• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
Collectivism isn't inherently egalitarian. It just means putting the needs of the group first.

China is pretty much the quintessential collectivist culture after all (at least in popular perception, of course every nation with that long a history has some variation) and Confucianism is all about unequal relationships.

I wouldn't call Confucianism collectivistic. More along the lines of legalistic, as in hierarchy and laws defines one's place in society, but perhaps such distinctions are lost at the scale the game is played at.
 
  • 1
Reactions:

Exemplar Voss

Lt. General
71 Badges
Mar 18, 2016
1.258
1.539
  • Crusader Kings II
  • Europa Universalis IV
  • Steel Division: Normandy 44
  • Magicka
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Surviving Mars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Ancient Relics
well, I don't really see how "collectivist" makes sense giving tolerance to slavery... if there is a slave, there is also an owner, and this is the very antithesis of a collectivist, egalitarian society.
Well there is your problem. You're adding adjectives that aren't inherently part of the ethos.
 
  • 3
  • 1
Reactions:

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
Well there is your problem. You're adding adjectives that aren't inherently part of the ethos.

I don't see how a collectivistic society shouldn't be also egalitarian. If the needs of the group are placed above that of the individual, is surely more efficient directing all the wealth into the advancement of industry, science and army, leaving little room for the differences in personal income that makes for inequality. Also, a hierarchy in a collectivistic society is just about anyone doing what he does best, so it's not artificially unequal. Slavery can't be collectivistic because amounts to placing people outside of the group and having them doing something just because they are owned by someone else, not because they are better at being slaves than the next guy.
 
  • 3
Reactions:

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
I don't see how a collectivistic society shouldn't be also egalitarian. If the needs of the group are placed above that of the individual, is surely more efficient directing all the wealth into the advancement of industry, science and army, leaving little room for the differences in personal income that makes for inequality. Slavery can't be collectivistic because amounts to placing people outside of the group.
Not necessarily. A fascist society is an example of an stratified collectivist society, one that emphasizes the goals of The Nation(TM) over any individual's goals. Egalitarian communism is just the most common "flavor" of collectivism, but not the only one.
 
  • 3
Reactions:

KonradKurze202

Colonel
53 Badges
Dec 14, 2015
1.080
3.634
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Federations
  • BATTLETECH
  • Crusader Kings III: Royal Edition
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
I don't see how a collectivistic society shouldn't be also egalitarian. If the needs of the group are placed above that of the individual, is surely more efficient directing all the wealth into the advancement of industry, science and army, leaving little room for the differences in personal income that makes for inequality. Slavery can't be collectivistic because amounts to placing people outside of the group.
In your point of view.

In another slaves are convicts who are repaying they're debt to society, or social deviants who would benefit from a lesson in humility and need help learning their place in society. Nothing says someone born a slave needs to die a slave. It could also be a form of indentured service, where someone earns a higher status for their children. Caste based systems would also qualify as collectivism, as each individual accepts their place in society and works in a predetermined field, for the betterment of the whole.
 
  • 3
Reactions:

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
I wouldn't call Confucianism collectivistic. More along the lines of legalistic, as in hierarchy and laws defines one's place in society, but perhaps such distinctions are lost at the scale the game is played at.
Legalism was directly opposed to Confucianism in Chinese history, though.

I don't see how a collectivistic society shouldn't be also egalitarian. If the needs of the group are placed above that of the individual, is surely more efficient directing all the wealth into the advancement of industry, science and army, leaving little room for the differences in personal income that makes for inequality.
In other words, that would mean everyone is slaves. Seems very Russian.

Also, a hierarchy in a collectivistic society is just about anyone doing what he does best, so it's not artificially unequal. Slavery can't be collectivistic because amounts to placing people outside of the group and having them doing something just because they are owned by someone else, not because they are better at being slaves than the next guy.
You're conflating collectivism with meritocracy, which isn't really an accurate thing to do. A perfectly efficient collectivist society would distribute everyone to the role for which they were most suited. Likewise, a perfectly efficient individualistic society would distribute everyone to the role in which they are most satisfied. However, no society is perfectly efficient, and if everyone is just in a structureless chaos, they in fact become very inefficient, thus social structure is needed.

I'd also like to remind you that slaves in Stellaris don't necessarily have owners, other than the state.
 
  • 1
Reactions:

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
In your point of view.

