I noticed something funny while playing France: Revolution disaster happens, and flavor text describes how General Estates are summoned.... except they aren't. Estates are in the game as mechanic, but they do not in the slightest affect the result of General Estates. Another thing: even if aristocrat estate controls half of your provinces, which would meant they probably have large personal armies powerful enough to threaten central government, once this revolution occurs, the instantly all get their heads chopped off, rather than at least some of them fleeing capital and raising those armies against the godless revolutionary republic.
After thinking for a while, I realized those three mechanics (Estates, Absolutism, Revolution) do not interact with each other at all, while they absolutely should:
Absolutism was implemented by central government weakening landed aristocracy and church, mostly as response to them causing king various troubles (anyone who played CK2 knows what I'm talking about). So French kings proceeded to weaken estates, centralizing power, largely by promoting small-scale nobility (of robe) and burghers into bureaucratic posts at expense of more traditional large-scale nobility (of sword). First power of nobility at royal court was gutted, then their regional power was gutted.
Then petty nobles and burghers decided they don't need a king and chopped off his head. Whoops. Vive la republique.
(Chinese emperors tried something similar to european-style absolutism: It resulted in scheming eunuchs...)
Currently, it's no-brainer to raise absolutism, there are no negative effects whatsoever to do so. Let's change it.
First, how absolutism and estates could work together: They higher is your absolutism, the less land estates would demand to be content (to represent how they were gutted), and conversely, powerful estates would put cap on maximum absolutism. Wanna raise it for that sweet, sweet administrative efficiency bonus? Well, gotta revoke those estate provinces first. Bonuses and penalties from happy/unhappy estates would scale with absolutism. At 0 absolutism, they'd provide full effect. At 50 absolutism, they'd provide half effect (and some interactions other than more basic ones would be disabled). At 100 absolutism or more, all estates would be completely disabled (as if you had no Cossacks DLC at all). Furthermore, after certain threshold of absolutism (50? 80?), aforementioned revolutionary disasters would be allowed to struck your country.
So, player would be faced with realistic, and difficult choice: Do you want to increase absolutism and reap its benefits while accepting risk of revolution? Or will you decide to keep it safe and maintain more traditional and stable semi-feudal system at expense of your capacity to blob? Or balance things halfway?
After thinking for a while, I realized those three mechanics (Estates, Absolutism, Revolution) do not interact with each other at all, while they absolutely should:
Absolutism was implemented by central government weakening landed aristocracy and church, mostly as response to them causing king various troubles (anyone who played CK2 knows what I'm talking about). So French kings proceeded to weaken estates, centralizing power, largely by promoting small-scale nobility (of robe) and burghers into bureaucratic posts at expense of more traditional large-scale nobility (of sword). First power of nobility at royal court was gutted, then their regional power was gutted.
Then petty nobles and burghers decided they don't need a king and chopped off his head. Whoops. Vive la republique.
(Chinese emperors tried something similar to european-style absolutism: It resulted in scheming eunuchs...)
Currently, it's no-brainer to raise absolutism, there are no negative effects whatsoever to do so. Let's change it.
First, how absolutism and estates could work together: They higher is your absolutism, the less land estates would demand to be content (to represent how they were gutted), and conversely, powerful estates would put cap on maximum absolutism. Wanna raise it for that sweet, sweet administrative efficiency bonus? Well, gotta revoke those estate provinces first. Bonuses and penalties from happy/unhappy estates would scale with absolutism. At 0 absolutism, they'd provide full effect. At 50 absolutism, they'd provide half effect (and some interactions other than more basic ones would be disabled). At 100 absolutism or more, all estates would be completely disabled (as if you had no Cossacks DLC at all). Furthermore, after certain threshold of absolutism (50? 80?), aforementioned revolutionary disasters would be allowed to struck your country.
So, player would be faced with realistic, and difficult choice: Do you want to increase absolutism and reap its benefits while accepting risk of revolution? Or will you decide to keep it safe and maintain more traditional and stable semi-feudal system at expense of your capacity to blob? Or balance things halfway?