Would be about time we start showing it correctly tho. It's not like spaceX rockets come back to landing pad nose first and just stop engines before landing softly.
Absolutely, but SpaceX rockets landing on Earth are having to counteract gravity in order to stop. Rockets in space do not need to slow down to 0 kph. If they did, gravity would take over and slam them into the planet.
In order to stay in orbit (such as the Argo approaching a planet), they need to
accelerate to orbital velocity. Around Earth, you need around 7.8 kilometers
per second in order to maintain low earth orbit. If you're not travelling at that speed, you need to burn your main (orbital) engines to get there and once you have reached that speed you use maneuvering thrusters to make
minute changes to your orientation in orbit.
In order to "come to a stop" in relation to other object in space, such as a satellite or JumpShip, you need to
match velocities. Again, this is the purpose of main (orbital) engines, not thrusters. Thrusters would be used for nudging the ships to the point that a mechanical system can catch them and pull them together. In space, you almost never want to actually bump into another ship because the chance of damage is too great. You almost always want to come to rest relative to each other and then one of the ships "reaches" out (like with the robotic arm on the Space Shuttle or ISS) and grabs the other ship to pull it in with even more delicacy than thrusters could achieve.
In short, when
landing, yes... you fire engines to come to stop if you aren't aerodynamically able to slow down (such as the Space Shuttle, which came in for landings WITHOUT using its engines and simply bled off speed with aerodynamic braking). When in space, you let momentum carry you to your destination...engines are simply for changing your speed, not for actually pushing you all the way there.
If anything can be quibbled about in the animations it is:
1. That the Argo / Leopard show their engines firing while travelling to / from the JumpShip.
Beyond that, you can hand-wave that the "match (orbital) velocity" burns happen in the transition from where we are "travelling to" the destination and actually docking / orbiting.