In another slaves are convicts who are repaying they're debt to society, or social deviants who would benefit from a lesson in humility and need help learning their place in society. Nothing says someone born a slave needs to die a slave. It could also be a form of indentured service, where someone earns a higher status for their children. Caste based systems would also qualify as collectivism, as each individual accepts their place in society and works in a predetermined field, for the betterment of the whole.

Just think about it: a slave is not someone who works really hard for no pay. People could do that out of fear, patriotism or even pleasure. A slave is defined by the fact that he is owned by someone, and because of being property he is forced by the law to do his owner's bidding. If in a collectivistic society people are motivated by the good of the whole race, there is simply no need to force them into slavery, they'll find in useful work their very reward. A case could be made for non-collectivistic pops in a collectivistic society, being "re-educated", but it doesn't really seems as strong as to define the entire ethos.
 
  • 2
Reactions:

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
Legalism was directly opposed to Confucianism in Chinese history, though.

You're right, but their main point of opposition was, IIRC, human nature and the balance of power and virtue, not hierarchy and laws in themselves. So Confucianism can be considered legalistic in the western sense of the word (as in, opposed to libertarian or anarchic). Legalism isn't the most accurate translation.

In other words, that would mean everyone is slaves. Seems very Russian.

As far as saying that every ant is a slave of the colony, even the queen. But if everyone is a slave there are no owners, so no real slavery.

You're conflating collectivism with meritocracy, which isn't really an accurate thing to do. A perfectly efficient collectivist society would distribute everyone to the role for which they were most suited. Likewise, a perfectly efficient individualistic society would distribute everyone to the role in which they are most satisfied. However, no society is perfectly efficient, and if everyone is just in a structureless chaos, they in fact become very inefficient, thus social structure is needed.

I'd also like to remind you that slaves in Stellaris don't necessarily have owners, other than the state.

Yep, I was saying just that, "the role for which they were most suited".
 

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
You're right, but their main point of opposition was, IIRC, human nature and the balance of power and virtue, not hierarchy and laws in themselves. So Confucianism can be considered legalistic in the western sense of the word (as in, opposed to libertarian or anarchic). Legalism isn't the most accurate translation.
What, then, would you call a real-world collectivist society, if it can't be found in China?

As far as saying that every ant is a slave of the colony, even the queen. But if everyone is a slave there are no owners, so no real slavery.
This is true, by your definition of slavery only. Your definition doesn't seem to match the game's, though.

Yep, I was saying just that, "the role for which they were most suited".
I know what you said. Do you know what I said? Because the two do not, in fact, align.
 

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
What, then, would you call a real-world collectivist society, if it can't be found in China?

Difficult to say, as I don't think humans (and mammalians, apart from naked mole rats) have the potential to form collectivistic societies. They would need more efficient forms of communication, as a start, less of a sex drive and so on...

This is true, by your definition of slavery only. Your definition doesn't seem to match the game's, though.

Yep, I just don't think the game's one is very convincing. It's worth nothing that the Merriam Webster defines slavery as "the state of being owned by another person".

I know what you said. Do you know what I said? Because the two do not, in fact, align.

I don't see a difference between "the role for which they were most suited" and "doing what he does best", TBH.
 
Last edited:

Oscot

King of Space Portugal
12 Badges
Oct 14, 2014
2.209
5.541
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II
I don't see how a collectivistic society shouldn't be also egalitarian. If the needs of the group are placed above that of the individual, is surely more efficient directing all the wealth into the advancement of industry, science and army, leaving little room for the differences in personal income that makes for inequality. Also, a hierarchy in a collectivistic society is just about anyone doing what he does best, so it's not artificially unequal. Slavery can't be collectivistic because amounts to placing people outside of the group and having them doing something just because they are owned by someone else, not because they are better at being slaves than the next guy.
Say Bogdanov and Mikoyan will each work 50% harder if you give them a 50% pay increase.
Bogdanov is a skilled mechanic, and works in the tractor factory, doing what he does best.
Mikoyan is a skilled shipwright, and works in the shipyard, doing what he does best.
The State Planning Directorate determines that, in order to fill the directives of the Five Year Plan, Mother Russia needs new tractors. Its current fleet of boats are adequate for the demands to be placed on them.
Since you need more tractors and you don't need more boats, it is right and proper that Bogdanov be paid 50% more than Mikoyan, for the greater good.

And there you have it. Ez-pz collectivist inegalitarian inequality.
 

