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MisturEmperur

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I am a new player of CK2, i recently passed the Tutorial Phase of the game and i was wondering if there were any recommended mods for Newbs, and if anyone knows what time period i should try and which minor/moderate faction i should pick(not big,i wanna start small)that would also help.
Thanks in Advance :D!
 

Alcadizzar19

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1066 is the best time to start if it's your first foray into the game. If you wish to be independent, play a realm in Ireland and attempt to form the kingdom. If you don't want to deal with the problems an independent lord deals with, play was a vassal in the HRE or ERE, either as a duke level person or as one of the kings that border the realms and swear fealty to the relevant emperor. That way you can do most stuff the game offers, while not having to worry about "foreign policy" level defense.
 

Dragatus

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If you do start in 1066 Ireland make sure you play as one of the two petty kings rather than an earl.

I'd personally recommend one of the German dukes in the HRE though, with the goal of getting elected as emperor. That would make for a nice game that balances conquest and intrigue.
 
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Naughtius Maximus

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German dukes in HRE. Matilda of Tuscany, the Duke of Apulia, or one of those Spanish Kings.

Ireland is awful and outdated. Would not recommend starting unless you like zero action.

I personally would recommend the Duke of Apulia.
 
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Iron Chariots

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German dukes in HRE. Matilda of Tuscany, the Duke of Apulia, or one of those Spanish Kings.

Ireland is awful and outdated. Would not recommend starting unless you like zero action.

I personally would recommend the Duke of Apulia.
Duke of Apulia is one of my favorite starts and one I frequently return to to check out new patches. Really great start that can be played a ton of different ways.
 

General Karthos

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I still enjoy 1066 Ireland for a nice low-impact start. If you can start in 769, a good one that is challenging, but not punishing is Kent. (Most southeastern county in dejure England.
 
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General Karthos

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i always find wessex a good start in 769, 4 counties, no vassals and several small counts around you to take and with larger opponents for challenges.

Are you able to take those counts without fabricating claims? Kent starts with two one-province-minors who can be claimed without having to fabricate a claim. Just borrow money, hire mercenaries, use the mercenaries to win one war, let the mercenaries go, wait for the levies in your first conquest to recover, and win the war with the approximately 2-1 troop advantage. (You can technically win both wars using mercenaries in one go, but it's more expensive, and you'll have to wait for a claim fabrication in any case.)

When you start, see if you can find someone with high diplomacy who will come to your realm, and use him as your chancellor. Once you have a large enough realm, you should always have someone with sufficiently high diplomacy, and eventually the "Chancellor" position will be more of a formality you can give to a powerful vassal. (Once you hit a certain size, you won't have to create false documents to fight wars for territory.)

(My Marshal position is also a formality. I can use commanders who have good military skill to command my armies, and give the Marshal position to a powerful, but useless vassal. The only position I won't compromise on is Spymaster. That always goes to the best intrigue score, no exceptions.)
 

shiro the bushi

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Are you able to take those counts without fabricating claims?
yes and no, most around there usually fall to heresy within the first 30 years in my games for what every reason so i can holy war them but it for early conquests, yes fabrication
When you start, see if you can find someone with high diplomacy who will come to your realm, and use him as your chancellor.
Ussually the heir to wessex has good dip but if anything i'll snag some from the Carolinian empire or one of the neighboring kingdoms if i have to
but seeing what your saying the kent way is better and faster for blobbing, i always like to take it slow for the first five or so years.
 

General Karthos

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Well, better and faster for getting up to 3 counties, maybe 4 if you've got a good chancellor and take your time expanding. But then you've got some relatively small duchies all around you and you have to conquer them one county at a time, fabricating claims. No creating a ducal title and catching the remaining counties in dejure wars. The big challenge is Wessex, so save them for last, but you don't have to take on Mercia in order to get King of England. Just expand around south and East of Mercia. Once you are King of England usually the big Dukes (Mercia and Northumbria) will accept vassalization. Then, towards the end of that King's life, take apart the Mercian megaduchy and reassemble the duchies of Lancaster and York. While a megaduchy won't be a big threat once you're an Empire, that megaduchy is gonna be a huge threat while you're building up to it.
 
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