I figured that since there are a lot of Diplo newbies about, and there are three demonstration games going on, but developments in them will take some time - that I would publish the results of the first Diplo game played on these boards 2 1/2 years ago. It was a very entertaining game (at least for me), and can show a number of good tactical, strategic, and diplomatic aspects of the game to newbies.
I have attached the Realpolitik game file. Unzip it wherever... If you download Realpolitik from http://realpolitik.sourceforge.net/ you can open the file and scroll back and forth in time. The Game Results thread is worth looking at since there were several significant move order errors during the game, though the Realpolitik map is way more interesting. The Game Press thread is quite funny as several of us provided very entertaining posts describing the game action.
Basics
The game ran till Fall 1907 (F07 in short) when the Games Master (GM) had to take an hiatus - there was a certain amount of apathy to continue what would likely be either a very quick total alliance victory or a long end-game slog, so the Eastern alliance of Austria, Russia, and Turkey proposed an alliance victory of the three of us - the ART alliance ("RAT" internally
) which was accepted informally, but never, strictly consumated. At any rate the game ended.
The players were:
Austria - Bogh
England - Rocky Horror
France - Joseph I (currently in the AAR game)
Germany - Clemens Augustus
Italy - Auspend and some other chap I forget at the moment.
Russia - Drakken then State Machine from S02
Turkey - Vermithrax
The players ranged from newbie (Bogh) through pro (Clemens, aka Charles), and varying skill from pathetic (at least in this game - Rocky, sorry...) to varying degrees of good, very good, etc.
The game
There was no proper end of game analysis, so all of the following is my opinion...
In general, the game can be characterized as the very pro German player setting the diplomatic scene early by creating a muddled east, playing England into a foolhardy expansion, and promoting the French to stab the English. Meanwhile, the German crafted a totally brilliant tactical situation where he could stab France, and almost certainly win the game, and very quickly, regardless of what the other powers did. But, I become Russia in 1902 and with Turkey embarked on a series of desperate diplomatic manuevers just to stay alive that evolved into exploiting Italy's greed and then Austria's unhappiness at Germany's non-support when Italy stabbed Austria - the so called "Balken Square Dance". Meanwhile, I brokered a peace between England and France and turned them against Germany. This whole process, while very difficult to achieve, is simply known as "stop the leader". Germany got way ahead and was in a dominating position - the rest of us banded together to stop him.
Timeline:
Spring 01 - I'm guessing that Germany was perfect in his diplomacy with England and France to set the stage for the future. He probably sold Austria on anti-Russia as well. I understand from both Austria and Turkey that Turk diplomatic efforts totally alienated Austria - not a good idea... A Russian/Turk alliance was made which is often enormously powerful, but will not be in this game - at least not in the conventional sense.
Fall 01 - France stages its stab while England commits vs Russia. England is totally alienated vs France - something that will be a big problem in the future.
Winter 01 - Russia makes bone-headed build of a fleet in the north when it was obvious diplomatically that Russia was in trouble and needed to go into total defensive mode and rely on diplomacy to survive. Germany makes anti-English builds.
Spring 02 - Italy, in probable bad faith, works with Turkey. France manuevers vs England. Germany goes full-tilt-boogie vs Russia. England insists on trying to take St.Pete from Russia despite my (Russia) pointing out the obvious problem that his attack will fail and he will lose his sole chance of defending vs France by withdrawing now.
Fall 02 - England, doomed, persists in his folly in Russia. Italy shows his true colors by turning on Turkey (a very good move btw). Germany adds to the show in eviscerating Russia. France, of course, is having a cake-walk vs England...
Spring 03 - Italy does a belated Lepanto, Austria is on the march vs Russia, and England does the most amazingly stupid move by taking Moscow with German support (I bow to the master, Charles, for his brilliant manipulation of England) - Russia is dead. Turkey, btw, is toast. France is very happily embarking on the destruction of England, and Germany has turned his navy toward England as well - probably hoping to grab a piece of the English action. But... Germany does the most perplexing move of an army from Munich to Tyrolea - what the hell, it makes no sense and I brood about it a lot - see Fall 03...
Fall 03 - Now the game changes irrevocably, and I admit being the center of all action. First, I finally figured out the significance of the German move to Tyrolea - it was no premature stab of Austria, or a strange anti-Italian thing, but instead a totally, frigging, brilliant setup to stab France and win the game hands-down within a couple of years - to be sure, by my count, Charles could only guarantee 17SC (supply centers) but surely he would get 18.
