@Johan @DDRJake @Chaingun
I recently played a game where I tried to unlock the "Ideas Guy", "For Odin" and "First Come, First Serve" achievements that required me to start as a western custom nation in the New World. During this game I experienced some annoyances some old, some new. The thing is that they annoyed me so much that I decided to do a short video showing them in an effort (FYI I hate editing...) to maybe see them fixed. Besides typical and apparently unfixable AI falling asleep and overseas exiled armies unable to go home these were the most annoying:
1. AI strategic priorities reversed. The AI (France) decided to invade a strategically worthless location (India) while its country is burning and it does not care about it. This did not happen in 1.14 where the AI while not being a genius was much better than this thanks to a very strict set of priorities (face enemy stack sieging if strong enough>un-siege home province>invade enemy) that were always being checked and applied. Now the priorities are all mixed up (in order to make the AI less predictable?) but it also makes its strategic weaknesses way more apparent and makes it perform very poorly. If you can´t fix it bring back the 1.14 set of rules because, like I said before, the AI performs better and they make much more sense from a strategic perspective.
2. Poor pathing. It is common to see pathing mistakes/problems especially when forts are involved but this is about the AI taking an insanely huge route to avoid non-colonized provinces; this is even more sillier due to the fact that the "native co-existence" policy was selected so no native attacks when pathing trough non-colonized provinces.
3. Broken links. If the capital is in the New World the "go to" links provided by pop ups sometimes only direct you to the right spot when clicked a 2nd time (provided that they are still open ofc which is seldom the case).
4. The "Government" tabs (etc.) sharing the same hot key with units on the map; unless I am missing something it is impossible to open them with the keyboard whenever an army or navy has the same hotkey. Selecting an army or navy is also problematic or impossible whenever those tabs are open or were recently opened.
Edit: btw the commentary is live (from the Let´s Play) with the exception of the hot key issue.
I recently played a game where I tried to unlock the "Ideas Guy", "For Odin" and "First Come, First Serve" achievements that required me to start as a western custom nation in the New World. During this game I experienced some annoyances some old, some new. The thing is that they annoyed me so much that I decided to do a short video showing them in an effort (FYI I hate editing...) to maybe see them fixed. Besides typical and apparently unfixable AI falling asleep and overseas exiled armies unable to go home these were the most annoying:
1. AI strategic priorities reversed. The AI (France) decided to invade a strategically worthless location (India) while its country is burning and it does not care about it. This did not happen in 1.14 where the AI while not being a genius was much better than this thanks to a very strict set of priorities (face enemy stack sieging if strong enough>un-siege home province>invade enemy) that were always being checked and applied. Now the priorities are all mixed up (in order to make the AI less predictable?) but it also makes its strategic weaknesses way more apparent and makes it perform very poorly. If you can´t fix it bring back the 1.14 set of rules because, like I said before, the AI performs better and they make much more sense from a strategic perspective.
2. Poor pathing. It is common to see pathing mistakes/problems especially when forts are involved but this is about the AI taking an insanely huge route to avoid non-colonized provinces; this is even more sillier due to the fact that the "native co-existence" policy was selected so no native attacks when pathing trough non-colonized provinces.
3. Broken links. If the capital is in the New World the "go to" links provided by pop ups sometimes only direct you to the right spot when clicked a 2nd time (provided that they are still open ofc which is seldom the case).
4. The "Government" tabs (etc.) sharing the same hot key with units on the map; unless I am missing something it is impossible to open them with the keyboard whenever an army or navy has the same hotkey. Selecting an army or navy is also problematic or impossible whenever those tabs are open or were recently opened.
Edit: btw the commentary is live (from the Let´s Play) with the exception of the hot key issue.
Last edited:
- 15