Would need to extract the ai stuff (which is not only in ai_strategy_plans but also in decisions ai_will_do, spy agency stuff, defines and so on), and also tweak it back for vanilla (IHMP for example has a +300% ahead of time malus per year, instead of +200% which changes some research timings) but this is so much work! ^^
For now, if you wanna try, this is the most recent IHMP version, with some more ai changes, which aren't integrated in the workshop version yet (we have a MP ongoing with the mod, only after this is done we are incorparting more changes into the workshop mod):
https://drive.google.com/file/d/1Tv74c-psixeAdoKxF8G2jvu0-XdTc52w/view?usp=sharing
Always need more testing either way, especially Japan vs AI China would interest me, but also like playing Germany.
Notice that this mod and also the ai changes are mostly supporting MP, meaning my scripts are mostly for ai minors helping in an MP, and most work was done there. The majors also have some scripts, but they are far from as sophisticated.
Also with the limit of 4x3 battalions per divsions instead of 5x5, the ai really struggles the create good tank division templates (6/6 or 3/9) since they are missing the space to work.
You know I improved from SA to New Zealand ;-)Yes, I remember, always on South Africa... "Porta why aren't your heavies on El Alamein?!"![]()
Didn't people like Florii on Germany have like 70 panzer divisions in mid-41, all 40w and almost exclusively Medium 2s? On top of that he'd have produced a large amount of fighters but ignored artillery, keeping INF as 20 width rifle divisions (probably with engineers). Or am I totally misremembering this? This was in vanilla MP, back when people still played that.
And in MP you can be stronger as Germany, because you get a lot CIVs from your allies from day 1. It's like starting with a bigger economy.
What is "standard" ....The standard in MP is to do tradebacks as the Axis, so Germany doesn't get more civs from his allies early on
What is "standard" ....
I've seen Germany players do things like, telling Bulgaria to licence a battleship and produce it from day 1.
Or the Argument "I can't do tradebacks, that Soviet Union is also getting buffed/is already so strong/my allies are too weak/my aircontroller is a newbie/..."
Extreme numbers might not come out of "standard" games.
Didn't people like Florii on Germany have like 70 panzer divisions in mid-41, all 40w and almost exclusively Medium 2s? On top of that he'd have produced a large amount of fighters but ignored artillery, keeping INF as 20 width rifle divisions (probably with engineers). Or am I totally misremembering this? This was in vanilla MP, back when people still played that.
No to forget the research ahead of time penalties where way less then now.That sounds reasonable in certain versions of the game. I'm not sure I ever got to quite that level, but I can see it working.
It's worth pointing out to newer players that in earlier versions of HOI4, lack of resources was calculated differently than it is now and oil used to be a resource used to build things, not be refined into fuel. There was a point in the patching/version cycle where you could put 100+ MIC on tanks and as long as you had steel and tungsten, you could skip the oil requirement completely with a mediocre penalty to production on only some of your lines; something similar could be done with rubber and trucks and MECH.
In those earlier MP games, I remember paving the road to Moscow with Portuguese tungsten and concentrated industry on 1941 medium tanks with plenty of production efficiency.
No to forget the research ahead of time penalties where way less then now.
While compling this numbers I see the INSANE difference in equipment output between a steady production line (3? years Light Tank3) and a production line that was switched (Medium2 -> Medium3). Both with concentrated industry.
In the 1st run the Tanks are worth 375.200 IC (13*8.400+14*19.000).
In the 2nd run the Tanks are worth 620.000 IC (10*62.000).
Almost double output. Wow.