Hi yall.
It seems to me that entertainers are a bit too strong in producing amenities?
On my ecumenopolis, I find I rarely need to build more than 1 or 2 leisure districts and I have hundreds of amenities excess (especially if you pair it with stuff like resort world, art monument, executive retreats etc...)...
So considering, it seems like it barely warrants its own arcology.
Of course, you don;t have to build it in that case, but seeing as the UI only has space for 5 arcologies, perhaps we can put something else there? And not keep an entire arcology slot for something that arguably isn't really necessary on that scale?
One could argue that you could have built some sort of "cultural" ecumenopolis before (though I always found that wonky, since they - regrettably - made the ecumenopolis some sort of industrial installation: I always thought this would be a better fit for ringworlds)... but since the cultural worker is going extinct... what's the point of the leisure arcology anymore? I'd much rather have a commercial arcology, as it makes sense for a large concentration of population in an urban context.
So I suggest several options:
- either put entertainers on city districts, and migrate clerks over to anew commercial arcology
- or nerf entertainers so a much larger number of them is needed to achieve a substantial surplus of amenities
- remove the leisure arcology completely, and add some more upgrade tiers to entertainer buildings
Of these 3, I find the second one the worse option, and infinitely more annoying. The first or third would be just fine by me.
As always, share your thoughts.
It seems to me that entertainers are a bit too strong in producing amenities?
On my ecumenopolis, I find I rarely need to build more than 1 or 2 leisure districts and I have hundreds of amenities excess (especially if you pair it with stuff like resort world, art monument, executive retreats etc...)...
So considering, it seems like it barely warrants its own arcology.
Of course, you don;t have to build it in that case, but seeing as the UI only has space for 5 arcologies, perhaps we can put something else there? And not keep an entire arcology slot for something that arguably isn't really necessary on that scale?
One could argue that you could have built some sort of "cultural" ecumenopolis before (though I always found that wonky, since they - regrettably - made the ecumenopolis some sort of industrial installation: I always thought this would be a better fit for ringworlds)... but since the cultural worker is going extinct... what's the point of the leisure arcology anymore? I'd much rather have a commercial arcology, as it makes sense for a large concentration of population in an urban context.
So I suggest several options:
- either put entertainers on city districts, and migrate clerks over to anew commercial arcology
- or nerf entertainers so a much larger number of them is needed to achieve a substantial surplus of amenities
- remove the leisure arcology completely, and add some more upgrade tiers to entertainer buildings
Of these 3, I find the second one the worse option, and infinitely more annoying. The first or third would be just fine by me.
As always, share your thoughts.
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