I don't mean to parrot on purpose, but espionage is... meh...
For example, I find myself using smear campaign on 2 empires that have good relations with each other. However, most games they are about +200 or +300 relations by the time my espionage game gets powerful enough. This was especially true when my megacorp was competing against another megacorp, in a certain population-heavy empire. I was trying to get them booted out. Low relations = no more commercial pact.
However the potency of the smear campaign seem to be fixed and it can't get any more powerful than -80 relations impact. Not to mention the limited amount you can do it on the same empire. Which makes the relations target goal impossible to achieve through espionage. It's not like the game offers diplomatic maneuvers to make that happen anyway, or any other means.
My idea is for the game to allow us to adjust the potency of every espionage actions. Difficulty, encryption level, assets, time to completion etc all scaling with higher potency adjustments.
If we are allowed to use espionage in a more devastating effect rather than making it look like a small intergalactic "prank" or "troll" like how it is now (I mean it really is a joke), then perhaps espionage could be a bit more worthy pursuit.
For example, I find myself using smear campaign on 2 empires that have good relations with each other. However, most games they are about +200 or +300 relations by the time my espionage game gets powerful enough. This was especially true when my megacorp was competing against another megacorp, in a certain population-heavy empire. I was trying to get them booted out. Low relations = no more commercial pact.
However the potency of the smear campaign seem to be fixed and it can't get any more powerful than -80 relations impact. Not to mention the limited amount you can do it on the same empire. Which makes the relations target goal impossible to achieve through espionage. It's not like the game offers diplomatic maneuvers to make that happen anyway, or any other means.
My idea is for the game to allow us to adjust the potency of every espionage actions. Difficulty, encryption level, assets, time to completion etc all scaling with higher potency adjustments.
If we are allowed to use espionage in a more devastating effect rather than making it look like a small intergalactic "prank" or "troll" like how it is now (I mean it really is a joke), then perhaps espionage could be a bit more worthy pursuit.
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