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Sharp163

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How will you count this if unit retreats? If it retreats then it's organisation always will be 0.
Disorganized unit soldiers can have will not to let equipment to fall in enemy hands if national unity is high and people are ready to sacrifice for their nation.
It's organization at the moment of losing the battle would determine how much equipment they can save, is what I meant.
How the numbers of "infantry equipment" are calculated, now all the nations have this 1 for 10 ratio.
Pardon?
 

Art1985

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It's organization at the moment of losing the battle would determine how much equipment they can save, is what I meant
And again, when unit loses the battle unit have 0 organisation! Then this means it can't save anything.
 

Sharp163

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And again, when unit loses the battle unit have 0 organisation! Then this means it can't save anything.
Did you read what I said? My suggestion was that the organization at the end of the battle would determine how much equipment they can save. It's more logical than the national unity.
 

Art1985

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Did you read what I said? My suggestion was that the organization at the end of the battle would determine how much equipment they can save. It's more logical than the national unity.
When battle end losing side have 0 organisation. How can it be used to calculate % of captured equipment?
 
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Loke

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Finland conquered alot equipment from Russia aswell, both in the Winter war and in the Continuation war.
 
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Sharp163

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When battle end losing side have 0 organisation. How can it be used to calculate % of captured equipment?
You lose the battle. Your organization goes to 0. The game grabs the value that your organization was before it went to 0. It then uses this to determine how much equipment you can save.

Your organization would only be 0 after the battle, not during the battle itself.
 

AhoyDeerrr

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I was going to make a post about this. To add to it, I think that when divisions are encircled and then wiped x amount of those divisions' equipment should be captured.

Equipment only being captured after a peace conference seems like woeful under use of an excellent mechanic.
 
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Wyrm

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The side that ended up in control of the battlefield always captured equipment. It could be broken down vehicles, lightly damaged and abandoned tanks, guns that had their crew killed or routed, weapons and ammunition on dead and wounded enemy soldiers and so on. Even if the enemy retreat in a very orderly fashion there would always be things left behind.
 
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KiwiNoob

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Not perhaps. Very likely is the last official known answer by Podcat. (unless addressed in WWW?).

See post #7.

Everyone agrees that it should be in the game. If the community can come up with a good way of getting it in there we're much more likely to see it happen than if we just wait for PDS to think of everything.

"Very likely" in Oct 2015. They already delivered on that promise, and added captured equipment when a country surrenders.

Problem is that's to binary and wont happen for most larger nations. Germany captured a huge amount of soviet equipment and they never surrendered. This approach creates a constant flow of equipment to a successful attacker while at the same time a good, well organized defense will minimize equipment losses.

How will you count this if unit retreats? If it retreats then it's organisation always will be 0.

A units organisation does not drop to 0% when ordered to retreat. If you leave it there until the unit is broken then it will be at 0% but if you recognize a hopeless fight and retreat early your org will still be close to 100%.
 

CHRIS3169

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It would be a cool concept, although maybe make it not as effective in enemy hands, since most guns besides generic howitzers have ammo types that aren't readily accessible in foreign countries. Tanks can have pretty simple turret replacements for the most part, but capturing for example an m1 garand, which (I believe) has a specific clip since it's semi auto would be a problem since your country would have to start manufacturing clips for the handful of guns.

The British had a good idea. While America was still neutral, the NRA held a drive to collect rifles to send to the allies, and even sent over caches of British made world war 1 rifles. The only problem was these rifles were specifically made to use American ammo, which was scarce in Britain, so they distributed the majority of the donated rifles to the homeguard troops(who had mainly been armed and trained with pitchforks and the like, and were happy to have any gun not sent to the real troops) consisting of 4F's and old men(still fearing invasion at the time).

Maybe add a feature on the division pop up we saw in WWW where you can decide if a unit gets the newest equipment or uses whatever is available, and adds a check box to equip a unit with seized equipment(be good in combination with your old infantry weapons once you upgrade, especially for MPs)
 

linen

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This is a really interesting mechanic and adds a lot to the game in multiple ways, should definitely be implemented. At the very least encircled divisions should be giving up arms.
 

