The current espionage system lends itself to being very unfun and very unfair. Espionage ideas are essentially never taken in single player and only taken in multiplayer in order to see enemy movement and just screw with opponents. It can be painful to be on the receiving end of espionage ideas and the only way to counteract it is to get espionage ideas yourself and pray to RNGesus. So here are my proposed change to espionage as a system and as an idea group.
System Changes
System Changes
- Give every espionage action a new slider. On the lowest end, detection is 0 but the damage/effect is much lower and then as you move the slider up all of those values increase. This could also apply to things like claim fabrication with undetectable claims taking more time. This way you can chose for yourself whether you want the safety or the increased effect with the risk that entails.
- Create a new espionage action that uses a diplomat to detect enemy agents in your country. This would significantly increase detection chance for enemies and make it impossible for an enemy action to be undetectable.
- Allow most espionage actions to unlock with diplomatic technology as opposed to needing the idea group.
- Have an idea that increases the range of all espionage actions so that someone with this idea group can deal more damage with these actions. The level at which the action is undetectable also raises so that you can deal more damage with 0% detection chance.
- The Spy Defense idea now improvises passive as well as the active detection mentioned in the system changes. Someone with espionage ideas should also be able to use a diplomat to actively detect other countries with espionage ideas similar to if neither of them had the idea.
- Keep infiltrate administration as idea specific and also add a siphon trade power/tax/income option in another idea.
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