screwtype said:Quite frankly for example, I've never liked the continuous time mechanic, I mean, is it really necessary to simulate every single day of history for 350 years? In a way, it seems like lazy programming to me - it makes their job easier, but it doesn't make actually playing the game more fun.
I mean, if we must have a continuous time mode, why couldn't it be on a weekly instead of daily basis? For a game with this sort of timespan, it would surely make a lot more sense. I mean, here is a game with a timespan of 350 years which has the same unit of time as HOI2 which has a timespan of about 10.
I doubt many on these boards would disagree with you. There certainly are valid complaints about EU3 and your points are good - they are, however, with the exception of "not being everyone's cup of tea", neither the complaints nor points made by the reviewer, and "not being everyone's cup of tea" is hardly a useful measure when determining the quality of gameplay.Moraelin said:Basically, no, I don't think it's horrible, but there _are_ valid complaints about it. I can see how it wouldn't be everyone's cup of tea.
screwtype said:He's not altogether wrong though. IMO, the Paradox paradigm does tend to lose the wood for the trees. There's really a lot more complexity built into these games than there needs to be, which just makes for a lot of unnecessary tedium.
Quite frankly for example, I've never liked the continuous time mechanic, I mean, is it really necessary to simulate every single day of history for 350 years? In a way, it seems like lazy programming to me - it makes their job easier, but it doesn't make actually playing the game more fun.
I mean, if we must have a continuous time mode, why couldn't it be on a weekly instead of daily basis? For a game with this sort of timespan, it would surely make a lot more sense. I mean, here is a game with a timespan of 350 years which has the same unit of time as HOI2 which has a timespan of about 10.
At the moment I'm playing as the Creek, and after one has spent the first couple of years conquering one's neighbours, there is virtually nothing to do for decade after decade but wait for some money to accumulate so you can buy the next colonist. And on my PC, each decade takes about 25 minutes. Currently I'm in about 1490 or so and the next significant thing I'm looking forward to is government tech 1 which will give me a national idea slot. That's three decades, or 75 minutes away. Is this fun? No it isn't. It's just plain boring.
Couldn't Paradox have at least given us the option of playing at a faster clip during the dull periods? But of course, that would have meant some extra work tweaking up their standard game engine to simulate, say, weekly instead of daily events. Much easier to just leave the engine as it is, after all, hasn't the customer base already shown itself prepared to tolerate such shortcomings?
Out of 30 National Ideas, 12 are warfare improvements (and these include +prestige improvements which has economic and diplomatic factors). The other 18 are diplomatic, economic or otherwise. So with Ideas you can also improve non-warfare issues. Besides their are goverment types and Domestic Policies, which cover similar things like the Civics do. Therefore, it's not altogether clear that Civ4's civics are that much more elaborate than EU3's options to shape your government and economy.contecorti said:If you compare for example National Ideas with civics in CIV4 you understand how a lot of National Civics are just about warfare while in civ4 civics can improve non warfare features.
It's just that reality doesn't always make for a good game. Unfortunately, combat with two armies is just as boring; when you and an enemy enter the same province, a battle between your two forces will automatically occur, and you can then sit and watch as the numbers go down, and the enemy team trounce yours. You can't arrange your squads, and you have no command over the battle at all. Where's the fun in that?
This review was clearly written by the Europa Universalis AI, which does strongly believe that it is better to declare war and then build your armies than vice versaAdmiralNelson said:Can't figure out why he declared war, then started building units and then complained because England was smaller than France and was building fewer units than the enemy in the same amount of time.
Maybe he should've tried not declaring war, building up his navy and economic strength. You know, things that work when playing England. :rofl:
contecorti said:IMO the main problem isn't in the fact that EUIII pace is simply too slow because the game has to be an epic feel, the main problem is in the fact that the game is only focused on warfare.
If we compare EUIII to CIV4 you see that CIV4 has a faster pace, but CIV4 has also a lot of buildings, has victory conditions which can be achieved through peaceful means, you have control over the growth of your cities in other word peace periods can be very funny in this game.
In EUIII you have a bunch of province improvements, economy is just a merchant clickfest, you have a minimum control over growth of your provinces.
What this game really shines (now it's bugged but has a lot of potential) is diplomacy, and its historic settings.If you compare for example National Ideas with civics in CIV4 you understand how a lot of National Civics are just about warfare while in civ4 civics can improve non warfare features.
BTW i'm not doing a comparison between EUIII and CIV4 which have different gameplay mechanics, it's just to show that a game to be enjoyable in pacetime should have feature which make game funny in this periods.
screwtype said:He's not altogether wrong though. IMO, the Paradox paradigm does tend to lose the wood for the trees. There's really a lot more complexity built into these games than there needs to be, which just makes for a lot of unnecessary tedium.
and while I'm at it, why should you have to move your navy into the middle of the sea to be able to load units onto them? Why can't this be done in a port?