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LostinSpice

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Of course if the game delves deeply into attrition and equipment loss then whether you win or lose the battle should also have an impact on what can be recovered.
 
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HerrWeltkrieg

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Well as I stated before, I just hope that they will take into consideration cumulating of these effects. Because ATM they look punishing, severely punishing.
 
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shri

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As per German Army records, somewhere between 1% and 2% of the total soldiers mobilised became casualties (dead / wounded) during training and exercises (the wounded often came back into combat, still that is a big number). That is a lot of men. Considering 17 million mobilised, that means somewhere around 150000 men. Or approx. 1/3rd of total US casualties (dead) in the War.

Not sure about equipment losses in Training, but somewhere between 2% to 5% of all Luftwaffe aircraft were damaged due to mechanical problems in take-off and landing (during combat), esp. serious in the Bf109 fighters which were difficult for rookies to handle (mainly a late war issue i.e. 1944+), USA too lost about 3% of total equipment during transport and had another 5% or so sunk by U-Boats etc, thus losses of 8-10% in equipment.

There have been several small collisions between planes, tanks and even Ships. I think in the aftermath of the "MIDWAY Battle" the Japanese lost a ship due to "Friendly Fire" and several such incidents happened in the immediate aftermath of D-Day with the 8th Air Force and US Ground Forces.
 
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Duritz

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Re: Midway. Not friendly fire as far as I know but two cruisers did collide when attempting to avoid air attack I believe. Your point remains though...

It's the balance they have to get right.
 
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FOARP

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This is an Alpha. However:
  • Equipment attrition during offensives SHOULD be bad enough that you periodically have to stop and hold your position to allow your forces to rest and recuperate. Simply blitzing the USSR in one go without stopping should be impossible.
  • You SHOULD have to stock-pile equipment for offensives. LOLblitzing countries without preparation should be something the game punishes you for.
  • The units that should suffer the worst from attrition in offensives should be the ones that you rely on most to conduct offensives. Not too many infantry men will lose their rifles on an advance (though they might during retreat) but a hell of a lot of tanks and trucks are going to break down.
  • The game should give you feedback about attrition and let you know when it is happening so you can plan.