If someone finds out -> let me know :]
Stab can't be kept above 0 because the stab costs are astronomical in a WC attempt: You have lots of regions with wrong religion and culture and you are above the BB limit, which (IIRC) doubles stab costs.
BB value can't be kept below the limit for obvious reasons (one province-minors have to be annexed ASAP).
If these two factors are the only ones which count for the CW-probability (as the documentation suggests), then I don't see, how WC should possible under 1.09. Continuous warfare is no viable alternative. 2-3 civil wars per year can't be countered with anything you do before they strike. Even by keeping all armies afloat, the main problem remains: One third of your provinces become rebel-controlled. Even if you assault whereever you can, you will never be quick enough. The number of rebel-controlled provinces will rise to half of your provinces after the third CW at the latest and the government will fall.
rsobota said:If we had just 200 years more for a WC. However, we don't, so it's better to get fully sefdom, narrow-minded and have a lot of manufactories especially in provinces with wrong culture and religion, as they reduce the revolt risk. Promoting chief judges can also reduce revolt risk a little; always get fully centralized, as it will reduce the likeness of a civil war. And make sure you get BB while you have a monarch with a good DIP rating so he can partially fix the problems in time. Being fully narrow-minded gives you also missionaries and increases the likehood that the "Conversion of Heretics" event will occur. Make sure you try to convert a lot of provinces because it will reduce the stability costs even if you spend a lot of money.
Yes, so it would be wise to build TC's jsut in your core rpovinces and all provinces with the same religion as your, or where you have a good religious tolerance. Anyway, chief judges still help a little...ConjurerDragon said:Chief Judges reduce RR only by 1, while Tax Collectors raise it by 3. If RR is a bigger problem than income then don´t build Tax Collectors
Fnuco said:something i found out the hard way: they do turn. just that you get to see if they do or do not. If they DO turn, then ask MA from a country you really hate, and dump them in one of their ports![]()
So do you build 50 fine arts academies? Even with 50 FAAs, full serfdom, and full narrowiminded I can't see that your stability time will be less than 2 years. Of course if it is two years, then the problem is manageable, in my experience it is always more then 2 years. And full serfdom, if I'm not mistaken increases the odds of destabilizign events. Presumably you have to declare war as soon as stability drops below +1.rsobota said:However, we don't, so it's better to get fully sefdom, narrow-minded and have a lot of manufactories especially in provinces with wrong culture and religion, as they reduce the revolt risk.
I don't understand this suggestion. Once you cross the BB limit you'll be pilign on BB points like there is no tommorrow. Who cares if you lose one point evry 4 years or one point every 10 years at that stage? I mean is there really a difference for either stab cost or civil war probability between 186 badboy points and 189 badboy points?And make sure you get BB while you have a monarch with a good DIP rating so he can partially fix the problems in time.
Being fully narrow-minded gives you also missionaries and increases the likehood that the "Conversion of Heretics" event will occur. Make sure you try to convert a lot of provinces because it will reduce the stability costs even if you spend a lot of money.
Also I had a very bad BB rating; when in a WC, it is good to think instead of just fighting . Plan all your wars carefully, especially if your target has the same religion as you and you don't have a casus belli. Or else you will get a very bad reputation...
I prefer to plan carefully rather than have multiple DoW's in a big empire I can't defend and when I am at war. However, it rather depends on your style of play .
[I'm going to be able to keep stability above 0 for FIVE years?]2. to avoid war exhaustion in the double digits, synchronize your peace offers at about the same time, so you will get 5 years of peace.
Nebukadnezar said:For future WC's:
- don't build a fortress. Never. Anywhere. It's much easier to get most provinces back when they don't have a fortress. I noticed that all of your colonies have a fortress which is bad in a situation like this. Without a fortress you could get your colonies back with just 1000 cav. Higher fortress levels will result in more rebels spawn in case of RR (WE)
- always keep your MP high. Pay attention to attrition. Even if you can buy everything...MP spent is lost. Recruiting increases WE. With careful planning you can fight for >8 years with just WE=1 at least against the AI.
This would have helped you to get around the effects of a civil wars.
Nebukadnezar said:Dont't fight rebels. Let attition do the job. If you have to reduce a rebel stack: arrive with an army before 1st of a month and immediately cancel the attack and retreat. Your army will suffer from movement attrition but the rebels will suffer from not enough suplly. Should be enough in most cases to prevent rebels from successfully sieging a province.
A fast fleet (that's what you still have) is useful for projecting power.
Concentrate on getting back provinces which would spawn a new nation (revolters).
Instead of getting back chinese provinces you should try to get the provinces around China when you have to make a choice. It's very easy to eliminiate China in the future and there are still 70 years left.
etc.