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Prince Eugene

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Apr 22, 2002
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Your example looks like this thing will be very nice. I am having some problems in the command window, but I will wait for the next version to see if anything has changed (it is probably just messing up out of my own stupidity:D).

Good Webhosts:

www.brinkster.com (very fast and 30mb of space but it cant be linked directly off of the forum)

www.tripod.lycos.co.uk (50 megs of space, my personal favorite)
 

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Apr 22, 2001
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Originally posted by Redstars
when I "Open you command prompt (Start->Run) then type cmd",I get "C:\document and settings\redstars>
that lead to an onfound path.Whats wrong?
Thanks:)

I am not sure I understand. Do you get the black command window to display or not?
 
Jan 6, 2002
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Yes,but when i had your line to "C:\document and settings\redstars>

It say path unfound.:(

In other word.When the dialog window open I got:
C:\document and settings\redstars>

instead of C:\
 
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Apr 22, 2001
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Originally posted by Redstars
Yes,but when i had your line to "C:\document and settings\redstars>

It say path unfound.:(

In other word.When the dialog window open I got:
C:\document and settings\redstars>

instead of C:\

Thats ok. Just follow the instuctions and you should be ok, doesn't matter that it is not C:\
 

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Grandpa Maur
Apr 10, 2001
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Oh, btw, although it would take a bit of computing, it is possible to compute total value of goods produced by certain country. If you want to implement this statistic too, and don't know what influences it, i can say it. (world production and thus percentage of it can be computed, too)

Hmmm, come to think of it, world manpower would be interesting, too. Even two numbers, actual and raw (raw beign unmodified by quality)

another ideas is average relations of given country. Per religious group, or not, weighted by size of countries or not.

Differentiating between trading post and actual settled provinces in country report.
 

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Apr 22, 2001
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Originally posted by Prince Eugene
It does matter. It makes the computer look in the wrong place and that is why I can't use this.:(

OK here is an easier way ( i just learned this myself).
First please Start->Run (cmd) (not command but cmd if you have it)

type cd "space"

Then on window explorer drag and drop your save directory in the command window. It will write the directory name right in the command window.
 

Jordal

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Oct 31, 2002
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When I type perl factbook.pl Ottoman Empire_September_1575.eug it says that the file does not end in .eug, despite the existence of this file. What's up? It works with other files, though, and comes out nice. Nice Work!
 

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Apr 22, 2001
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Originally posted by Jordal
When I type perl factbook.pl Ottoman Empire_September_1575.eug it says that the file does not end in .eug, despite the existence of this file. What's up? It works with other files, though, and comes out nice. Nice Work!

If a file has a space in it put "" around it.

perl factbook.pl "Ottoman Empire_September_1575.eug"
 

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Apr 22, 2001
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Originally posted by Prince Eugene
XP

When I tried doing the thing with click and drag then it said invalid directory:(

Are you using cmd or command?
What happends when you type
"c:\Program Files\Strategy First\Europa Universalis 2\Scenarios\Save Games" (all on one line of course)

email me the screenshot with your error at lesov@yahoo.com

I'll help you
 

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Grandpa Maur
Apr 10, 2001
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empty ur pmbox....

The production output. Should be simple. You get 100 units (or something other abstract number like that, game doesn't use tonns)multipled by population according to following table:

Colonies: Multiplier based on population:
- 000-199: x1/6
- 200-299: x2/6
- 300-399: x3/6
- ...
- 600-699: x6/6
Towns: Multiplier based on population:
- 700-5000: x6/6
- 5001-10000: x7/6
- 10001-20000: x8/6
- 20001-40000: x9/6
- 40001-80000: x10/6
- 80001-200000: x11/6
- 200001-...: x12/6

So, its really simple.

The game displays leading producer of goods. It has nothing to do leading trader, and sadly, there is no way to know this, as province assignemnt to COT is calcuated on reload, and doesn't stored in savefile, nor is it possible to reproduce the process, AFAIK (other than knowing the source code, perhaps)

TPs doesn't produce anything.

You can compute real income breakdown (the one shown in history book ingame, ledger). If you want to implement it, tell me and i will check how to do it :)

Oh, i have an idea. I have a book about population history of the world. While EU is alternative history, demography shouldn't be affecetd that much. So, with some work it could be possible to assign some number to provinces... OTOH, colonies would be completly messed up-in EU it happens way to early. Perhaps its not worth it :(
 

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Apr 22, 2001
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Originally posted by DarthMaur
empty ur pmbox....
The production output. Should be simple. You get 100 units (or something other abstract number like that, game doesn't use tonns)multipled by population according to following table:

Colonies: Multiplier based on population:
- 000-199: x1/6
- 200-299: x2/6
- 300-399: x3/6
- ...
- 600-699: x6/6
Towns: Multiplier based on population:
- 700-5000: x6/6
- 5001-10000: x7/6
- 10001-20000: x8/6
- 20001-40000: x9/6
- 40001-80000: x10/6
- 80001-200000: x11/6
- 200001-...: x12/6

So, its really simple.

Doesn't nation's stability effect production output as well?
 
Jan 6, 2002
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Just want to thanks Lesov for a great tool and also great support to help me.
thumbup.gif
 

unmerged(3293)

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Apr 22, 2001
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Just to wet your appetite. I am finishing Factbook 1.1 , which will actually be much bigger and better then 1.0.
I hope to be done by this weekend.


Here are the new things I am including in Holy World Factbook 1.1:

option to display top(whateveryouwant) instead of always top25 nations
world wide population statistics (total urban population, religion breakdown, continent breakdown)
religion counts (number of provinces and %) are corrected based on the fact that it is not possible to have cirtain religions before certain events occur.
showing the number of troops lost to (casualties/attrition/disband) for each nation.
showing disputes (CBs) for each nation. (all disputes, core province, trade embargo, the diplomatic ones, etc)
much better detection of warned/trade/guarantees between nations.
Added display of type of manufactories to cities.
Added discriptions based on city size.
trading posts are also displayed in appendix B
country landlocked or not
displaying all the countries relations (friends, enemies, etc)
number of embassies
production breakdown (all nations sorted based on how much specific goods they produce)
an average nation (all the averages for all nations)
average diplomatic relations value (sum of all relations values/number of embassies)
fixed a lot of major and smaller bugs. (too many to list N/A for city name, } for religion, wrong monarch info, etc)
syntax changes
 

unmerged(3293)

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Apr 22, 2001
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need help.

Hey guys. I do not have manual at hand where I am now. Can someone please tell me the base values from goods.
All I remember is

spices and exotic goods were veryhigh and grain was low. You can find it in EU2 manual and EU1 manual as well.

Thanks