It's definitely a skeleton right now.
And having tested a few custom/modded Operations, it feels bad getting stuff thrown at you without
heavy restrictions that invalidate the point of espionage; i.e. "instant action" (for lack of a good term) operations that hit you out of the blue feel bad. E.g. your ruler suddenly dies - it creates "CK2 ruler spontaneously dies" levels of frustration, without CK2's ability to bounce back almost overnight, if you're lucky/good.
I
am curious to see how it could work with situations though. It would play more to Stellaris' event chains - It is it's one real unique point vs other 4xes.
- Rather than an Op to kill the ruler of a country, out of the blue - for the victim - frustratingly. The operation starts an event chain - the other country learns of a plot against their leader.
- You then have a tug-o-war,
- with the instigator passively [based on spy network stats, if one side is a police state, has enigmatic AP etc] pushing it up to 100%(kill ruler & impose some humiliation-like debuff, escape without being discovered)
- whilst the victim pushes it down to 0% (ruler saved, you learn who started it*, and get a reward),
- or it times out (ruler saved, victim doesn't learn who did it, maybe a small debuff to encourage ending it sooner)
- with some random events/choices firing (for the victim - and maybe instigator) each time the progress shifts, or every X periods.
*may carry diplomatic implications - be a sanctionable/denounceable affair.
The most important thing, on paper, is that the ruler's death cant come as a shock to you - there is a progress bar. As the joker once said:
It could still be frustrating without limits (e.g. only one ruler-kill plot at a time, and a lockout for all empires "their security is on high alert" if its recently completed), but perhaps fewer overall than you'd need with the spontaneous/warningless operations we currently have.
But if I can actually see a bar or timer telling me "do something or they're dead", tied together with a few narrative events/choices and a reward for foiling the plot/operation, I
think that could be fun - even if I am on the receiving end. Particularly if there is a lockout to prevent spam/seeing the same events too frequently & the rewards are
unusual - e.g. getting a Regicide CB, or free claims, against the people that killed your emperor.
We wont ultimately know if its a good solution to espionage operations, until 3.4 drops and someone tries it, though.