I'm pretty excited about Stellaris and I love everything that I've seen so far.
One thought I've had from watching the streams and reading some of the comments is that the Ethos bonuses seem to play into a specific archetype, which may not be exactly what the player is roleplaying. For example, the Collectivist gives bonuses to slavery tolerance and food production, however unless you're playing a hive-mind like collectivist society, this may not be the right RP bonus.
My thought on this, would be that you select an ethos and then there are a few options to select from, that are unique to the ethos. For example, for collectivist, maybe you could choose "sub-ethos" related to industry production, slavery tolerance, food production, etc. that provide bonuses to those areas. Alternatively, maybe there are some technologies that modify the existing bonuses. The benefit that I see from this, is that each race would become even more unique to play and also other interactions through things like diplomacy could be tailored. To continue along the same example, maybe that could play into things like war goals or trade treaties. So the collectivist society that is a slave trader, might want to annex a planet to turn them into slaves, but that option wouldn't be available unless you selected the slavery tolerance sub-ethos. Or maybe when you're trading with this society, offering slaves (which I'm not sure if you can do, but it works for other things like food or materials) could be seen more favorably.
I think that this could allow for more variability in the long-term, as it would keep you guessing with each new empire you meet, rather than one specific ethos. The major drawback to this, is that unless balance is done correctly, you'll be forced to choose certain traits due to the enormous advantage that you receive from it.
Any thoughts?
One thought I've had from watching the streams and reading some of the comments is that the Ethos bonuses seem to play into a specific archetype, which may not be exactly what the player is roleplaying. For example, the Collectivist gives bonuses to slavery tolerance and food production, however unless you're playing a hive-mind like collectivist society, this may not be the right RP bonus.
My thought on this, would be that you select an ethos and then there are a few options to select from, that are unique to the ethos. For example, for collectivist, maybe you could choose "sub-ethos" related to industry production, slavery tolerance, food production, etc. that provide bonuses to those areas. Alternatively, maybe there are some technologies that modify the existing bonuses. The benefit that I see from this, is that each race would become even more unique to play and also other interactions through things like diplomacy could be tailored. To continue along the same example, maybe that could play into things like war goals or trade treaties. So the collectivist society that is a slave trader, might want to annex a planet to turn them into slaves, but that option wouldn't be available unless you selected the slavery tolerance sub-ethos. Or maybe when you're trading with this society, offering slaves (which I'm not sure if you can do, but it works for other things like food or materials) could be seen more favorably.
I think that this could allow for more variability in the long-term, as it would keep you guessing with each new empire you meet, rather than one specific ethos. The major drawback to this, is that unless balance is done correctly, you'll be forced to choose certain traits due to the enormous advantage that you receive from it.
Any thoughts?
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