Johan said:Hello everybody and welcome to our first development diary for Rome. The team has been working very hard on improving the game lately, and we are only a few Vindaloo away from starting the recruitment for our beta-testing.
Since a lot of the game-logics code has been implemented during the spring and summer, we are now focusing mostly on interface development. The artists are also busy adding more and more graphical content. Soon we will be able to show these interfaces in detail. The game is shaping up nicely, and we are really excited about this game.
Usually everybody just goes ”Johan rules” on the forums when we do something great, but I do not work alone developing the games, but have a good and dedicated team with me. I will be taking the time to introduce the team-members of Rome during this series of development Diaries. First out is one of our new programmers, podcat or Dan Lind, as his name will be on the credit-list, who joined us this summer. Dan has been doing a lot of graphical programming on the game, responsible for shaders, camera & animations, and also doing a large bulk of the interface code. I am extremely happy having Dan on the team, and his abilities will be very important for the quality of the project.
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This screenshot depicts the north-western part of Europe. What is new since previous screenshots, is our gaul model, and that the map have gotten rivers and forests more as we want them to be. As you can see, there is no chance of Sweden ever getting properly balanced (or overpowered as some might claim) in this game.
So what do we have interesting for you to read about when it comes to game-features today. What we found working as a great concept in EU3 was the government and ideas. However, we felt that we could not just take it straight up, but needed to do something that fitted the feeling of Rome more. In Rome governments have a set amount of ideas they can have, with different slots for different idea-groups. As an example a Military Republic currently have slots for 2 military ideas, and 1 civic idea. If you do not match the idea categories, you will not get the benefits of that government, and may get penalties. Below you see a small snippet of the ideas file. Of course changing government type is not something the player has full control over in Rome.
Code:military_ideas = { martial_ethos = { trigger = { land_tech = 0 } land_morale = 0.25 # Land Morale +25% } horse_lords = { trigger = { land_tech = 0 } cavalry_discipline = 0.33 # Cavalry Discipline +33% } naval_ethos = { trigger = { naval_tech = 5 } naval_morale = 0.25 # Naval Morale +25% } professional_soldiers = { trigger = { land_tech = 5 } heavy_infantry_discipline = 0.33 # Heavy Infantry Discipline +33% }
http://forum.paradoxplaza.com/forum/showthread.php?t=327328
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