Ethics Attraction and Anti-Establishment Faction

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IrishGirl

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In my current game, I've discovered two annoying anti-establishment factions. My ethos are egalitarian/xenophile/materialist. With technocracy and free haven as my civics, I've styled my empire as a science directorate. The empire itself was randomly generated but slightly modified.

I'm now in mid-game, about 2330, and two factions have appeared: The Peaceful Progress Party and the Non-Interventionist Party. When they first appeared, I ignored them. My empire is huge, the largest on a large system almost exclusively obtained peacefully. Lucky placement on the map.

This is only relevant because I'm bordered on two sides by Fanatic Purifiers. I admit I was secretly thrilled when this happened. Over the last 100 years or so, they've baited me pretty regularly. I've rivaled both of them after they rivaled me. But that was a long time ago.

Finally, one declared war on the other and I decided to step in and grow my empire. I took a large chunk of one of their empires, including a single small planet.

Obviously, the original inhabitants of that planet are not happy. To make that situation worse, the previous government had colonized them onto a planet that gives them a -40% happiness malus.

But now the two factions above are also unhappy. They're small, constituting on 20% and 7% of my inhabitants respectively. But I want to deal with the problem in a semi-peaceful way if I can.

I've read everything I could find on ways to control governing ethics attraction, but I'm not even sure this would help. Moreover, I just took my second ascension perk and won't get another one for a long, long time - so that route is out.

So here's my summary, and I'm looking for advice on how to handle this:

1. Dealing with the Fanatic Purifiers generally: I could ignore them. I'm big enough they'll never attack me. But they might attack someone else and all those systems will go to them. It would give me a great edge if I could pick them apart myself. I'm justifying my moral decision because they're a threat (and it has nothing to do with not having to make claims. :) ).

2. The ethos of a conquered people. Yes, they will hate me. I wouldn't expect less. But is it worth trying to change their ethos by using governing ethics attraction?

3. Living in peace with my own people: We're a science directorate. We don't have the ethics strength of spiritualism. Is there a way, with my ethos, that I can control this situation - and by control, I mean attract them to my larger, happier factions.

I read through the factions screens, but I'm not sure how, specifically, to attract pops to my core ethos. I know I can grab the perk eventually, but I've read it's not worth it. What's the best way to do this?

Thanks for your help.

Edit: This game is played in version 2.1.3 of Stellaris.
 
Last edited:

Peter Ebbesen

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1. Moral doublethink is a Stellaris virtue. Protect the innocent civilizations of the universe by conquering these potential conquerors first. Preempt their preemption.
2. Orbital mind control lasers on starbases. It is for their own good.
3. See 2.

(Your Xenophile free haven might be philosophically opposed to options 2 and 3, though, now that I think of it. :p)

Edit:
More generally, since you are playing nice and friendly people, there's absolutely nothing wrong with conquering them and mostly ignoring the faction issues, so long as you ensure happiness boosters. Let people live in accordance with their beliefs under the law.
 
Last edited:

permeakra

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Consider taking One Vision and rushing Ascension Theory to run unity edicts. All of them are ridiculously strong and one of them gives +100% gov ethics attraction. Also, if you rush synth ascension (but check for bugs! apparently it is currently bugged) the only faction of importance would be materialist faction, attraction of other factions would be extremely low. Xenophiles might be unhappy though.
 

beckermt

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They'll convert to your ethics slowly anyway. It's possibly worthwhile to run the Government Ethics Attraction edicts, but in 2.1.x planets aren't really that important, so I wouldn't bother. They'll be unhappy for a while and then they'll be fine.

Keep conquering the poor purifiers and terraforming their planets to the right class. Everything should be just fine.
 

Jazzbanana

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Since it sounds like the landgrab ended and since you're egalitarian, I bet you're bathing in influence; if that's the case, you could try suppressing pesky xenophobe/spiritual factions for a while, pop an "encourage political discourse" edict, maybe build a deep space black site in the conquered system. One Vision works too, but it's not the best perk around in my opinion, so you do you.