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
Difficult to say, as I don't think humans (and mammalians, apart from naked mole rats) have the potential to form collectivistic societies. They would need more efficient forms of communication, as a start, less of a sex drive and so on...
Just to be clear, a collectivist ethos means that the culture has collectivist values, not that they're a perfect hivemind. Perhaps this misunderstanding is the rood of your other mistakes.

Yep, I just don't think the game's one is very convincing. It's worth nothing that the Merriam Webster defines slavery as "the state of being owned by another person".
Paradox uses a lot of words slightly wrong. Such is the cost of having a game not made by native English-speakers. That said, the term "slave" can also be used more loosely to refer to anyone whose will is subjugated.

Also, you still haven't really made any solid argument that hierarchy is opposed to collectivism, only that it's opposed to egalitarianism which is both obvious and irrelevant.

I don't see a difference between "the role for which they were most suited" and "doing what he does best", TBH.
Are you intentionally missing the point, or did you decide to not read past the second sentence?
 

TheAtreides84

General
137 Badges
Jan 13, 2010
1.729
1.497
  • Island Bound
  • Prison Architect: Psych Ward
  • Stellaris: Nemesis
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
Just to be clear, a collectivist ethos means that the culture has collectivist values, not that they're a perfect hivemind. Perhaps this misunderstanding is the rood of your other mistakes.

But even than, do you think that the defining characteristic of a collectivistic society is... slavery? This is a very narrow view of the idea (vertical collectivism), and pretty far from the common interpretation of the thing in philosophy and political science.

Paradox uses a lot of words slightly wrong. Such is the cost of having a game not made by native English-speakers. That said, the term "slave" can also be used more loosely to refer to anyone whose will is subjugated.

Also, you still haven't really made any solid argument that hierarchy is opposed to collectivism, only that it's opposed to egalitarianism which is both obvious and irrelevant.

Well, I haven't made it because I don't think collectivism is opposed to hierarchy, far from it! I think it is opposed to any form of arbitrary hierarchy, like someone being a slave because he was purchased by someone else. Please note that i'm talking in anthropomorphic terms, as one could say that the workers in a insectoid society are factually very similar to slaves: but that would not be arbitrary, because they are born to fulfill that role and lack the capacity to be something else, while no human in really good at being a slave.

Are you intentionally missing the point, or did you decide to not read past the second sentence?

Sorry, perhaps I missed the point, then.

Say Bogdanov and Mikoyan will each work 50% harder if you give them a 50% pay increase.
Bogdanov is a skilled mechanic, and works in the tractor factory, doing what he does best.
Mikoyan is a skilled shipwright, and works in the shipyard, doing what he does best.
The State Planning Directorate determines that, in order to fill the directives of the Five Year Plan, Mother Russia needs new tractors. Its current fleet of boats are adequate for the demands to be placed on them.
Since you need more tractors and you don't need more boats, it is right and proper that Bogdanov be paid 50% more than Mikoyan, for the greater good.

And there you have it. Ez-pz collectivist inegalitarian inequality.

Why? If Bogdanov is motivated to work not by money, but by the good of the state, it doesn't make sense to pay him more as an incentive to work: he is expected to do that regardless. He would be better cared for, yes, but when boats become needed the care would shift to his buddy. You're talking about planned economy, but that is not necessarly collectivistic.
 
Last edited:

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
But even than, do you think that the defining characteristic of a collectivistic society is... slavery?
No. In that much, I agree with you. But it does seem reasonable that members of a collectivist society are more likely to accept being dealt a worse hand for the good of the nation, which is pretty clearly what that's meant to represent.

Well, I haven't made it because I don't think collectivism is opposed to hierarchy, far from it! I think it is opposed to any form of arbitrary hierarchy, like someone being a slave because he was purchased by someone else. Please note that i'm talking in anthropomorphic terms, as one could say that the workers in a insectoid society are factually very similar to slaves: but that would not be arbitrary, because they are born to fulfill that role and lack the capacity to be something else, while no human in really good at being a slave.
Being purchased may be arbitrary, but the conditions and reasons that a person is put up for sale generally are not. The only cases where it's purely capitalistic tend to be individualistic slavery cases (e.g. indentured servitude contracts) and are both historically unusual and not reflective of entire pops being enslaved, thus not relevant here. Also, keep in mind that the idea that all people are equal is not inherent to collectivism and in fact is a foundational necessity for its antithesis (individualism). An insect born for the slavery is not really distinct, conceptually, from the idea of a person born for slavery. Peasants and serfs have been considered fundamentally different from nobility in many systems of feudalism, and castes are an idea that arose among humans too. Not to mention concepts of inferior or superior race, as those are only really relevant in a xenophobic situation.

