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Sir Humphrey

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He does have some valid points, but I believe he was being a little bit over critical of some aspects of the game. And, I disagree with him over some of his basic negative observations, especially about the game being "to slow". If he expected Company of Heroes, Age of Empires III or C&C Generals, he should have played those games instead, rather than EU3.

Edit: And his conclusion of "you'll love it or hate it" just smacks of slack journalism.
 

kucing

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To invade another country, you must first declare war on it, which is done by clicking a button.
...
As each of your provinces can only build one unit at a time, and building a unit takes at least 70 days, you could be in for an incredibly long wait before you get a chance to invade.

I think this is the funniest part in the review. The reviewer thinks it is an RTS where you attack first then build army while in the battlefield ..... :confused:

Oh..... I don't know. Why not build the army first then declare war? :rolleyes:
 

Nimic

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I bet this guy would get killed within 5 years of a multiplayer game. He'd just be sitting there watching the enemy fort catch fire. Yeeeeaaah..
 

MacGregor

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LMAO. It's kind of like someone who has never played anything more complicated than Go Fish reviewing a Bridge tournament.
 

Dr. Zoidberg

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I love the comments, pure gold :rofl:

MacGregor said:
LMAO. It's kind of like someone who has never played anything more complicated than Go Fish reviewing a Bridge tournament.
MacGregor,
I don't know how to tell you this, but, nobody here is old (or qualified, even) enough to understand what you're talking about :(

So you have physical cards?! That seems rather pointless..
 

unmerged(16181)

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I really enjoyed this review. That's primarily because I'm an arrogant bastard and get a feeling of superiority reading reviews written by people incapable of playing a game that doesn't revolve around machine guns and naked pictures of Lara Croft.

Ian Morris (Pro-G.co.uk Reviewer) said:
You can't arrange your squads, and you have no command over the battle at all. Where's the fun in that?

More seriously, what I don't understand is why all these reviewers who don't generally play Paradox games complain that they don't control the battle. Do they really think the focus of a game like this ought to be combat? :eek: :confused: For me, the battles have always been the most boring part. Why you would want to focus on combat in a game with the economic, diplomatic, and colonization options of EU2, let alone EU3, is beyond me.
 

unmerged(48557)

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The most unprofessional thing being his scoring of EU3 being based on a lack of things it never promises. It loses points for not having tactical battles, should Half Life now lose points for not having tactical RTS combat? Neither games actually advertise or need those. On the whole this guy is an idiot and I hope the hate hype machine builds up on these guys like the snowball after the PS3 launch.
 

MacGregor

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Dr. Zoidberg said:
MacGregor,
I don't know how to tell you this, but, nobody here is old (or qualified, even) enough to understand what you're talking about :(

So you have physical cards?! That seems rather pointless..

My kids say the same thing! :D
 

AdmiralNelson

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Can't figure out why he declared war, then started building units and then complained because England was smaller than France and was building fewer units than the enemy in the same amount of time.

Maybe he should've tried not declaring war, building up his navy and economic strength. You know, things that work when playing England. :rofl:
 

Damocles

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EUIII is hardly flawless, and one always feels caution against rediculing another just for not holding the same high opinions, but...

The review is seriously flawed. It is one of the worst I've ever read, and entirely justifies its harsh response. The whole thing about declaring war, then waiting while raising 'squads' was almost willfully ignorant.
 

unmerged(56271)

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He's not altogether wrong though. IMO, the Paradox paradigm does tend to lose the wood for the trees. There's really a lot more complexity built into these games than there needs to be, which just makes for a lot of unnecessary tedium.

Quite frankly for example, I've never liked the continuous time mechanic, I mean, is it really necessary to simulate every single day of history for 350 years? In a way, it seems like lazy programming to me - it makes their job easier, but it doesn't make actually playing the game more fun.

I mean, if we must have a continuous time mode, why couldn't it be on a weekly instead of daily basis? For a game with this sort of timespan, it would surely make a lot more sense. I mean, here is a game with a timespan of 350 years which has the same unit of time as HOI2 which has a timespan of about 10.

At the moment I'm playing as the Creek, and after one has spent the first couple of years conquering one's neighbours, there is virtually nothing to do for decade after decade but wait for some money to accumulate so you can buy the next colonist. And on my PC, each decade takes about 25 minutes. Currently I'm in about 1490 or so and the next significant thing I'm looking forward to is government tech 1 which will give me a national idea slot. That's three decades, or 75 minutes away. Is this fun? No it isn't. It's just plain boring.

Couldn't Paradox have at least given us the option of playing at a faster clip during the dull periods? But of course, that would have meant some extra work tweaking up their standard game engine to simulate, say, weekly instead of daily events. Much easier to just leave the engine as it is, after all, hasn't the customer base already shown itself prepared to tolerate such shortcomings?
 

EUnderhill

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screwtype said:
He's not altogether wrong though. IMO, the Paradox paradigm does tend to lose the wood for the trees. There's really a lot more complexity built into these games than there needs to be, which just makes for a lot of unnecessary tedium.

Quite frankly for example, I've never liked the continuous time mechanic, I mean, is it really necessary to simulate every single day of history for 350 years? In a way, it seems like lazy programming to me - it makes their job easier, but it doesn't make actually playing the game more fun.

I mean, if we must have a continuous time mode, why couldn't it be on a weekly instead of daily basis? For a game with this sort of timespan, it would surely make a lot more sense. I mean, here is a game with a timespan of 350 years which has the same unit of time as HOI2 which has a timespan of about 10.

At the moment I'm playing as the Creek, and after one has spent the first couple of years conquering one's neighbours, there is virtually nothing to do for decade after decade but wait for some money to accumulate so you can buy the next colonist. And on my PC, each decade takes about 25 minutes. Currently I'm in about 1490 or so and the next significant thing I'm looking forward to is government tech 1 which will give me a national idea slot. That's three decades, or 75 minutes away. Is this fun? No it isn't. It's just plain boring.

Couldn't Paradox have at least given us the option of playing at a faster clip during the dull periods? But of course, that would have meant some extra work tweaking up their standard game engine to simulate, say, weekly instead of daily events. Much easier to just leave the engine as it is, after all, hasn't the customer base already shown itself prepared to tolerate such shortcomings?

I have been known to read the newspaper during slower periods.
 

VikingKing

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Poor review of someone who doesn't know much about this genre. As for his name I couldnt find it under their list of employees, when I clicked on his name.

Common he marks it down for not having things of a classic RTS. He didn't even give any points for orginality.

He might as well review WOW and mark off points because you can't play as Goblins and there is no single player mode.
 

AdmiralNelson

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EUnderhill said:
I have been known to read the newspaper during slower periods.

I do my homework while I'm waiting for someone important to die in CK so I can inherit their titles. :D