Originally posted by AVN
OK,
Low : Grain, Wine, Wool
Normal : Clothes, Coffee, Copper, Cotton, Fish, Fur, Iron, Salt, Slaves, Tea
High : Ivory, Naval supplies, Sugar, Tobacco
Very high : Chinaware, Spices
No base value : Gold
Info from manual.
ARRGHH. Don't, for the love of God, go by the manual. These are the prices as of EU2 1.05. The base price is modified by supply and demand. I have tentatively added an "end" price which shows an approximate level the good will likely end up with during the eighteenth century given standard development and world-wide colonisation.
Code:
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[color=skyblue]Goods Base End Comment[/color]
Furs 5 5 High supply and demand
Grain 5 2.5 High supply, average demand
Naval Supplies 5 5 Below average supply and demand
Slaves 5 11 Below average supply, high demand
Tea 5 14 Very low supply, high demand
Wool 5 2.5 High supply, average demand
Cotton 7 9 Low supply, average demand
Ivory 7 19 Low supply, high demand
Clothes 10 9 Below average supply and demand
Coffee 10 26 Small supply, high demand
Fish 10 5 High supply, average demand
Chinaware 13 31 Below average supply, high demand
Spices 13 28 Below average supply, high demand
Copper 15 16 Below average supply, average demand
Iron 15 11 Below average supply and demand
Salt 15 18 Below average supply, average demand
Wine 15 18 Below average supply, average demand
Tobacco 17 48 Very small supply, high demand
Sugar 20 28 Below average supply, above average demand
Gold -- -- Special case. Independent of supply and demand.
[/color][/font]
Let's call that:
Low (5): Furs, Grain, Naval Supplies, Slaves, Tea, Wool
Medium (7-10): Clothes, Coffee, Cotton, Fish, Ivory
High (13-15): Chinaware, Copper, Iron, Salt, Spices, Wine
Very High (17-20): Tobacco, Sugar
As can be seen, the base list gives a very different view of what is high value goods than the manual does, and if you look at the values at which they plateau (and many of those goods that reaches the highes values will reach their plateau pretty soon once tax collectors and chief judges are appointed everywhere), you end up with something that diverges even more, and is, in my opinion, a much better overall measure of the worth of a good for the duration of the game economically.
Extremely Low (2.5): Grain, Wool
Low (5-9): Cotton, Clothes, Fish, Furs, Naval Supplies
Medium (10-14): Iron, Slaves, Tea
High (16-19): Copper, Ivory, Salt, Wine
Very High (26-31): Chinaware, Coffee, Spices, Sugar
Extremely High (48): Tobacco
(Admittedly, Grain has a somewhat important secondary effect with regards to the army support limit, but that is difficult to factor in, so I have ignored it in the goods comparison).