Turkey and Russia
Despite my analysis, who the hell cares when my Turk ally and I are going to die before Germany wins anyway? I was likely to go down to 1SC and Turkey may go down to 2SC. Turkey and I had agreed that I would "own" the Austria relationship and he the Italy relationship. Nothing worked, and at the last minute, hoping that Italy was greedy, I "ordered" Turkey and Italy to consider turning on Austria, and gave very convincing (and true) orders that would benefit everyone but me - I knew that Italy, if greedy, would agree, scarf up some Austrian SC's, then totally defeat Turkey afterword. Bingo, deal done, and some unauthordox moves where Turkey and Italy mutually convoy the Italian A Syria away from threatening Turkey vs Austria, and I convoy a Turk army vs Austria.
Germany, the hegemeon
Meanwhile, I demonstrate to England and France what Germany was doing. England responds with he "hates France's guts and will never trust him no matter what", and therefor will not respond to my alledged threat. France agrees with me intellectually, but his heart has a problem with stopping his total conquest over England - fortunately he does agree to take some steps, just in case...
Spring 04 - There are real problems... France has seen that I am right seeing that Germany has stabbed him most cruelly, but England is still a problem. Meanwhile, it is lovely to have turned Italy vs Austria, but nonetheless, we must fight through Austria to get to the hegemon, Germany. Time is a problem, and the number of German builds is a serious issue.
Austria, Russia, and Turkey
Italy in his arrogance (imo), states that the moves we do will guarantee that Austria loses 2SC to him - Turkey will benefit later
D). A careful tactical analysis makes the Italian moves obvious. Meanwhile, I had the notion that fighting through Austria to get at Germany was less efficient than simply recruiting Austria to fight Germany directly. I started a negotiation with Austria predicated on convincing him that I (beleagured Russia and really only dealing with the Italian and Turk sharks was expediciency
) - the whole notion was that I knowing everyone's orders (true) that Austria could provide the perfect defense, but my real intent was that I would dupe Austria into disastrous moves and that Turkey could actually be the huge beneficiary of the Austrian swag instead of Italy - the net result would be Italy, basically forced to follow my anti-German agenda, and Austria destroyed - the key point that power would be put to Germany ASAP. But, I realized that the optimal move would be to ally directly with Austria, and take advantage of knowing the move orders to screw Italy big time while simultaneously moving vs Germany - I delicately suggested to Austria that he may hate Turkey's guts, but that Turkey will probably go along with things
D), so maybe the turn vs both Italy and Germany would be great - bingo! and the deal is done. Austria moves toward Berlin to ensure that Germany's builds are reduced, and Italy is marginized forever (and even though the Turko-Russ relationship was true, that Turkey would mostly be forever obsessed with Italy...)
Germany, France, and England
France does what it can to defend vs Germany. And continues aggression vs the recalitrant England. England does nothing of any note. Germany stabs England. Now, from my perspective I begged, pleaded, etc. with England to no end - my major point was that Germany had total control of all of the English SC's outside of England proper, and that I bet that Germany would stab in the Fall - wrong! Germany stabs this turn, and in retrospect I see it was the better play by Germany.
Fall 04 All the important action is in the west. England, now seriously sees that Germany is the hegemon that most be stopped. I do not offer tactical advice, but strongly suggest that England and France disengage - and low and behold just that happens - a very nice occasion of enemies mutually convoying antagonistic armies away from each other. Then of course, Austria walked into Berlin
, temporarily inconviencing Germany... But, pathetic England has most of its SC in Russia and needs dire help. So, Austria and I support England into Warsaw (mine by any account) as a means to maximize England's position and generally optimize the anti-German situation. Now, this was a very gutsy move, considering my situation (of one SC that I have never defended...) The point of improving England in Russia was to reduce disbandments of the English - the deal was that England would disband their army in Russia yeilding this unusual situation where they owned Moscow and Warsaw but could not defend... As an aside, this was when the original Italy player resigned and we had a two week duration between turns instead of the usual one week - and I posted my Wagnerian post in the Press thread about the long turn...
Spring 05 The beginning of the end of Germany. The tactics are brutal, and I can go on and on, but the essential fact is that with careful movement the RAT alliance will prevail (again very important to realize that this alliance is not focused on a solo win, but in an alliance win...). Please note the Turk move to Sev. Remember, that Sev is my only SC. This is a very carefully calibrated move vs Germany that will work in a general offensive vs Germany in Russia, and later Germany.
Fall 05 - Moscow is free! Albeit in Turk control, but, nontheless things are good.
Spring 06 - the sub for Italy is dedicated to simply and purely defend Italy - alas not very interesting, but easy to expoit. And Turkey and I are both playing Germany diplomatically in terms of a traditional end-game thingy. However as things develop, the Turk has totally played Germany, but nothing of any effect develops. I admit to being part of the deception...
