[Combine the two to allow foreign nations to promise land to estates in return for support in a war against their government.
]
Based on the recent DDs about the new [Estates] and [Diplomatic Feedback] systems, I figure this would be a grand opportunity to elaborate upon previously implemented espionage gameplay:
-- Case Study: Huguenots --
Say, for example, the rise of Protestantism in France (still catholic) generates a new estate/faction which naturally demands control over protestant counties. As a protestant England, one could interact directly with France's Huguenots, promise them land of vital interest to them, and recommend that they prepare for war; during the war, some rebels (allied with England) may spawn in occupied protestant counties of the French. Upon declaring peace, the annexed counties will be under Huguenot control, and their estate will now also appear in England's country as in France.
In this way, we once again connect local affairs (estates) with potential international consequences (betrayal to a foreign power). It can also simulate groups of people spread across multiple borders that care more for autonomy/local affairs than outright independence (as in culture-based independence rebels), and/or have no preference for what nation holds nominal governance over them.
-- Case Study: Revolutionary France --
In another case, say claimants to the French throne (or other previous monarchy) take refuge in your nation, after exile/revolution, and entreat you to engage in war for their restoration (providing a CB). As you occupy provinces with royalist sentiments, a few (allied) rebel regiments may rise to aid in the effort. Upon declaring peace, a client state is formed with claims on the rest of France.
In this way, the purpose of the war will further influence the campaign with which counties are priorities (in this case, the ones with royalist sympathies), resulting in additional contextualization and making each war feel unique and requiring consideration of changing ideological landscapes (and of the influence of estates therein).
-- Economic Subterfuge --
Aside from war, the ability to interact with estates/factions within another nation could provide an opportunity to influence trade in foreign lands. Say, as a nation reliant upon trade, but not necessarily strong enough to build great colonial empires, you can aid a foreign faction in gaining more influence over their country in return for trade power, harbor access, or even a guarantee of support should their government declare war on yours (rebellion/blockade efficiency etc.).
As France for example, attacking an Italian trade nation could incite French bourgeoisie (particularly those with control in the Genoa trade node) to favor their foreign trade partners over their monarch.
Or, as the Papal States, remaining on good terms with catholic clergy factions in other nations will result in some financial support and increased vigor for converting heretics.
When competing for trade power in the new world, colonists of one nation that are more in favor of your free trade policies will be less likely to embargo you (even if their parent nation demands it), and/or pass some of that trade power your way.
In this way, one can benefit greatly for winning "Miss Congeniality" over the many estates of various nations, even if unpopular with the regimes of those nations.
Based on the recent DDs about the new [Estates] and [Diplomatic Feedback] systems, I figure this would be a grand opportunity to elaborate upon previously implemented espionage gameplay:
-- Case Study: Huguenots --
Say, for example, the rise of Protestantism in France (still catholic) generates a new estate/faction which naturally demands control over protestant counties. As a protestant England, one could interact directly with France's Huguenots, promise them land of vital interest to them, and recommend that they prepare for war; during the war, some rebels (allied with England) may spawn in occupied protestant counties of the French. Upon declaring peace, the annexed counties will be under Huguenot control, and their estate will now also appear in England's country as in France.
In this way, we once again connect local affairs (estates) with potential international consequences (betrayal to a foreign power). It can also simulate groups of people spread across multiple borders that care more for autonomy/local affairs than outright independence (as in culture-based independence rebels), and/or have no preference for what nation holds nominal governance over them.
-- Case Study: Revolutionary France --
In another case, say claimants to the French throne (or other previous monarchy) take refuge in your nation, after exile/revolution, and entreat you to engage in war for their restoration (providing a CB). As you occupy provinces with royalist sentiments, a few (allied) rebel regiments may rise to aid in the effort. Upon declaring peace, a client state is formed with claims on the rest of France.
In this way, the purpose of the war will further influence the campaign with which counties are priorities (in this case, the ones with royalist sympathies), resulting in additional contextualization and making each war feel unique and requiring consideration of changing ideological landscapes (and of the influence of estates therein).
-- Economic Subterfuge --
Aside from war, the ability to interact with estates/factions within another nation could provide an opportunity to influence trade in foreign lands. Say, as a nation reliant upon trade, but not necessarily strong enough to build great colonial empires, you can aid a foreign faction in gaining more influence over their country in return for trade power, harbor access, or even a guarantee of support should their government declare war on yours (rebellion/blockade efficiency etc.).
As France for example, attacking an Italian trade nation could incite French bourgeoisie (particularly those with control in the Genoa trade node) to favor their foreign trade partners over their monarch.
Or, as the Papal States, remaining on good terms with catholic clergy factions in other nations will result in some financial support and increased vigor for converting heretics.
When competing for trade power in the new world, colonists of one nation that are more in favor of your free trade policies will be less likely to embargo you (even if their parent nation demands it), and/or pass some of that trade power your way.
In this way, one can benefit greatly for winning "Miss Congeniality" over the many estates of various nations, even if unpopular with the regimes of those nations.
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