Paradox games are better when they are based around a central mechanic. For the Crusader King's franchise, it’s characters. For Victoria, it's POPs. For Hearts of Iron, it’s war. They are the engine that makes those games run, and almost every other mechanic in those games should be judged by how well they are integrated into their central mechanic.
EU4 does not have a central mechanic. Its economic, development, and trade systems are neither dynamic nor developed enough. Its war system is too barebones, at least when compared with the Hearts of Iron series. It lacks POPs. Its religious system lacks critical details and can be neutered by picking the right national ideas. It has no characters. Its mission system is individualistic and arbitrary, has an extremely limited effect on other mechanics, and can be completely ignored if the player doesn't care about them. Ruler mana is a divisive and unresponsive feature that has been poorly integrated into many systems and is completely unrelated to others. Now that Imperator has moved away from mana I would be surprised if the system still exists in EU5.
Every DLC adds new mechanics that aren't integrated into the wider whole, which has made the game more bloated. These DLCs also tend to focus on specific regions, but without wider integration these DLCs often only affect nations starting in that region. Even if I come in and conquer, the DLC's mechanics often don't affect me in any particular way.
Due to these issues and others, I firmly believe that Estates should be the central mechanic of EU5. Every other mechanic, from trade, to war, to religion, to politics, to diplomacy can be influenced and integrated into a fully fleshed out estate system. It would provide interesting internal conflict and gameplay. It would require more skill to keep large and rapidly expanding empires together, as the more they expand the more difficulty the state would have managing and satisfying its diverse estates. They would allow smaller nations that have better handled their estates to compete with larger nations who have poorly handled their estates. These estates would survive and persist even if conquered by an outside force, so DLC that adds new estates to one region can still add gameplay for nations outside that region. They would allow the game world to feel like a living world, full of differing political entities and organisations. They would allow certain groups of people to be better portrayed.
In EU4, estates were added in a DLC. While they were later integrated into the base game, they have never been fully fleshed out or integrated into other systems or mechanics. EU5 estates would work better if they exist from the start, rather than as a later addition. Every nation should have estates. At no point should estates disappear or be 'solved'. They should remain a force throughout the game.
In a later post I will detail what I personally would hope to see in a fully fleshed out estate mechanic, and why I believe it would make a better central mechanic than POPs.
To be clear: I would also like to have a POPs system in EU5. But estates would be what the player directly interacts with, while POPs would instead be in the background.
Edit: Victoria 3's Interest Groups are very similar to what I propose here. I made this thread before V3 was announced, but I'm happy to see that Paradox had a similar concept in mind when they started development of V3 a few years ago.
EU4 does not have a central mechanic. Its economic, development, and trade systems are neither dynamic nor developed enough. Its war system is too barebones, at least when compared with the Hearts of Iron series. It lacks POPs. Its religious system lacks critical details and can be neutered by picking the right national ideas. It has no characters. Its mission system is individualistic and arbitrary, has an extremely limited effect on other mechanics, and can be completely ignored if the player doesn't care about them. Ruler mana is a divisive and unresponsive feature that has been poorly integrated into many systems and is completely unrelated to others. Now that Imperator has moved away from mana I would be surprised if the system still exists in EU5.
Every DLC adds new mechanics that aren't integrated into the wider whole, which has made the game more bloated. These DLCs also tend to focus on specific regions, but without wider integration these DLCs often only affect nations starting in that region. Even if I come in and conquer, the DLC's mechanics often don't affect me in any particular way.
Due to these issues and others, I firmly believe that Estates should be the central mechanic of EU5. Every other mechanic, from trade, to war, to religion, to politics, to diplomacy can be influenced and integrated into a fully fleshed out estate system. It would provide interesting internal conflict and gameplay. It would require more skill to keep large and rapidly expanding empires together, as the more they expand the more difficulty the state would have managing and satisfying its diverse estates. They would allow smaller nations that have better handled their estates to compete with larger nations who have poorly handled their estates. These estates would survive and persist even if conquered by an outside force, so DLC that adds new estates to one region can still add gameplay for nations outside that region. They would allow the game world to feel like a living world, full of differing political entities and organisations. They would allow certain groups of people to be better portrayed.
In EU4, estates were added in a DLC. While they were later integrated into the base game, they have never been fully fleshed out or integrated into other systems or mechanics. EU5 estates would work better if they exist from the start, rather than as a later addition. Every nation should have estates. At no point should estates disappear or be 'solved'. They should remain a force throughout the game.
In a later post I will detail what I personally would hope to see in a fully fleshed out estate mechanic, and why I believe it would make a better central mechanic than POPs.
To be clear: I would also like to have a POPs system in EU5. But estates would be what the player directly interacts with, while POPs would instead be in the background.
Edit: Victoria 3's Interest Groups are very similar to what I propose here. I made this thread before V3 was announced, but I'm happy to see that Paradox had a similar concept in mind when they started development of V3 a few years ago.
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