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Originally posted by Robespierre
Another interesting idea from imperialism, when you blockade an enemy port, you usually capture merchant ships, and sieze their cargos. This would be an interesting addition, perhaps during open war, if you blockade, you can sieze ships and cargo, but only while at war.

The trick was that the AI would always guard it's ports, but never those of it's trading partners. So a couple of raiders patrolling the seas of the coast of the trading partners could be incredibly productive. I loved those commerce raiders or whatever they were called. So much better than the frigates.
 

unmerged(7690)

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Thanks Carolus Rex for your success in moving my post! I felt like a real idiot having a thread titled "what if". :rolleyes:

Another way to look at trade would be research. Navy supplies could help navy research, the ores for military, grain, spices for stability, cloth and slaves for infastrudture...etc (many more examples). Give me a reason to not just attack the closest and easiest foe in my way.
Teaparty
 

Castellon

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Originally posted by Teaparty
Another way to look at trade would be research. Navy supplies could help navy research, the ores for military, grain, spices for stability, cloth and slaves for infastrudture...etc (many more examples). Give me a reason to not just attack the closest and easiest foe in my way.
Teaparty
I had not thought of research as a way to achieve the goal of making all the trade items valuable. I like it.
 

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ok, so i havent played imperialism in years, but i have always loved war-strategy type games. Colinalization (the civ colonizing game) was my favorite for a while, i thought they did a great job of creating it.

then one day i came across Europia Universalis. I feel in love almost right away. At the time of EU1, you could only be a few select nations in each scenario, but i still loved it. My best eu1 or eu2 experience is still my very first campaign i played (in eu1 the longest scenario was the age of exploration) i was the ottoman empire and i had conquered as far west as to control beaches on the atlanta ocean, all of north africa that you could dream up, and my armies had reached so far east i just about bordered india. now that was a good time (my second time i played france and conquered all of NA and all of scandinavia, the last one just for fun, but still my experience with the OE was more fun)

the thing i love about eu is that when you first look at the game, and learn a little about the game, you realize that it could be really great if they do it right. next you find yourself playing it , and its even better than you thought it would be.

i had the same thoughts when i first looked at imperalism, i thought wow , this game could be great to play for hours. Well, sorry to be a downer on this post, but i threw imperialism out because it just didnt meat my standards, or maybe i returned it, well one of the two.

anyone ever play the risk computer games? im a little bit of a fan of those, though i admit i havent played them in a long time, they are still fun when you just want to have a good time and not think so indepth as eu
 

Castellon

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Did you try Imp2, it was a little different, maybe you would have liked it better. It is on the home of the underdogs site if you want to give it a try.
 

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I would like to weigh in on IMP I or IMP II. I got IMP I when it came out, i watched the shelves for a while waiting for it, and i was not disappointed. I liked the music, the graphics, the whole gestalt of the game. I especially loved the production screen, where you set economic output in your capital city.

When i picked up IMP II, i was dissappointed at first because it was too much different from the spirit of IMP I. However, over time, i grew to enjoy the new dimensions added by colonization, roads, etc.

In the end, i would still give the crown to IMP I for its overall grandure. The industrial feel of the game was very inpiring. When i get out my old P100 computer, i always play IMP I.


I would however be the first person to say that in overall game replayability, IMP I or II don't hold a candle to EUII.
 

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Well, if you had a trade embargo against someone, that would make some of that decision for you and the game(about where resources are going), wouldn't it?

M
 

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Imfamous Warmonger
Jun 21, 2002
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the idea of the trade resources helping tech research is a good one. also, i might be wrong here, but isnt it something that is easily implimented??

i thought along the lines of a +1 /month to whichever it is targeted to, maybe a +2 for the very valuable trades

well im going to write a list, tell me what you guys think, and if you think it can be done


before i start this i want to say that i think each trade should target whatever tech group it most closely fits by the description of that trade in the EUII user manual (pages 46-48)
TRADE BONUS
Chinaware +2 Stability for Latin tech group
+2 Trade for all other tech groups

