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Faulty

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Ersatz conversion currently (1.03RC2) requires 20,000 energy and gives 2500 rares, a conversion rate of 8 energy per rare. I think that's pretty excessive! I've made some adjustments:-

Code:
#### Ersatz Conversion
event = {
    id = 9000029
    random = no
    persistent = yes
    tag = { GER ITA JAP U08 U09 }

    decision = { 
        energy = 5000
        NOT = { rare_materials = 10000 }
        NOT = { local_flag = ersatz_conversion }
    }

    decision_trigger = {
        IC = 50
        technology = 5190
        #money = 500
        energy = 10000
        NOT = { rare_materials = 10000 }
    }

    trigger = {
        IC = 50
        technology = 5190
        #NOT = { dissent = 5 }
        NOT = { rare_materials = 3000 }
        NOT = { local_flag = ersatz_conversion }
        energy = 11000
    }
   
    name = "9000029name"
    desc = "9000029desc" 
    style = 2
    picture = "ersatz_conversion"
    decision_picture = "decision_ersatz_conversion"

    date = { day = 1 month = january year = 1914 }
    offset = 7
    deathdate = { day = 30 month = december year = 1999 }

    action = {
        name = "9000029text"
        #command = { type = dissent value = 2 }
        #command = { trigger = { ai = no } type = money value = -500 }
        command = { type = energypool value = -10000 }
        command = { trigger = { NOT = { IC = 80 } } type = event which = 9000052 where = -1 when = 60 }
        command = { trigger = { IC = 80 NOT = { IC = 120 } } type = event which = 9000052 where = -1 when = 50 }
        command = { trigger = { IC = 120 NOT = { IC = 200 } } type = event which = 9000052 where = -1 when = 40 }
        command = { trigger = { IC = 200 } type = event which = 9000052 where = -1 when = 30 }
        command = { type = local_setflag which = ersatz_conversion }
    }
}
event = {
    id = 9000052
    random = no
    persistent = yes
    tag = { GER ITA JAP U08 U09 }

    name = "9000029name"
    desc = "9000029desc" 
    style = 2
    picture = "ersatz_conversion"

    action = {
        name = ACTION_NAME_EXCELLENT
        command = { trigger = { technology = 5190 NOT = { technology = 5200 } } type = rarematerialspool value = 500 }
        command = { trigger = { technology = 5200 NOT = { technology = 5210 } } type = rarematerialspool value = 625 }
        command = { trigger = { technology = 5210 NOT = { technology = 5220 } } type = rarematerialspool value = 750 }
        command = { trigger = { technology = 5220 NOT = { technology = 5230 } } type = rarematerialspool value = 875 }
        command = { trigger = { technology = 5230 NOT = { technology = 5240 } } type = rarematerialspool value = 1000 }
        command = { trigger = { technology = 5240 NOT = { technology = 53020 } } type = rarematerialspool value = 1125 }
        command = { trigger = { technology = 53020 } type = rarematerialspool value = 1250 }
        command = { type = local_clrflag which = ersatz_conversion }
    }
}

1. The process is slower, using half as many resources (10,000 instead of 20,000) and taking from 60 days (at 50 IC) down to 30 days (at 200 IC) instead of a flat 15 days
2. The output is now tied to the level of synthetic oil technology. At 1914 tech, it gives 500 rares at a conversion ratio of 16 energy per rare. That increases by 125 per level of oil tech until 1945 where it is 1250, or 8 energy per rare (like it is now).
3. The AI uses it more reliably, with offset changed from 120 down to 7, and the maximum rares in the stockpile being 3000 rather than 200 (Germany burns through that in a couple of days)

I'd also like to see it available to all countries rather than just Axis, but I didn't include that change
 
Last edited:
Upvote 0

LiamRiordan

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Good idea here, surely not just Germany with enough resources was using this method. Granted historically, I assume it was Germany, but any nation in DH in the hands of a good player would take advantage of this method. Desperate times call for desperate measures after all.
 

Faulty

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Doesn't seem to be in 1.03RC3, was it rejected?
 

Limith

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Doesn't seem to be in 1.03RC3, was it rejected?

No decision yet. Not so sure about the offset change, maybe need to tweak numbers. High offset was to reduce lag (not that a lower one will introduce lag necessarily, but if one installs some other mods, it does eventually add up), and I'm not personally sure a lower offset is needed per se (well, maybe reduce to 30, since 120 is a bit high, but 7 is a bit on the short side)