Estates, not POPs, should be the central mechanic of EU5

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

love sweden

Captain
1 Badges
Jan 14, 2020
438
1.521
  • Crusader Kings II
Estates that could only ever help the state would be ahistoric and unengaging. The relationship between the state and the estates should change throughout the game, just like the relationship between countries can change.

A similar dynamic exist for CK3 and its 'character' mechanic, so we have proof that the concept can work. I believe the game would be even more enjoyable if the characters had more indepth agendas and desires. To give one example, deciding which vassals to give land to should be one of the most important decisions a ruler can make, with short and long term consequences.
There are alot of ways to make vassals a non factor in CK3. But back to EU4, we are literally playing in the age where the Kings put the estates in their place and took almost complete control of the countrys policys and actions at a macro level. At most you can hope for the early parts of the game having you wrestle with your estates.
 

Ivashanko

Field Marshal
51 Badges
Dec 6, 2010
3.165
3.500
  • Crusader Kings II
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Europa Universalis IV
  • A Game of Dwarves
  • Hearts of Iron III Collection
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Semper Fi
  • For the Motherland
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
There are alot of ways to make vassals a non factor in CK3. But back to EU4, we are literally playing in the age where the Kings put the estates in their place and took almost complete control of the countrys policys and actions at a macro level. At most you can hope for the early parts of the game having you wrestle with your estates.

1) It is too easy to make vassals a non-factor. I personally believe that if they were a constant factor throughout the game it would make the game more enjoyable and more strategic.

2) Don't get too hung up on the actual word 'estates'. Many of EU4 estates already don't refer to what historians would consider estates. The mechanic could also be called 'Interest Groups' or 'Factions'. I'd prefer it if the mechanic were called 'Factions', but I didn't want to draw comparisons to EU4's factions.

And no state ever has or ever will completely neuter its internal factions.
 
Last edited:
  • 5Like
Reactions:

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.644
1.432
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
There certainly was some movement! I don't want to overstate the difficulties of upward progression. But it is also important to talk about just how rare upward progression was for most of the game. IIRC only a small handful of nations (the Netherlands, several Italian states, etc) saw their agriculture population decline significantly before the 18th century. The Second Agricultural Revolution kick started rural flight, and urbanisatiln should bring about issues and oppertunities that the player has to deal with.
There was a bit more of that, to various extent, in many Western European nation. Countries that went Protestant (or Anglican) confiscated church lands and sold them (often divided into small plots) to the public, creating a "middle-class" - non-noble small land owners who would employ people to do the actual farming and that would give both land owners and tenant farmers some income which was creating demand for more goods and so on...

There isn't a problem, and I might go back to modify my title. I'd like a POP system. But I'd like the player to directly interact with estates, not POPs. POPs should only be interacted with indirectly imo.
This makes sense to me. To some degree Vic2 has that aspect - desire for various laws/issues was essentially a "voice of POPs" and the player would interact with them by passing (or not passing those laws). If estates were to refine and expand that concept that would be a very good mechanism
 
  • 6Like
  • 1
Reactions:

Ivashanko

Field Marshal
51 Badges
Dec 6, 2010
3.165
3.500
  • Crusader Kings II
  • Sengoku
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Rome Gold
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Europa Universalis IV
  • A Game of Dwarves
  • Hearts of Iron III Collection
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Semper Fi
  • For the Motherland
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • King Arthur II
  • Hearts of Iron III: Their Finest Hour
There was a bit more of that, to various extent, in many Western European nation. Countries that went Protestant (or Anglican) confiscated church lands and sold them (often divided into small plots) to the public, creating a "middle-class" - non-noble small land owners who would employ people to do the actual farming and that would give both land owners and tenant farmers some income which was creating demand for more goods and so on...


Do you know what percentage of the overall male population joined the nascent middle class in places like Prussia or England? Genuine question.

I would love to see the Reformation have a massive impact on both estates and POPs, and not just when it comes to religion.
 
Last edited:

Alyosha

Commandant
19 Badges
Feb 20, 2002
2.214
1.116
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Darkest Hour
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
The biggest pro of a POPs model isn’t in the interaction with the state, but in improving the economic model. While Vic2’s economy was by no means perfect (necessitating a money fudge) it did provide an Avenue for more dynamic trade. A POPs model in EU5 could also do the same, perhaps more importantly negating the need for one-way trade.

Granted, it could not be a cut and graft operation from Vic2 - POPs not getting their needs shouldn’t simply migrate to the New World - but instead those POPs could discourage growth in provinces (or more importantly, encourage it when the get their needs). Additionally, those needs not being met would drive discontent and therefore uprisings.

