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Elbe2

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Hello everyone,

i was writing a small excel document that calculates how to get the most money out of provinces regarding tax and production.
I looked lots of things in the wiki up and tried to figure out how things work ingame. I found in the wiki that stability should give goods produced a flat 0.1 (10% for each stab): http://www.eu4wiki.com/Trade_goods
But ingame stability is only a 0.01 increase. Is that intended?

Greetings Elbe
 

hwoosh

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Each level of stab used to give you a 10% tax bonus, not 5% (in previous patches). The economic bonuses from stability are meant to be tiny, apparently; compare the 1% trade power bonus.

Consider also that goods produced is a pretty strong modifier, since it affects both production and trade income, and is itself magnified by production efficiency and trade efficiency bonuses. 1% isn't huge, but it should add up to a fair few ducats for a sizable empire over the years.
 

Elbe2

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In my current game(1.8.1) as Qing stability gives me 5% more tax income (how to post pictures btw?).
And 3% more goods produced is seriously not much. In Nanjing i get 75.88 ducats / year only from production and 3% more goods produced(from stability) are 7,5 * 0,03 = 0,225 goods/per month more produced(trade gets 1/12 of 0,225 per month) compared to the 36,17 i get this is not much (and nanjing produces silk that has a price of 7,5 ducats). So this is 0,225 more trade value and 0,225 *2,1 (prod eff) = 0,4725 ducats /year more, wohoo so much... (about 0,03 more a month, yes it will add up in like 200 provinces to one or maybe 2 ducats but thats not much compared to your monthly income and most of the provinces wont produce silk, so it will be only a fraction of 0,03/month).