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AVN

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Originally posted by lesov
need help.

Hey guys. I do not have manual at hand where I am now. Can someone please tell me the base values from goods.
All I remember is

spices and exotic goods were veryhigh and grain was low. You can find it in EU2 manual and EU1 manual as well.

Thanks

OK,

Low : Grain, Wine, Wool
Normal : Clothes, Coffee, Copper, Cotton, Fish, Fur, Iron, Salt, Slaves, Tea
High : Ivory, Naval supplies, Sugar, Tobacco
Very high : Chinaware, Spices
No base value : Gold

Info from manual.
 

unmerged(3293)

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Apr 22, 2001
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Factbook 1.1 is almost here.

Factbook 1.1 is almost out but my page http://www.geocities.com/lesov
is current updated with the output of Factbook 1.1 beta.

Let me know what you think. Check out new info for each country, city appendix and much more info under
Ratings/WorldWide Stats/Production Section

You should get Factbook 1.1 when I will release it.
It shows a lot more info and I am suprised at how many bugs I had in 1.0. So it is much more accurate then 1.0 was.

I will also update the readme.doc based on the problems some of you had with install. I will also include the .pdf (curtousy of MrT) for those of you without the MSWORD.
 

unmerged(3293)

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ok. I had to post a fix to critical problem, if any country had not a single relation established (new country or beggining of the game) the script would crush. IF you expiriened this problem please re -download
 

unmerged(10362)

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i get an error

Ok, i got everything installed the way it says to do....but, when the program starts to do its thing, and then starts to "get country info", it starts to list all the countries, but only makes it to CRE, then says "illegal division by zero at factbook.pl line 5528." Then stops....then when i open up the worldbook page (in the saved games file), it only makes it to the very beginning of the Creek info, then nothing more....Am I doing something wrong? or is it a bug or something?

Also, this program is incredible....i like what i see very much....

Good job
 

unmerged(3293)

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Re: i get an error

Originally posted by cpbeller
Ok, i got everything installed the way it says to do....but, when the program starts to do its thing, and then starts to "get country info", it starts to list all the countries, but only makes it to CRE, then says "illegal division by zero at factbook.pl line 5528." Then stops....then when i open up the worldbook page (in the saved games file), it only makes it to the very beginning of the Creek info, then nothing more....Am I doing something wrong? or is it a bug or something?

Also, this program is incredible....i like what i see very much....

Good job

Probably a bug. You could email me your saved game file (zip it first please) to lesov@yahoo.com and I will find out what the bug is.
 

Peter Ebbesen

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Originally posted by AVN
OK,

Low : Grain, Wine, Wool
Normal : Clothes, Coffee, Copper, Cotton, Fish, Fur, Iron, Salt, Slaves, Tea
High : Ivory, Naval supplies, Sugar, Tobacco
Very high : Chinaware, Spices
No base value : Gold

Info from manual.

ARRGHH. Don't, for the love of God, go by the manual. These are the prices as of EU2 1.05. The base price is modified by supply and demand. I have tentatively added an "end" price which shows an approximate level the good will likely end up with during the eighteenth century given standard development and world-wide colonisation.

Code:
[font=courier new][color=white]
[color=skyblue]Goods           Base End  Comment[/color]
Furs            5    5    High supply and demand
Grain           5    2.5  High supply, average demand
Naval Supplies  5    5    Below average supply and demand
Slaves          5   11    Below average supply, high demand
Tea             5   14    Very low supply, high demand
Wool            5    2.5  High supply, average demand
Cotton          7    9    Low supply, average demand
Ivory           7   19    Low supply, high demand
Clothes        10    9    Below average supply and demand
Coffee         10   26    Small supply, high demand
Fish           10    5    High supply, average demand
Chinaware      13   31    Below average supply, high demand
Spices         13   28    Below average supply, high demand
Copper         15   16    Below average supply, average demand
Iron           15   11    Below average supply and demand
Salt           15   18    Below average supply, average demand
Wine           15   18    Below average supply, average demand
Tobacco        17   48    Very small supply, high demand
Sugar          20   28    Below average supply, above average demand