Cloth +1 Infrastructure
Gold +1 Infrasturcture
i thought to go with infrasturcture for gold
because of the mines needing to be built,
but stability could also make a case
Copper +1 Land
Cotton +1 Infrasturcture
Fish +1 Naval
for those who do not have the user manual,
fish is decribed as an industry, not a food,
and a fishing industry is the beging of a navy
Furs +1 Trade
Grain +1 Stability
people gotta eat
Iron +1 Land
Ivory +1 Trade
Naval supplies +2 Naval
I know naval supplies is not a very valuable resource
but since it is named so dedicatedly to the
navy, I thought a +2 couldnt hurt
Salt +1 Stability
helps preserve meat, people like meat
Silver +1 Infrastructure
same as gold here
Slaves +1 Infrastructure
this one should be infrastructure because slaves can
help out in other areas around your nation,
I thought maybe after a time a -1 stability
could be aplied, but dont know if possible
Sugar +2 Stability
pretty much the same as salt, only better
Spices +2 Trade
unlike sugar and salt, spices were the main cause
of europeans attempting to sail east,
therefore should deal with trade, not
stability
Tobacco +1 Trade
its new to europe, so everyone wants it
Wine +1 Stability
this one i choose because of the way the user
manual describes the importance of wine
in daily life. A bonus for trade could also
have a claim though
Wool +1 Infrastructure


there are a few that are left out of the user manual

Tea +1 Trade
Tea trade was a big thing of the times
Coffee +1 Trade
pretty much same as tea

and as special bonus should be in place for any nation that is the leading trader of a single resource
if you are the leading nation of trade of producing a resource you should get a additional +10 bonus to the same tech group that the resource aplies to
i.e. russia is the leading producer of grain(always :D ) , say they have eight grain producing provinces, their total bonus from the resource of grain would be +18 / month. (8 from provs, 10 from leading producer)
now , if implimented, there would need to be a little tweaking of tech research , maybe a slight increase in the multiplier based on nation size, because , as you can see, a large nation can very much help to speed up tech developement.

anyway , please reply with your comments , and ideas, and thoughts on how, if possible, we can get this into a mod
 

Castellon

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First, I don't know about your game, but there is no "silver" in mine! :)
Second gold is not traded.
Grain already increases your manpower limits, so I don't think it should have additional bonuses. I would not have any over +1, with maybe a +5 for exclusive trade of an item. Otherwise it may unbalance the game too much.
 

Pwyll

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One of the great problems in the trade area is the fact every area has a definitive good. Cotton was not used extsensively in the southern US until imported and transplanterd from India. All The great old Warships of England made from famous English oak...but you would never know it because by 1419 when the game starts all the English oak has been cut down already...gold mines that never lose value...etc...when you think about it most of Ireland should be grain based to reflect the potato harvest which Ireland was so heavily dependent upon which when failed mass starvation yet the potato was only introduced from the Americas in the mid 1700's. Aamerica can be colonized for 300 years and yet still only produce furs and tobacco...no real manufacturing of their own at all. Imp 1 & 2 has always had a place in my heart. There have been many threads in the forums comparing these games and EU....all have their bonuses and minuses...such as exploring and random mineral location...no matter how many time you play EU...you can land in Santee and produce cotton...though you have no idea where India is and there will always been lots of iron ore in wisconsin for you to use.
 

Castellon

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Originally posted by Pwyll
One of the great problems in the trade area is the fact every area has a definitive good. Cotton was not used extsensively in the southern US until imported and transplanterd from India. All The great old Warships of England made from famous English oak...but you would never know it because by 1419 when the game starts all the English oak has been cut down already...gold mines that never lose value...etc...when you think about it most of Ireland should be grain based to reflect the potato harvest which Ireland was so heavily dependent upon which when failed mass starvation yet the potato was only introduced from the Americas in the mid 1700's. Aamerica can be colonized for 300 years and yet still only produce furs and tobacco...no real manufacturing of their own at all. Imp 1 & 2 has always had a place in my heart. There have been many threads in the forums comparing these games and EU....all have their bonuses and minuses...such as exploring and random mineral location...no matter how many time you play EU...you can land in Santee and produce cotton...though you have no idea where India is and there will always been lots of iron ore in wisconsin for you to use.

A flag with an option for a random game would be very nice. A random map is out of the question, but random trade goods could be fun.
 

Castellon

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Originally posted by BiB
Gold in the game represents both gold and silver.

Gold is Gold, There is no substitute. :D

In any case the second point still holds.