EU: Rome; Development Diary #5 - 14th of November 2007

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unmerged(31302)

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Johan said:
Hello everyone. We are located in a city that had some snow chaos last night, luckily none of the team-members got stranded anywhere, so we could have our weekly Vindaloo happily today.

The last week we have seen a lot of underlying code getting finalised, including civil wars & important character attributes like corruption, popularity and loyalty. The interface team have been busy finalising the look of the character information windows and the province view. Important interface lessons we learned from NA has been implemented as well, including building queues and disabling event options for the first seconds.

This week we are introducing our 2d-artist yonaz, also known as Jonas Jakobsson, to you all. Jonas joined us in the middle of this summer and has been an important addition to our team. Jonas has been doing the interface artwork, as well as the map that covers most of the screenshots. While our programmers have done a great job at an improved map engine, only Jonas great art skills have made it possible to look as good as it does.


rome_dd_5.jpg

This screenshot shows the greek heartlands, and also shows the alert icons. Wonder if anyone can identify what they are all for?

I thought today would be a good time to tell you about the technology system of Rome.

There are five categories for technology, land, construction, naval, civic and religious. Each of these has a set amount of levels, kind of similar to have Eu3 and Victoria works. However, there are no immediate effects from getting a new “level” of technology as in those games. For each type of technology you can appoint a character to a position in the government, where his skill will amongst other things affect the progress in this field. The other major factors affecting the progress are Civilization Value of a province and the amount of Citizens present.

So, if technology levels does not give you immediate effects, what good is it then to have any form research. Well, there is a thing called “discoveries” which triggers during the game, depending on various factors. Different discoveries are enabled for different types of countries, depending on their triggers. Of course, there is no guarantee that you will get a discovery as soon as you have reached the desired technology level.

Code:
phalanx_charge = {
	trigger = {
		land_tech = 18
		capital_scope = {civilization_value = 60}
		has_country_flag = hellenistic_warfare
	}
	effect = {
		#no enabling effects
	}
	heavy_infantry_offensive = 0.03			
}

irrigation_invention = {
	trigger = {
		construction_tech = 1
		capital_scope = { civilization_value = 5 }
	}
	effect = {
		irrigation = yes
	}
	#no modifiers applied.
}


Fuente
 

Enoch Root

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El sistema de tecnología es interesante; te da un poco de control al tiempo que pretende simular cómo funcionaba la evolución tecnológica.

Y esta vez las screenies chanan. No sé a quién tendrán como diseñador gráfico, pero desearía que lo hubiesen tenido para el EU3. :(
 

darkfloppy

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El mapa y las unidades. En cuanto al sistema de tecnologias segun he entendido es como el eu3 pero con efecto retardado segun ciertos factores no? Es decir como el ck pero bien hecho no?
 

Enoch Root

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darkfloppy said:
El mapa y las unidades. En cuanto al sistema de tecnologias segun he entendido es como el eu3 pero con efecto retardado segun ciertos factores no? Es decir como el ck pero bien hecho no?

Es como una combinacion del CK, el vicky y el EU3.
 

Malatesta

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Esas unidades están muy bien, por fin. Interesante el sistema de alertas ¿qué significaré ese icono con dos flechas, una azul y otra roja?¿entrada de tribus por el país?
 

Enoch Root

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A mí me parece que sigue habiendo muy pocas provincias. :(
 

unmerged(31302)

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el mapa en EU3, es facil de modificar.... :)


y si lo comparas con Eu2 , infinitamente más facil.... :cool:

por qué lo dices??


SALUDOS
 

Malatesta

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sethi said:
el mapa en EU3, es facil de modificar.... :)


y si lo comparas con Eu2 , infinitamente más facil.... :cool:

por qué lo dices??


SALUDOS

Un editor de mapa no estaría mal :D
 

alvaro

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ademas parece que la vista se puede rotar.
 

unmerged(31302)

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que chispa......!!!!!!! :rofl: :rofl: :rofl: :rofl: :rofl:

y otro de eventos y otro para los saves.......!!!! :rofl: :rofl: :rofl: :rofl:
 
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Muy currados los soldados, y eso que todavia los depuraran mucho. Parece que graficamente va a estar muy bien, y lo que importa es que los eventos y sistemas tecnologicos tambien tienen buena pinta.
 

Bogorchu

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Malatesta said:
Esperemos que el mapa sea más fácil de modificar que el del EU3
Ya, pero aunque lo saquen con un editor de mapas, yo preferiría que directamente el juego tuviera un mapa bien hecho, no esa Grecia con unas provincias enooooormes.
 

beuckelssen

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Cada semana se van revelando cosas interesantes, ahora sólo queda que las sepan implementar bien todas. Pero por lo de ahora el juego pinta bien.
 

unmerged(31825)

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el mapa está bien pero:

las fronteras siguen dando asquito

es soso. Le faltan ciudades, canales, caminos que marquen rutas importantes, barcos pequeños por el mar marcando rutas comerciales..., al estilo del rome o el medieval II de creative assembly

los muñecos-ejercito son muy grandes. Deberían ser 2/3 o la mitad de grandes
 

beuckelssen

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John_Doe said:
el mapa está bien pero:

las fronteras siguen dando asquito

es soso. Le faltan ciudades, canales, caminos que marquen rutas importantes, barcos pequeños por el mar marcando rutas comerciales..., al estilo del rome o el medieval II de creative assembly

los muñecos-ejercito son muy grandes. Deberían ser 2/3 o la mitad de grandes

Van a tener que aumentar el tamaño de fuente de lo de "alpha screenshoot" hasta que ocupe media pantalla, y quizás también deberían ponerlo en color amarillo fosforito... :rolleyes: