• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

HerrWeltkrieg

Second Lieutenant
71 Badges
Jan 18, 2011
111
160
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Victoria 3 Sign Up
  • Crusader Kings II: Reapers Due
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Again I know that this is not the final version of the game, but I feel that equipment ( especially infantry one ) is too fragile in terms of attrition. In the last WWW even before Daniel attacked USSR and winter kicked in he was barely managing to produce slightly more than was being broken. After he started his attack everything just seemed to break VERY rapidly ( I know that winter has +100% modifier ), even having 3 fully geared production lines didn't do the trick.

So my question is it going to be possible to have mechanized or even motorized infantry with support companies at this rate? Because ATM it seems that it would be too straining even for industry of German caliber.
 
  • 3
Reactions:

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
Game is still Alpha- I'm sure it will be reasonably balanced by release candidate.
 
  • 3
Reactions:

Duritz

Defense Minister, Socialist Republic of Australia
64 Badges
Jan 1, 2002
1.493
471
  • Steel Division: Normandy 44
  • Cities: Skylines
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 - Second Wave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Heir to the Throne
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I think the German player suffered from having different players in the chair and some poor planning. Jakob, Daniel and the other guy (sorry, can't remember his name) all had very different ideas of how to play and were also doing stuff to show us the system rather than maximise their gameplay.

ButI think the biggest mistake was switching from infantry one to infantry two rather than phasing over time. It may have used a few more factories but even a reduced inf weapons one at full gearing would have improved the flow of weapons to the troops during the early months of the war.

It was during the change over that Jakob launched his western attacks, which he admits lacked finesse, and he basically bashed his way through the French. This cost him big and forced the panic decision to switch several lines to weapons one, but at the cost of artillery, support and motorised equipment.

Then Daniel launched a winter war in Sweden as well as a winter war against the Soviets before he'd dealt with the crisis and while his weapons two lines hadn't fully caught up. If he'd waited till June 1941, and avoided the extra effort of taking Switzerland and Sweden, I'm sure he'd have fared far better in terms of equipment in the first few months of Barbarossa.

I see lots of areas for efficiency in what I've seen and although I plan to play France first up, I'm loving the whole WWW experience.

Cheers,
Dury.
 
  • 6
Reactions:

EntropyAvatar

General
73 Badges
Dec 5, 2008
2.422
3.109
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
Yeah, it was pretty hard to tell from the videos how badly beaten up specific divisions were getting, and where the losses were coming from (combat or attrition). There were a lot of German-player decisions that added unnecessary losses and lowered production. I also wonder if a lot of the running around back and forth along the line contributes substantially to attrition.
 
  • 1
Reactions:

bkuepers

Second Lieutenant
29 Badges
Mar 25, 2011
114
189
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • 500k Club
  • Cities: Skylines
ButI think the biggest mistake was switching from infantry one to infantry two rather than phasing over time. It may have used a few more factories but even a reduced inf weapons one at full gearing would have improved the flow of weapons to the troops during the early months of the war.

This is exactly correct. Way too much switching of the production lines to be efficient. At times completely different lines were changed and all gearing was lost. IE changing a motorized line to infantry equip or support, etc. Also, he needed to keep producing infantry weapons I until the newer lines were a bit more efficient. Especially with over 100 divisions and the way he attacked the Maginot line.
 
  • 2
Reactions:

LostinSpice

Captain
28 Badges
Jun 9, 2013
462
461
  • Hearts of Iron III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
Some ideas to reduce losses:

1. As manpower losses have an effect on equipment it would be sensible to invest in field hospitals and maintenance companies.
2. Use good tactics! Having several German players didn't help.
3. Use those idle XP to make variants that at the very least have 5 reliability. 500 XP just sat there is a waste.
4. Phase in newer kit.
5. Reduce the amount of equipment swapping on production lines.
 
  • 6
Reactions:

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
We have normal wear and tear on a Division but we also have losses from the use of fuel so if a Panzer Division is moving it must use up fuel which means it must lose equipment even when in good supply.


In addition as it starts to move into areas of low Supply which is to a certain extent the job of a PZ Division (strike deep into the enemies territory) the amount of equipment loss will steadily increase and the ability to replace equipment will steadily decrease which means that your PZ Division is gradually becoming a very small infantry Division as it runs out of tanks.


In real life your tanks could run out of fuel but even cannibalization of parts and prioritizing what equipment should have fuel would not destroy them whereas in HOI IV they must be destroyed (used up as fuel).


We could put this another way and say that a PZ Division in HOI III that is out of fuel is not capable of attacking because it cannot move whereas in HOI IV it can move but because it has no equipment it cannot attack, both lose there combat effectiveness but for different reasons.


Does this make a difference?


I think that it does, in HOI IV your destroying your equipment no matter what you do, every action will cost equipment even moving unopposed will drain your forces of their equipment and I think this is partly what your seeing in the WWW.


This has some major consequences for both the player but particularly the AI, moving up and down like a yo yo which the AI has a tendency to do will cost it a fortune in equipment and if this equipment is not replaced effectively its Divisions unlike those in HOI III will be stripped of their equipment and not be able to withstand any type of attack.


For the player AI control (Battle Plans) can cause the same effect striping Divisions of their equipment needlessly.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
We have normal wear and tear on a Division but we also have losses from the use of fuel so if a Panzer Division is moving it must use up fuel which means it must lose equipment even when in good supply.


In addition as it starts to move into areas of low Supply which is to a certain extent the job of a PZ Division (strike deep into the enemies territory) the amount of equipment loss will steadily increase and the ability to replace equipment will steadily decrease which means that your PZ Division is gradually becoming a very small infantry Division as it runs out of tanks.


In real life your tanks could run out of fuel but even cannibalization of parts and prioritizing what equipment should have fuel would not destroy them whereas in HOI IV they must be destroyed (used up as fuel).


We could put this another way and say that a PZ Division in HOI III that is out of fuel is not capable of attacking because it cannot move whereas in HOI IV it can move but because it has no equipment it cannot attack, both lose there combat effectiveness but for different reasons.


Does this make a difference?


I think that it does, in HOI IV your destroying your equipment no matter what you do, every action will cost equipment even moving unopposed will drain your forces of their equipment and I think this is partly what your seeing in the WWW.


This has some major consequences for both the player but particularly the AI, moving up and down like a yo yo which the AI has a tendency to do will cost it a fortune in equipment and if this equipment is not replaced effectively its Divisions unlike those in HOI III will be stripped of their equipment and not be able to withstand any type of attack.


For the player AI control (Battle Plans) can cause the same effect striping Divisions of their equipment needlessly.

I agree with your post, but, what is the "excuse" for infantry to get its equipment destroyed when it is not winter in deep Russia or locked in combat? Unrealistic levels of attrition makes your armoured divisions pay for fuel, but what do infantry divisions pay for?
 
  • 2
Reactions:

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
I agree with your post, but, what is the "excuse" for infantry to get its equipment destroyed when it is not winter in deep Russia or locked in combat? Unrealistic levels of attrition makes your armoured divisions pay for fuel, but what do infantry divisions pay for?

I am not quite sure but infantry lose equipment even when training, at first I thought that this was a good idea but now I am now beginning to wonder, why would you loose equipment during training ? Obviously you would use up bullets and the occasional truck would get damaged but not to the level that equipment would be irretrievably lost.


For tanks your using fuel so even in training it will cost you equipment but that only highlights the problem of using equipment as fuel since training should not really cost you the irretrievable loss of a tank unless you blew one up by accident.
 
  • 4
Reactions:

griffor

Captain
124 Badges
Jun 21, 2013
374
592
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Megacorp
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife
  • Prison Architect
  • Age of Wonders: Planetfall
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
I am not quite sure but infantry lose equipment even when training, at first I thought that this was a good idea but now I am now beginning to wonder, why would you loose equipment during training ? Obviously you would use up bullets and the occasional truck would get damaged but not to the level that equipment would be irretrievably lost.


For tanks your using fuel so even in training it will cost you equipment but that only highlights the problem of using equipment as fuel since training should not really cost you the irretrievable loss of a tank unless you blew one up by accident.

i think it might have to do with a balencing mechanic because of the infantry training you get better divisons than those that don't train and you get army exp that you can use to help out your tanks, although i do agree it does seem pretty high, but again this is alpha beta is where balenceing comes into effect.
 

