1. The game should incorporate an weighted algorithm based on economic base, military strength, prestige to determine the war leader. Therefore, occasion like Trier negotiates peace in a defensive war on behalf of England, France, Austria and Brandenburg won't happen again. Consider the WW2, Germany first declared war upon Poland, but it was never Poland's turn to make peace.
2. Ally's request to join offensive war should never pop up randomly. I had encountered sudden ally's request to join offensive war numerous times when either I was busy with my own wars or my troops were not properly stationed for the battle. A collaborative offensive war should always be discussed and planed in advance, player should have the option to decide a future date with the AI to launch the war. I understand it sounds complicated, but I already know some simple way for player to discuss the date with the AI and for the AI to discuss with other AI allies. It is all about how you design the algorithm.
3. There should be an option for the leading country to designate a province (or three neighboring provinces) as aggregation point. There should be an option for the leading country to request a certain amount of the allies forces to follow one of its army as well. This suggestion is to resolve the situation when all allies forces are scattered and destroyed one by one. For example, I had a war with ottoman once and it had 80+ ships, and my coalition had 60 ~70 ships as well. However, all ottoman ships moved together and I was never able to confront it with my 30+ ships. As mentioned above, detailed algorithm can be discussed in details later.
2. Ally's request to join offensive war should never pop up randomly. I had encountered sudden ally's request to join offensive war numerous times when either I was busy with my own wars or my troops were not properly stationed for the battle. A collaborative offensive war should always be discussed and planed in advance, player should have the option to decide a future date with the AI to launch the war. I understand it sounds complicated, but I already know some simple way for player to discuss the date with the AI and for the AI to discuss with other AI allies. It is all about how you design the algorithm.
3. There should be an option for the leading country to designate a province (or three neighboring provinces) as aggregation point. There should be an option for the leading country to request a certain amount of the allies forces to follow one of its army as well. This suggestion is to resolve the situation when all allies forces are scattered and destroyed one by one. For example, I had a war with ottoman once and it had 80+ ships, and my coalition had 60 ~70 ships as well. However, all ottoman ships moved together and I was never able to confront it with my 30+ ships. As mentioned above, detailed algorithm can be discussed in details later.
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