Fall 06 - France is on the counter-offensive, Turkey and I are very carefully advancing in Russia (a note to the wise, if one power (me) has only one SC, then advances must be very, very careful...). Austria and Turkey are advancing in Germany... Wicked cool...
Spring 07 - It can't get any better from my perspective - hell's bell's, I've had the only build in my game, and now I will shortly get another! (3SC! - that rocks) That said, the non-game issues stop the game. But, nonetheless, Austria, Russia, and Turkey are happy with their collective win. France is reluctant in its support, and England and Germany are immaterial...
Conclusions
Well, perhaps none, but this game was a very dynamic game and shows newcomers to Diplomacy how dynamic things can be. Turkey and I were on the ropes, but ultimately were ascendent. Joe (France) was in a great position but reluctantly had to pull back and sacrifice his aspirations for winning due to circumstance. Germany went for a very quick win and almost got a way with it. I as Russia, as a total loser, in a very rare case took my total lack of power and actually parleyed it into success and great power - who would figure...
Edit: bloody hell, I forgot the attachment... sorted
Edit: some grammer and such...
Edit: there are now three demo games going on...
I have attached the Realpolitik game file. Unzip it wherever... If you download Realpolitik from http://realpolitik.sourceforge.net/ you can open the file and scroll back and forth in time. The Game Results thread is worth looking at since there were several significant move order errors during the game, though the Realpolitik map is way more interesting. The Game Press thread is quite funny as several of us provided very entertaining posts describing the game action.
Basics
The game ran till Fall 1907 (F07 in short) when the Games Master (GM) had to take an hiatus - there was a certain amount of apathy to continue what would likely be either a very quick total alliance victory or a long end-game slog, so the Eastern alliance of Austria, Russia, and Turkey proposed an alliance victory of the three of us - the ART alliance ("RAT" internally
The players were:
Austria - Bogh
England - Rocky Horror
France - Joseph I (currently in the AAR game)
Germany - Clemens Augustus
Italy - Auspend and some other chap I forget at the moment.
Russia - Drakken then State Machine from S02
Turkey - Vermithrax
The players ranged from newbie (Bogh) through pro (Clemens, aka Charles), and varying skill from pathetic (at least in this game - Rocky, sorry...) to varying degrees of good, very good, etc.
The game
There was no proper end of game analysis, so all of the following is my opinion...
In general, the game can be characterized as the very pro German player setting the diplomatic scene early by creating a muddled east, playing England into a foolhardy expansion, and promoting the French to stab the English. Meanwhile, the German crafted a totally brilliant tactical situation where he could stab France, and almost certainly win the game, and very quickly, regardless of what the other powers did. But, I become Russia in 1902 and with Turkey embarked on a series of desperate diplomatic manuevers just to stay alive that evolved into exploiting Italy's greed and then Austria's unhappiness at Germany's non-support when Italy stabbed Austria - the so called "Balken Square Dance". Meanwhile, I brokered a peace between England and France and turned them against Germany. This whole process, while very difficult to achieve, is simply known as "stop the leader". Germany got way ahead and was in a dominating position - the rest of us banded together to stop him.
Timeline:
Spring 01 - I'm guessing that Germany was perfect in his diplomacy with England and France to set the stage for the future. He probably sold Austria on anti-Russia as well. I understand from both Austria and Turkey that Turk diplomatic efforts totally alienated Austria - not a good idea... A Russian/Turk alliance was made which is often enormously powerful, but will not be in this game - at least not in the conventional sense.
Fall 01 - France stages its stab while England commits vs Russia. England is totally alienated vs France - something that will be a big problem in the future.
Winter 01 - Russia makes bone-headed build of a fleet in the north when it was obvious diplomatically that Russia was in trouble and needed to go into total defensive mode and rely on diplomacy to survive. Germany makes anti-English builds.
Spring 02 - Italy, in probable bad faith, works with Turkey. France manuevers vs England. Germany goes full-tilt-boogie vs Russia. England insists on trying to take St.Pete from Russia despite my (Russia) pointing out the obvious problem that his attack will fail and he will lose his sole chance of defending vs France by withdrawing now.
Fall 02 - England, doomed, persists in his folly in Russia. Italy shows his true colors by turning on Turkey (a very good move btw). Germany adds to the show in eviscerating Russia. France, of course, is having a cake-walk vs England...
Spring 03 - Italy does a belated Lepanto, Austria is on the march vs Russia, and England does the most amazingly stupid move by taking Moscow with German support (I bow to the master, Charles, for his brilliant manipulation of England) - Russia is dead. Turkey, btw, is toast. France is very happily embarking on the destruction of England, and Germany has turned his navy toward England as well - probably hoping to grab a piece of the English action. But... Germany does the most perplexing move of an army from Munich to Tyrolea - what the hell, it makes no sense and I brood about it a lot - see Fall 03...