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.122
3.480
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I am not quite sure but infantry lose equipment even when training, at first I thought that this was a good idea but now I am now beginning to wonder, why would you loose equipment during training ? Obviously you would use up bullets and the occasional truck would get damaged but not to the level that equipment would be irretrievably lost.

Speaking as an infantryman, yeah. Suffice it to say, kit will get lost in the field. Stuff breaks during training. We were going to a range in Iraq, and this one dude left his carbine in the door of his MRAP and then closed the door on it, bending the barrel. I was with a bridging unit for awhile and one of the bridges basically only worked in ideal conditions... winter not being one of them, and therefore it broke. Trust the average Joe to break or lose anything and everything he's handed.
 
  • 4
  • 2
Reactions:

griffor

Captain
124 Badges
Jun 21, 2013
374
592
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Tyranny: Gold Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Megacorp
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Parklife
  • Prison Architect
  • Age of Wonders: Planetfall
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
Speaking as an infantryman, yeah. Suffice it to say, kit will get lost in the field. Stuff breaks during training. We were going to a range in Iraq, and this one dude left his carbine in the door of his MRAP and then closed the door on it, bending the barrel. I was with a bridging unit for awhile and one of the bridges basically only worked in ideal conditions... winter not being one of them, and therefore it broke. Trust the average Joe to break or lose anything and everything he's handed.

don't forget the saying "there is only 1 thief in the marine corps everyone else is just trying to get their stuff back."
 
  • 3
Reactions:

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.122
3.480
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Yuuuuuuuup.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
Speaking as an infantryman, yeah. Suffice it to say, kit will get lost in the field. Stuff breaks during training. We were going to a range in Iraq, and this one dude left his carbine in the door of his MRAP and then closed the door on it, bending the barrel. I was with a bridging unit for awhile and one of the bridges basically only worked in ideal conditions... winter not being one of them, and therefore it broke. Trust the average Joe to break or lose anything and everything he's handed.

How many Abrams do you catch in a door during training? :)
 

Wraith11B

Call Kenny Loggins, you're in the DANGER ZONE...
53 Badges
Dec 5, 2008
5.122
3.480
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • 500k Club
  • Crusader Kings II: Way of Life
  • Stellaris
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
None, but I've seen people roll MRAPs. Nearly had one roll me over while I was trying to drive it on some serious mud in Baghdad... I have seen this, however:

2203694552_f7b887a420_o.jpg
 
  • 1
Reactions:

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
None, but I've seen people roll MRAPs. Nearly had one roll me over while I was trying to drive it on some serious mud in Baghdad... I have seen this, however:

2203694552_f7b887a420_o.jpg

Ha well there you go.


Anyhow on a less serious note once you have enough equipment you can place a Division on the map and start doing push-ups should this then start to cost you extra equipment and how minuscule should that cost be ?
 

LostinSpice

Captain
28 Badges
Jun 9, 2013
462
461
  • Hearts of Iron III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
None, but I've seen people roll MRAPs. Nearly had one roll me over while I was trying to drive it on some serious mud in Baghdad... I have seen this, however:

2203694552_f7b887a420_o.jpg

Ouch! Kit does get broken during training and sadly (especially within the time frame of HOI4) men get injured and even killed. But I take the point this needs to be balanced into this game to not make it too damaging to units. Attrition to combat, attacking movement into poorer supply lines and weather are massive variables and until I play the game I'm not too sure if they are coreect/ balanced.
 

No idea

Field Marshal
52 Badges
Jan 11, 2010
4.005
1.196
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Divine Wind
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
Speaking as an infantryman, yeah. Suffice it to say, kit will get lost in the field. Stuff breaks during training. We were going to a range in Iraq, and this one dude left his carbine in the door of his MRAP and then closed the door on it, bending the barrel. I was with a bridging unit for awhile and one of the bridges basically only worked in ideal conditions... winter not being one of them, and therefore it broke. Trust the average Joe to break or lose anything and everything he's handed.

The thing is not that stuff shouldnt break during training. I guess some stuff should break (something which is treated as attrition). The thing is which should be the attrition levels, because they seem to be unrealistically high now. In the case of armoured units, it makes sense in the end, because it is a way of making armoured units to "pay" for the fuel they dont need to use in this game (a pity, but that is the way the logistic supply system has been made), but in the case of infantry units, it is not clear at all why they should "pay" such unrealistically high attrition cost.