In Stellaris they sort of do, but in most cases you can ignore that without much of effect. On paper it has many interesting interaction, but in practice none of that matters. Vic2 does it much better. Not sure why you didn't care about them, but in Vic2 they make a big difference to your game. You can't even conquer if your pops aren't interested.
I haven't seen any convincing distinction in your posts. From the description it seems that proposed estates and Vic-like pops (in concept, not in specific grouping) are very similar. Obviously, there would be no industrialization and large portion of population would remain farmers, but the pops with significant political influence would still play large role. It's not that much different than in Vic2 where a small number of capitalists have disproportionally large impact. And then pops that had little power had large impact when looking at them combined. The motivation to go exploring East and to go colonizing was because there money to be made by selling spices, sugar, cocoa etc.. to the population. All that profitable trade was dependent on having consumers with disposable income.
Ah, yes, the rush to make all your POPs as jingoist as possible was (iirc) the only other time I cared about what they wanted. That's a good and fair point.
I'm having some difficulty grasping why you think my idea is similar to POPs. I don't see many similarities, so it is difficult for me to respond.
Amazing suggestion, one of my biggest complaints about EU4 is the number of disparate mechanics that represent internal factions and stability.
All of these have significant conceptual overlap. For EU5 I'd like to see these all merged into a single unified system.
- Stability
- Legitimacy & Alternatives
- Unrest
- Vassals
- Factions
- Estates
- Events
- Overextension
I think estates need a serious rework, and a return to something closer to the old province-based estates. Ideally I'd like a system where each estate is composed of many local powers, tied to specific provinces (which also replace vassals) with the ability to interact with these powers individually or as a group. Would sidestep the problem of 1000 estates for each culture/religion combo, and allow government types to really differentiate themselves.
This is a good idea as well! As I said, I am not a developer so my specific suggestions on how estates should function might be worthless. I'm mostly advocating for estates, as a mechanic, to be made central, instead of POPs or mana or expansion.
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