Gold           --    --   Special case. Independent of supply and demand.
[/color][/font]
Let's call that:

Low (5): Furs, Grain, Naval Supplies, Slaves, Tea, Wool
Medium (7-10): Clothes, Coffee, Cotton, Fish, Ivory
High (13-15): Chinaware, Copper, Iron, Salt, Spices, Wine
Very High (17-20): Tobacco, Sugar

As can be seen, the base list gives a very different view of what is high value goods than the manual does, and if you look at the values at which they plateau (and many of those goods that reaches the highes values will reach their plateau pretty soon once tax collectors and chief judges are appointed everywhere), you end up with something that diverges even more, and is, in my opinion, a much better overall measure of the worth of a good for the duration of the game economically.

Extremely Low (2.5): Grain, Wool
Low (5-9): Cotton, Clothes, Fish, Furs, Naval Supplies
Medium (10-14): Iron, Slaves, Tea
High (16-19): Copper, Ivory, Salt, Wine
Very High (26-31): Chinaware, Coffee, Spices, Sugar
Extremely High (48): Tobacco

(Admittedly, Grain has a somewhat important secondary effect with regards to the army support limit, but that is difficult to factor in, so I have ignored it in the goods comparison).
 
Last edited:

unmerged(3293)

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Originally posted by Peter Ebbesen


Extremely Low (2.5): Grain, Wool
Low (5-9): Cotton, Clothes, Fish, Furs, Naval Supplies
Medium (10-14): Iron, Slaves, Tea
High (18-19): Ivory, Salt, Wine
Very High (26-31): Chinaware, Coffee, Spices, Sugar
Extremely High (48): Tobacco

(Admittedly, Grain has a somewhat important secondary effect with regards to the army support limit, but that is difficult to factor in, so I have ignored it in the goods comparison).

Peter, how would you rate Gold, as extremly high? I
 

Peter Ebbesen

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Originally posted by lesov
Peter, how would you rate Gold, as extremly high? I
Yes. Just about every gold mine in the game provides more income than any other good - even tobacco - unless you also own the CoT in which the good is traded and have a good monopoly.

One note is that extreme manufactory building will skew the figures considerably. In one game I built 56 weapons manufactories and >60 conscription centres, which sent Iron and copper into the 20-23 category :D

On the other hand, not even building 120+ shipyards was enough to significantly affect the price of Naval Supplies :D

And, of course, if for some reason nobody bothers to colonise Siberia, fur prices can be in the 8d range. And so on and so forth.

(Hmm, I seem to have left copper out of my "end" value list. It should be in either medium or high. Probably high)
 

unmerged(3293)

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Ok, I have put new factbook.pl on the

http://www.geocities.com/lesov

The base value adjustments are not based on manual but on Peter's suggestions because of what he wrote above. (I know he played the game so many times he knows his stuff :) )

Also the bug when there is a nations without any relations established (division by 0) should be completely fixed now.

All you have to do is to replace the old factbook.pl with the new one in the downloaded distibution.
 

unmerged(3293)

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Hey all.
I am fixing some things about factbook in version 1.6. The question I have is the following:

I know that values of goods changed in 1.6

(- Prices of Cloth, Cotton, Fur, Ivory, Chinaware, Spices & tea increased
- Prices of Sugar and Tobacco dropped. )

I used to follow the following value system given to be by Peter E. based on his numerous observations of the game under 1.5.

Extremely Low (2.5): Grain, Wool
Low (5-9): Cotton, Clothes, Fish, Furs, Naval Supplies
Medium (10-14): Iron, Slaves, Tea
High (16-19): Copper, Ivory, Salt, Wine
Very High (26-31): Chinaware, Coffee, Spices, Sugar
Extremely High (48): Tobacco , Gold

So does this above still apply, or should I have different scale if I detect that save file is 1.6 version?