• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Almost all of you are looking at HoI3 with HoI2 glasses on. I admit it is hard to avoid.

However, long battles was not the end all answer, which was why WiF and TRP and the like got to be so ridiculously unrealistic in combat. All they did was to increase the defense of all units and tweak some db/misc files. It turned into such a mess at times, with hundreds of divisions in a single province and aircraft being decimated on the attack due to armageddon's increased damage algorithm. It was not fun for me anyway.

In HoI3, the battles take place on a smaller scale, as well as on a more numerous basis. Long battles may take place if the sides are evenly matched, especially in leadership...which will often determine reinforcements from the reserve. Also, province battles will perhaps only include 5 divisions at a time from each side at any one time. This will mean that the battle must be paid close attention to and the composition will be important. There is also a more random factor to the battles, a measure of unpredictability, that will keep players on their toes.

F--king with the engine to automatically make battles take longer for the sake of Stalingrad is making the same unbalanced mistake that WiF and TRP made.
 

Striker475

Major
57 Badges
May 2, 2007
650
0
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Supreme Ruler: Cold War
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
F--king with the engine to automatically make battles take longer for the sake of Stalingrad is making the same unbalanced mistake that WiF and TRP made.

Sake of Stalingrad?

There were plenty of sieges and long-term battles of attrition during WWII.
Battles of annihilating pockets, assaulting cities and general fortification fights generally lasted a LONG time if assaulted in the wrong way. It took the Allies months to get around the Siegfried line, simply because of the fear of such a battle.
The Warsaw Uprising of 1944, the Siege of Leningrad, Monte Cassino, the Italian fortification lines, the battle for Papua (depicted in HoI2 as the fight over one province, the Owen Stanley Mountains), battles for Guadalcanal, Tarawa, Iwo Jima, Okinawa and the Philippines, as well as the Burmese campaign - all were extremely bloody and long-lasting battles which all, in their own way, had a massive impact on WWII.

While it is nothing like World War I's meat grinder, WWII had its own way of adding to the death - these battles, while not on the scale of the Western Front, consumed huge numbers of lives.

There needs to be potential for a grinder - it just needs to be lodged in reality. Armour would not grind against infantry on an open plain unless the infantry had Maginot-style fortifications. Airborne troops waiting for reinforcement will hunker down and defend every inch - in the words of many, especially following Bastogne, "We're airborne! We're meant to be surrounded!". Mountain troops should be the same.

And remember, HoI3 won't have the mass stacks of HoI2 - thus helping the sense of a battle across multiple provinces.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
The Warsaw Uprising of 1944, the Siege of Leningrad, Monte Cassino, the Italian fortification lines, the battle for Papua (depicted in HoI2 as the fight over one province, the Owen Stanley Mountains), battles for Guadalcanal, Tarawa, Iwo Jima, Okinawa and the Philippines, as well as the Burmese campaign - all were extremely bloody and long-lasting battles which all, in their own way, had a massive impact on WWII.

Scratch Tarawa please.
Bloody? yes.
Siege or long-lasting? no way.

Also remember what a siege is, the point of a siege is to NOT battle but to starve or force the enemy into submission. In a siege the attacker takes low casualties, represented in HoI2/3 by no battle or movement going on except for perhaps airstrikes.
 

MadlockUK

BEF Commander
102 Badges
Oct 7, 2007
585
15
www.reddit.com
  • Sword of the Stars II
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Stellaris
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis IV
What about making it an event? When the enemy is so locked into a position you can have a mission called "Hold at all costs" thus putting a gamble on holding the place (in which victory = +dissent whilst defeat = -dissent) then if the attacker can't break within a month turns into an epic battle?

Also, I'm also advocating for an easier log to go for so that AAR would be easier to do and more common place.
 

Joppos

Major
35 Badges
Jan 6, 2005
764
456
  • Crusader Kings II: Way of Life
  • Magicka
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
Scratch Tarawa please.
Bloody? yes.
Siege or long-lasting? no way.

Also remember what a siege is, the point of a siege is to NOT battle but to starve or force the enemy into submission. In a siege the attacker takes low casualties, represented in HoI2/3 by no battle or movement going on except for perhaps airstrikes.

Well in HoI2 terms it's kind of long, and i believe that is the point.
 

unmerged(128095)

Second Lieutenant
3 Badges
Dec 7, 2008
108
0
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Teleglitch: Die More Edition
Alot of what you described is much more tactical and not really an "option" at HoI's level of simulation. If you are controlling divisions you really shouldn't be ordering around snipers or telling the generals on the ground just how to utilize their artillery on the advance.

I think your missing the point of the original poster. I don't think you should have to have an specific order for static divisions at the front lines for 'aggressively shell the bejeezus out them every day at noon' or 'relax and sip lemonade for now' :D. There should be a level of not only attrition to static divisions at the front lines (perhaps tied in with leadership qualities i.e. aggressive vs cautious) from H&I shelling, sniping and small unit patrols and probes. Another aspect that would determine attrition is the experience level of the divisions facing each other. An experienced division would gain smaller incremental amounts of experience in a static envirionment, but a green division would gain alot at the expense of higher casualties through enemy fire and stress.

There should also be some increase in intelligence. This would be through taking prisoners on patrols, and in some cases defections (which were quite common on the Eastern Front, especially early in the war) The longer a couple divisions faced off, the more intel you would be able to garner this way of not only which unit it was, but also what was going on around it.
 
Dec 1, 2002
651
0
Visit site
Why would this part be tricky? This was working in HoI2 for air, land AND naval battles flawlessly...

Over a really, really long battle period? One that went on for say, several weeks? We didn't see any battles of that duration - at least I didn't. That was what the OP was speaking of, and what I was asking about. Can the system be set up to demonstrate a battle of what is essentially stalemate, where the battle rages on, units toe-to-toe, unresolved for a long time?

To be honest, I'm less concerned with the reinforcement side than I am with the battle's duration.
 

Bullfrog

General der Tso's Chicken
25 Badges
Mar 11, 2005
5.978
421
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Arsenal of Democracy
  • 200k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Darkest Hour
  • Hearts of Iron II: Armageddon
Over a really, really long battle period? One that went on for say, several weeks? We didn't see any battles of that duration - at least I didn't. That was what the OP was speaking of, and what I was asking about. Can the system be set up to demonstrate a battle of what is essentially stalemate, where the battle rages on, units toe-to-toe, unresolved for a long time?

To be honest, I'm less concerned with the reinforcement side than I am with the battle's duration.

If frontage could be made low in certain areas, and terrain modifiers handicapped both sides in certain ways of course this could be done. It all remains to be seen if there will be a realistic combat model.
 

Wulf145

General
25 Badges
May 7, 2004
1.780
207
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron Anthology
  • Surviving Mars
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Hearts of Iron II: Armageddon
Over a really, really long battle period? One that went on for say, several weeks? We didn't see any battles of that duration - at least I didn't. That was what the OP was speaking of, and what I was asking about. Can the system be set up to demonstrate a battle of what is essentially stalemate, where the battle rages on, units toe-to-toe, unresolved for a long time?

To be honest, I'm less concerned with the reinforcement side than I am with the battle's duration.

I had such a situation attacking Gibraltar, I had to manualy take units out of the battle and put new ones into the battle. I did this whenever a units org got too low, as soon as it was high enough again I put it into the attack again.
WiF overdid it in my opinion since you got to the stage that several 1918 Polish Inf could stop 1939 Medium Armour Divs from breaking through.