1. Hate to break it to some of you guys, but not everyone likes the same games, and it's probably a good thing. The world would be pretty boring if we liked the same things. At any rate, you can't demand that everyone must love EU3 any more than you could demand that everyone must love tofu. Some do some don't.
In other words, feel free to cut it out with the "lmao, he never played anything more complex than Go Fish" wisecracks
2. I figure I have a pretty good computer, what with having an Athlon 64 4000+, Radeon X1900XT, 2 GB RAM, and WD Raptor hard drives. Guess what? I'm not entirely happy with the time settings either.
The maximum time acceleration is basically useless, as whole months zip by before you even notice anything is happening. I never actually needed to skip ahead that fast, and certainly not during the times of building the army or sending colonists or merchants. I want to skip maybe 50 days as I build infantry, but not 150 before I can click the "-" button. You can also pretty much kiss your chances to accept a treaty goodbye, as the icon will come and go within a couple of seconds on max speed. If you weren't actively looking at that part of the screen, you'll probably never even notice it.
The setting one step below is the only one that's actually any use, but it is often too slow. It's certainly slower than what I used in EU2 most of the time.
And it's that huge gap between the available options that's the problem. One is too slow, one is 10 times faster and pretty much unplayable. Whatever happened to the middle ground?
In EU2 and HOI2 I also used to set the messages to auto-pause, so I could just zip ahead until something happens. (Though even that isn't immediately obvious to a newbie.) In EU3, even that option became useless as a lot of dialogs occasionally don't show up. E.g., actually being notified of some COT change (e.g., I lost monopoly) is as good as Russian roulette for me. Sometimes I'm notified, sometimes the game obviously decides that I don't really need that info.
3. The new army building scheme is a valid complaint. I liked the old EU2 scheme a lot more. I don't want to repeat several clicks every 50 days just to build yet another batch of 1000 soldiers. If I have to build them one at a time, so be it, but at least let me batch them a la HOI2.
Upgrading the army when the tech level has changed enough is another pain. This time for large empires with big armies. Yay for clicking 50 times on some build button, manually moving them around to group them, and then transporting them piecemeal to my colonies. Again, how about at least batching the build orders?
4. That actually brings me to the larger point, someone at Paradox must really love micro-management. How about some automation options? E.g., whatever happened to the "auto-send merchants" option from EU2? Yes, it did dumb things, and yes, I'd much prefer to designate priorities for COTs or something. But even that was at times better than clicking manually for each one. Where did it go?
Etc.
Basically, no, I don't think it's horrible, but there _are_ valid complaints about it. I can see how it wouldn't be everyone's cup of tea.