Art1985

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A units organisation does not drop to 0% when ordered to retreat. If you leave it there until the unit is broken then it will be at 0% but if you recognize a hopeless fight and retreat early your org will still be close to 100%.
And this means that unit will always will be dropping their equipment when at 0% of organisation left? Or you saying that if you retreat with 100% of your organisation you lose 100% of your equipment?
I can't understand how do you want to use organisation for counting equipment lost % and for counting chance it will be lost during the battle.
 

KiwiNoob

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And this means that unit will always will be dropping their equipment when at 0% of organisation left? Or you saying that if you retreat with 100% of your organisation you lose 100% of your equipment?
I can't understand how do you want to use organisation for counting equipment lost % and for counting chance it will be lost during the battle.

I'm saying that retreating does not affect organization. You can retreat at any point in a battle, you dont have to wait until your division is broken (0% org)

If your division is attacked and you retreat straight away your division will still have 100% org and will not lose much equipment. If you wait a while before retreating your org might be at 50% and you will lose a higher amount of equipment. If you wait until your division is broken completely it will have 0% org and lose the most equipment.
 

Art1985

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I'm saying that retreating does not affect organization. You can retreat at any point in a battle, you dont have to wait until your division is broken (0% org)

If your division is attacked and you retreat straight away your division will still have 100% org and will not lose much equipment. If you wait a while before retreating your org might be at 50% and you will lose a higher amount of equipment. If you wait until your division is broken completely it will have 0% org and lose the most equipment.
This will mean very active micromanagement so that you will have to control every division so you won't lose equipment. And also this means that ai will lose equipment always, because it's tends to fight to the last chance.
 

Sic Domine

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This is necessary and would be pretty cool. Captured equipment such as guns, tanks and airplanes was used pretty much by everyone throughout the whole war by everyone.

There was a certain German officer that made it his mission to convert and repair as many captured vehicles as possible. I don't remember his name but thanks to him the Germans managed to conjure a huge number of foreign vehicles into their ranks.

There were even whole Divisions equipped with T-34s.
 

Art1985

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Anyone knows if captured equipment gives you any research bonus if equipment is more advanced then that you have?
And is there any research bonus if you produce many tanks (like in hoi3 where production were giving bonuses for research, practical)
 

Zaku

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I like the idea of captured equipment, but I dont like the idea that it is connected to the org.
It is unnecessary calculation for the CPU for every battle. Also 95% of the battles go until one side runs out of org so there is little practical reason for it as well. I think you should only capture equipment if an unit is encircled or overran and gets destroyed: you get the remaining equipment it had.
 
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potski

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Everyone agrees that it should be in the game. If the community can come up with a good way of getting it in there we're much more likely to see it happen than if we just wait for PDS to think of everything.
Except the devs, given it isn't in the game and they have an approved Release Candidate (=nothing new will be added). The "community" has come up with the idea that you base it on org, even though the game tracks actual equipment? Lol. I think if the devs wanted to include it they can do the maths themselves on what proportion of the equipment lost by each side is destroyed and unusable, and what is captured.
 
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potski

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I think you should only capture equipment if an unit is encircled or overran and gets destroyed: you get the remaining equipment it had.
A better idea, but even then most artillery units would destroy their guns.
There were even whole Divisions equipped with T-34s.
Source?
 

KiwiNoob

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This will mean very active micromanagement so that you will have to control every division so you won't lose equipment. And also this means that ai will lose equipment always, because it's tends to fight to the last chance.

Remember that the amount of equipment lost will be very low. The example range is between 0.5% and 3% but if that turns out to be to high it could be made less. The AI will lose equipment but if the AI is losing equipment because your front is losing then it's working as intended.

Just make sure you plan well, then you'll be the one capturing the equipment ;)

I like the idea of captured equipment, but I dont like the idea that it is connected to the org.
It is unnecessary calculation for the CPU for every battle. Also 95% of the battles go until one side runs out of org so there is little practical reason for it as well. I think you should only capture equipment if an unit is encircled or overran and gets destroyed: you get the remaining equipment it had.

Firstly - the calculation will only happen once per battle when the last defending unit retreats. The number of calculations involved would be a very small drop in a very big ocean.

Secondly - You may very well be right for the AI in which case you should be asking PDS why their AI is not withdrawing earlier in appropriate situations. Players managing their divisions should definitely not have 95% of their battles going until divisions are broken (if you do then you're doing it wrong!).