Finally, to the OP I see no reason why POPs and Estates couldn’t co-exist. It would make the game even more interesting! I can interact with my Aristocrats via their Estate which then effects their POPs - sounds really cool! Additionally POPs would allow more nuance with religions as well - if I take actions tolerating certain religions it will show up in lowering POP tensions. Again, immersive, peacetime gameplay.
 
  • 6
  • 2
Reactions:

Zhetone

New and Improved
72 Badges
Mar 18, 2010
4.613
10.407
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury Pre-order
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
well pops should go to the new world if they're discontent, honestly. Not in the numbers they do in victoria 2, but a large reason why people went to the new world, at least from britain, was because of discontent - financially (try your luck in the colonies,) religiously (puritans and catholics starting communities in the colonies,) etc.

of course it's not universal, but that could be handled with policies of some sort. france and spain didn't have large-scale migration for example and had more of a trading empire with natives forming the bulk of the population, though you obviously still had some migration.
 

love sweden

Captain
1 Badges
Jan 14, 2020
438
1.521
  • Crusader Kings II
The biggest pro of a POPs model isn’t in the interaction with the state, but in improving the economic model. While Vic2’s economy was by no means perfect (necessitating a money fudge) it did provide an Avenue for more dynamic trade. A POPs model in EU5 could also do the same, perhaps more importantly negating the need for one-way trade.

Granted, it could not be a cut and graft operation from Vic2 - POPs not getting their needs shouldn’t simply migrate to the New World - but instead those POPs could discourage growth in provinces (or more importantly, encourage it when the get their needs). Additionally, those needs not being met would drive discontent and therefore uprisings.

Finally, to the OP I see no reason why POPs and Estates couldn’t co-exist. It would make the game even more interesting! I can interact with my Aristocrats via their Estate which then effects their POPs - sounds really cool! Additionally POPs would allow more nuance with religions as well - if I take actions tolerating certain religions it will show up in lowering POP tensions. Again, immersive, peacetime gameplay.
What needs? All you needed back in the day was a roof over your head and food. Most countrys were self succifient with their food since otherwise you have a famine happen. The 19th century is not reflective of the 15th to 18th century.
 
  • 7
  • 1
Reactions:

Zhetone

New and Improved
72 Badges
Mar 18, 2010
4.613
10.407
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury Pre-order
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
What needs? All you needed back in the day was a roof over your head and food. Most countrys were self succifient with their food since otherwise you have a famine happen. The 19th century is not reflective of the 15th to 18th century.
yes, peasants certainly never rioted or revolted over feeling they didn't have their needs met during EU's time period.
 
  • 5
Reactions:

Zhetone

New and Improved
72 Badges
Mar 18, 2010
4.613
10.407
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury Pre-order
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
They did for many reasons. None wich can be solved by importing grain from Livonia.
why not? there's a famine, so peasants are upset and lacking their needs. you import grains to feed them - what's wrong with that exactly? I don't really understand what you are trying to say with this.
 
  • 4
Reactions:

MatthewP

General
52 Badges
Feb 8, 2017
1.776
5.249
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
Swedes and Finns still died of starvation despite of this
Are you suggesting that importing grain has no impact on whether people die of starvation? I’m guessing a not. A more reasonable point would be, that a frictionless global market like Victoria 2 does not make sense in eu4. If this type of thing is implemented, there should be mechanics to represent how much less connected the world was in this period and the difficulties of transportation, especially for high volume/perishable goods.

edit: to bring this back to the thread topic, maybe the influence and power of the merchant guilds is an important determinant of a nation’s ability to trade freely.
 
  • 2Love
  • 1Like
Reactions:

love sweden

Captain
1 Badges
Jan 14, 2020
438
1.521
  • Crusader Kings II
Are you suggesting that importing grain has no impact on whether people die of starvation? I’m guessing a not. A more reasonable point would be, that a frictionless global market like Victoria 2 does not make sense in eu4. If this type of thing is implemented, there should be mechanics to represent how much less connected the world was in this period and the difficulties of transportation, especially for high volume/perishable goods.

edit: to bring this back to the thread topic, maybe the influence and power of the merchant guilds is an important determinant of a nation’s ability to trade freely.
I am suggesting that countrys lack the ability to quickly enough transport food to stop a famine. If you manage to give me examples where wide areas had a famine wich got fixed by just importing grain from somewhere else be my guest. Not to mention the original post was how "satisfying" pops needs does not reflect why peasents revolted as we see in the HRE itself with the peasent revolts wich happened cause they wanted more rights and not more bread on their table.
 

