It occurs to me that the "Branch Office" mechanic could probably be used as a fairly decent way to introduce espionage into the game. Either allow everyone to build them, and call them "Embassies," as opposed to "Branch Offices," for regular empires. Or, simply add them as an another mechanic, in addition to the existing branch offices, instead.
From there, all you really have to do is introduce buildings for those embassies, and/or planetary decisions, to get the desired effects you want. Sensor detection within a certain range should come standard, of course. But even beyond that... "Criminal heritage" megacorps already have buildings that increase unrest and crime, for example, so it should be fairly trivial to add something similar to a theoretical "embassy," if you're trying to start a coup. You could also have buildings that do things like increase relations, bring about government ethics shifts, or generate revenue and science for your empire while adding malus bonuses to the other empire. You could even make it so that some of those buildings create a small chance of you "stealing" one of the other empire's techs, and getting the option to research it, or maybe even special projects to give CBs, kill / debuff ships and fleets, or damage relations between one empire and another.
Pair this with a new "Spy / Diplomat" leader class, who you can either assign to serve at and give buffs to foreign branch offices / embassies for offensive purposes, or assign on a sector-by-sector basis for defensive purposes, and it'd seem like the game would have pretty much everything it needs to have a fairly decent espionage system.
Thoughts?
From there, all you really have to do is introduce buildings for those embassies, and/or planetary decisions, to get the desired effects you want. Sensor detection within a certain range should come standard, of course. But even beyond that... "Criminal heritage" megacorps already have buildings that increase unrest and crime, for example, so it should be fairly trivial to add something similar to a theoretical "embassy," if you're trying to start a coup. You could also have buildings that do things like increase relations, bring about government ethics shifts, or generate revenue and science for your empire while adding malus bonuses to the other empire. You could even make it so that some of those buildings create a small chance of you "stealing" one of the other empire's techs, and getting the option to research it, or maybe even special projects to give CBs, kill / debuff ships and fleets, or damage relations between one empire and another.
Pair this with a new "Spy / Diplomat" leader class, who you can either assign to serve at and give buffs to foreign branch offices / embassies for offensive purposes, or assign on a sector-by-sector basis for defensive purposes, and it'd seem like the game would have pretty much everything it needs to have a fairly decent espionage system.
Thoughts?
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