Fall 03 - Now the game changes irrevocably, and I admit being the center of all action. First, I finally figured out the significance of the German move to Tyrolea - it was no premature stab of Austria, or a strange anti-Italian thing, but instead a totally, frigging, brilliant setup to stab France and win the game hands-down within a couple of years - to be sure, by my count, Charles could only guarantee 17SC (supply centers) but surely he would get 18.
Turkey and Russia
Despite my analysis, who the hell cares when my Turk ally and I are going to die before Germany wins anyway? I was likely to go down to 1SC and Turkey may go down to 2SC. Turkey and I had agreed that I would "own" the Austria relationship and he the Italy relationship. Nothing worked, and at the last minute, hoping that Italy was greedy, I "ordered" Turkey and Italy to consider turning on Austria, and gave very convincing (and true) orders that would benefit everyone but me - I knew that Italy, if greedy, would agree, scarf up some Austrian SC's, then totally defeat Turkey afterword. Bingo, deal done, and some unauthordox moves where Turkey and Italy mutually convoy the Italian A Syria away from threatening Turkey vs Austria, and I convoy a Turk army vs Austria.
Germany, the hegemeon
Meanwhile, I demonstrate to England and France what Germany was doing. England responds with he "hates France's guts and will never trust him no matter what", and therefor will not respond to my alledged threat. France agrees with me intellectually, but his heart has a problem with stopping his total conquest over England - fortunately he does agree to take some steps, just in case...
Spring 04 - There are real problems... France has seen that I am right seeing that Germany has stabbed him most cruelly, but England is still a problem. Meanwhile, it is lovely to have turned Italy vs Austria, but nonetheless, we must fight through Austria to get to the hegemon, Germany. Time is a problem, and the number of German builds is a serious issue.
Austria, Russia, and Turkey
Italy in his arrogance (imo), states that the moves we do will guarantee that Austria loses 2SC to him - Turkey will benefit later
Germany, France, and England
France does what it can to defend vs Germany. And continues aggression vs the recalitrant England. England does nothing of any note. Germany stabs England. Now, from my perspective I begged, pleaded, etc. with England to no end - my major point was that Germany had total control of all of the English SC's outside of England proper, and that I bet that Germany would stab in the Fall - wrong! Germany stabs this turn, and in retrospect I see it was the better play by Germany.
Fall 04 All the important action is in the west. England, now seriously sees that Germany is the hegemon that most be stopped. I do not offer tactical advice, but strongly suggest that England and France disengage - and low and behold just that happens - a very nice occasion of enemies mutually convoying antagonistic armies away from each other. Then of course, Austria walked into Berlin
Spring 05 The beginning of the end of Germany. The tactics are brutal, and I can go on and on, but the essential fact is that with careful movement the RAT alliance will prevail (again very important to realize that this alliance is not focused on a solo win, but in an alliance win...). Please note the Turk move to Sev. Remember, that Sev is my only SC. This is a very carefully calibrated move vs Germany that will work in a general offensive vs Germany in Russia, and later Germany.
Fall 05 - Moscow is free! Albeit in Turk control, but, nontheless things are good.
Spring 06 - the sub for Italy is dedicated to simply and purely defend Italy - alas not very interesting, but easy to expoit. And Turkey and I are both playing Germany diplomatically in terms of a traditional end-game thingy. However as things develop, the Turk has totally played Germany, but nothing of any effect develops. I admit to being part of the deception...
Fall 06 - France is on the counter-offensive, Turkey and I are very carefully advancing in Russia (a note to the wise, if one power (me) has only one SC, then advances must be very, very careful...). Austria and Turkey are advancing in Germany... Wicked cool...
Spring 07 - It can't get any better from my perspective - hell's bell's, I've had the only build in my game, and now I will shortly get another! (3SC! - that rocks) That said, the non-game issues stop the game. But, nonetheless, Austria, Russia, and Turkey are happy with their collective win. France is reluctant in its support, and England and Germany are immaterial...
Conclusions
Well, perhaps none, but this game was a very dynamic game and shows newcomers to Diplomacy how dynamic things can be. Turkey and I were on the ropes, but ultimately were ascendent. Joe (France) was in a great position but reluctantly had to pull back and sacrifice his aspirations for winning due to circumstance. Germany went for a very quick win and almost got a way with it. I as Russia, as a total loser, in a very rare case took my total lack of power and actually parleyed it into success and great power - who would figure...
Edit: bloody hell, I forgot the attachment... sorted
Edit: some grammer and such...
Edit: there are now three demo games going on...
Attachments
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