MatthewP

General
52 Badges
Feb 8, 2017
1.776
5.249
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
I am suggesting that countrys lack the ability to quickly enough transport food to stop a famine. If you manage to give me examples where wide areas had a famine wich got fixed by just importing grain from somewhere else be my guest. Not to mention the original post was how "satisfying" pops needs does not reflect why peasents revolted as we see in the HRE itself with the peasent revolts wich happened cause they wanted more rights and not more bread on their table.
I think we agree on the importance of recognizing transportation issues. It’s hard to find a famine that gets “fixed” since itthen not a famine. I’m not an expert on this - did food really not get traded on a significant scale in this period? Your link suggests it did, but it could be an exception.

On revolts, I think it depends whether you count the idea of peasants leaving their land and turning to robbery and things like that, which certainly happened. if revolts are defined as sort of armed political demonstrations than I think you’re probably right. Regardless, I at least agree that revolt shouldn’t be the only or primary consequence of missing needs in a system like this. Emigration, depopulation, decreased ability to extract resources, disruption of trade etc. should come first.
 
  • 2Love
Reactions:

Vohen

Field Marshal
51 Badges
May 29, 2017
2.700
3.280
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Why are we focusing on food, when population demands went much further than that?
Luxury goods have been transported for thousands of years along the Silk Road to answer to these demands, and the cheapening of transportation costs after the discovery of the Cape Route and the New World was one of the defining socioeconomic changes of the period.
All of a sudden, goods that were previously limited to the upper classes in Europe found their way to the masses.
Tea, sugar, tobacco, coffee, spices and many more had become part of the European daily lives by the 18th century.
The injection of capital brought by this commerce improved wages, cemented financial institutions and ultimately paved the way for the industrial revolution.
It cannot be understated how important this dynamic was, and it was in this exact period (between the 15th and 18th centuries) that everything changed dramatically.
 
  • 5Like
  • 4
Reactions:

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.644
1.432
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
Do you know what percentage of the overall male population joined the nascent middle class in places like Prussia or England? Genuine question.
Unfortunately I don't. I don't know if any sources even define middle class for that period. I remember reading the estimates for town/city population was somewhere in 15-20% range in England by 1700s. The levels of income are harder to estimate, however there was a large growth in trade of tobacco/sugar/coffee/tea and that's not kind of a good the rich would buy in large amounts, so the portion of population that could afford those goods was growing.
 
  • 2Like
Reactions:

alexti

Field Marshal
24 Badges
Jul 25, 2010
3.644
1.432
  • Europa Universalis III
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Stellaris - Path to Destruction bundle
Are you suggesting that importing grain has no impact on whether people die of starvation? I’m guessing a not. A more reasonable point would be, that a frictionless global market like Victoria 2 does not make sense in eu4. If this type of thing is implemented, there should be mechanics to represent how much less connected the world was in this period and the difficulties of transportation, especially for high volume/perishable goods.
Vic2 implementation of the market wasn't accurate even for majority of Vic2 time period (and prestige-based order fulfillment makes little sense). EU5 would need its own trade mechanism - I don't think any Paradox game got trade right yet. Transportation costs and capability would need to be one of the major factors to get a realistic model.
 
  • 4Like
Reactions:

Titanius Puffin

Captain
13 Badges
Jan 24, 2013
423
606
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Legacy of Rome
think we agree on the importance of recognizing transportation issues. It’s hard to find a famine that gets “fixed” since itthen not a famine. I’m not an expert on this - did food really not get traded on a significant scale in this period? Your link suggests it did, but it could be an exception.
Not hugely. It was pretty minimal at the beginning of EU4's timeline (in esp. Europe), and improved over time (again esp. in Europe). As already mentioned, transport by road remained difficult. You had to carry the food for your animals - and buying fodder on the way was less reliable than today.

Also.. I'm pretty sure Estonia was a customary exporter of grain - not an importer. One of the 'frictions' you mentioned in an earlier post could be customs and politics. In a perfect market, grain should be sent where the price is highest (which can still be bad socially). But if local Estonian nobles receive 20% of the grain as rent payments (for instance), and resolve to sell it none of it in Estonia (where there's famine) but in Stockholm (where admittedly there's also famine) because that is expected by their monarch - that sounds like an imperfect market too.

Frankly a lot of markets had trade big barriers/friction within the timeline of Victoria 2 as well. The Estonian Famine sounds a little bit like the Irish Potato Famine.
 
Last edited:
  • 1Like
Reactions:

FrogCrusher

Colonel
42 Badges
Feb 22, 2016
808
1.293
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
I just want to say good luck to Johan with all these genious game designers on the forum.
It reminds me my boss that was hardly criticized for its decisions. As an answer toward us, he sent us an excel file with a list of possible decisions and asked us to choose in our view the better decisions (without even justifiying it). The conclusion was that in our department, none of us had the same decision outcomes combination.
All I can see with all these recent threads is a huge Dunning-Kruger effect with people thinking things are easy while they are not. The goal of a company is not to design the game which is cool for you but the game that will create the highest sales. And I am not sure if anyone of you are capable of this.