Originally posted by AlanC9
I should have thought of that myself, Castellon.
(You sure we're allowed to mention HOTU here?)
Yup!
Originally posted by AlanC9
I should have thought of that myself, Castellon.
(You sure we're allowed to mention HOTU here?)
Originally posted by AlanC9
I should have thought of that myself, Castellon.
(You sure we're allowed to mention HOTU here?)
Originally posted by Robespierre
As far as micromanaging an economic system in EUIII with more than 1 resource per provence, I forsee perhaps 2 more DP sliders. An adjustable focus for economic growth or military growth, and perhaps a focus for domestically desirable resources or resources to be collected and traded.
This could certainly be arranged so that individual resources had meaning in a game sense, but would not NEED to be micromanaged. It would make sense however to ALLOW them to be micromanaged where desired. There could be a default setting for the resource collection of a provence, determined by your DP settings, which could be gradually changed over time, just as the DP settings themselves are arranged with the penalty for changing them being a temporary loss in production.
I should hope so given that it's been mentioned fairly regularly ever since Hartmann wrote an EU I review for the site about two years ago.Originally posted by AlanC9
(You sure we're allowed to mention HOTU here?)
Originally posted by Robespierre
I think perhaps you misunderstand what i ment by having ability to micro or macro control. Macro control would always be "on", not some feature to turned on or off. When you wish to micro control, go to a particular provence and make adjustments as you see fit.
Let me see if i can create an example.
You control the nation of France. The provence of Orleans produces mostly Grain, but also produces some cloth and some smaller amount of wood. You have just finished the 100 years war and wish to revive your economy and send your traders out to compete in other CoT's. You could direct Orleans to concentrate on cloth at the expense of Grain and wood in order to get yourself established in the markets. This would not be an instantaneous thing, and would not be drastic, perhaps 30% of grain production could be shifted to cloth over 5 years. Your economic DP setting would normally determine what values the resources were normally produced at.
Originally posted by Robespierre
Now i think you are just not reading what i am writting. I give an example of when a player WOULD want to micromanage. Even in my example to option to just let it produce as it would is obvious. One is not forced to make adjustments. If you are satisfied witht he production as is(which would be controlled by DP sliders) then leave it be. I merely offer this as an additional tool.
Originally posted by Robespierre
Again, perhaps this my fault, a miscommunication. The AI would not be making changes to anything. ALL production would be controlled by the DP sliders, OR microcontrols by the player. The AI would not be issuing micro conrtrols other than something like
growth- - * - - - - - - - stability
growth = 3
provences concentrate more on higher priced goods due to this DP setting.
The AI would not go to some random provence in question and just start changing stuff.