Sorry, perhaps I missed the point, then.
Your idea for how a collectivist society should work is only possible if we assume perfect efficiency. Real life (and video games which attempt to emulate it) do not have perfect efficiency. Therefore, social structure is necessary. I agreed with you on what the goal of that structure in a collectivist society would be. My point is that, regardless of what kind of structure is employed (communism has been a popular one in recent centuries) there will be inefficiencies and imperfections whereby the collectivist goal is not achieved. This does not mean that the ethos – the guiding philosophical principle – is not still collectivist.

Why? If Bogdanov is motivated to work not by money, but by the good of the state, it doesn't make sense to pay him more as an incentive to work: he is expected to do that regardless. He would be better cared for, yes, but when boats become needed the care would shift to his buddy.
This is all well and good, but Bogdanov in this situation is a slave. A slave of his own volition, perhaps, for he is a collectivist (and thus his slave acceptance is high; Paradox's mechanic fits the situation) but a slave nonetheless.
 

m4st3rm_

Second Lieutenant
35 Badges
Jul 16, 2015
113
200
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
I think you guys may be overthinking this. From what we've seen so far, I think the Collectivist/Individualist axis is representing a "For the good of society"/"For the good of the individual" divide. This is why the collectivist pops accept their own slavery easier.
What you guys seem to be arguing about is more of a Egalitarian/Hierarchical divide, which would make a nice additional axis if they add one.
 
  • 1
Reactions:

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
I think you guys may be overthinking this. From what we've seen so far, I think the Collectivist/Individualist axis is representing a "For the good of society"/"For the good of the individual" divide. This is why the collectivist pops accept their own slavery easier.
What you guys seem to be arguing about is more of a Egalitarian/Hierarchical divide, which would make a nice additional axis if they add one.
Not exactly; Atreides is arguing that the egalitarian/hierarchical divide is inherently implied by collectivist/individualist (with collectivist being the egalitarian side, for some reason) and I'm arguing that it's not.
 

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition
Not exactly; Atreides is arguing that the egalitarian/hierarchical divide is inherently implied by collectivist/individualist (with collectivist being the egalitarian side, for some reason) and I'm arguing that it's not.

The conspiracy theory that collectivist and individualist are actually hierarchical(ist?) and egalitarian that Paradox mislabeled for no conceivable reason is pretty amusing. Sometimes a cigar labeled cigar in a box of cigars being sold in a cigar store by the tobacconist who personally grew the questioned cigar is just a cigar.
 
  • 2
Reactions:

incarnate

Corporal
105 Badges
Apr 4, 2013
47
138
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Horse Lords
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Mount & Blade: Warband
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
The conspiracy theory that collectivist and individualist are actually hierarchical(ist?) and egalitarian that Paradox mislabeled for no conceivable reason is pretty amusing. Sometimes a cigar labeled cigar in a box of cigars being sold in a cigar store by the tobacconist who personally grew the questioned cigar is just a cigar.

indeed, think communism vs. hiveminds.

Insects live in castes, granted they might not be intelligent enough, but they usually have one single most important member in their whole society it is the only one not replacable. That's what I depict a collectivist society that enslaves it's own pops like. also some of those insects enslave other insects, so they could be collectivist xenophob militarist for example.

A communist society could be collectivist, materialist, xenophile. At least that is how I depict a communist society, putting the advancement of their society for the good of all it's members before the individual. It doesn't exactly depict the stereotype communist society of earth, but that isn't communism but rather socialism anyway, so that is that imo. My take on communism is more like the Federation in Star Trek.

If I actually wanted to play the federation I'd start with a xenophile, pacifist, materialist race of course, but I do think the federation has a communist society.
 
  • 1
Reactions:

m4st3rm_

Second Lieutenant
35 Badges
Jul 16, 2015
113
200
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Federations
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Europa Universalis IV
Oops, that's kind of what I'm saying.
Collectivist/Individualist doesn't need to imply anything about Egalitarian/Hierarchical. To use some real-world ideologies, Fascism is collectivist and hierarchical, and communism is collectivist and egalitarian. They are both all about the good of the society over the individual, but their position on the individual is massively different. At least in theory. I'm not intending to get into an argument about the failings of these ideologies, just trying to make clear the difference.
I think we are going in circles at this point, so I'll stop here.
 
  • 2
Reactions: