Hi, all
1) A prov with a certain level of industry (~10?) should have an automatic fortress, scaled accordingly. This reflects the much nastier aspect of urban warfare. Leningrad, Stalingrad, Rome,... these should be very, very hard to take, with lots of long drawn out battles. This is also where artillery/seige guns should have an effect (remember the rail guns? Huge suckers!)
2) Recovery and loss of organization should be geometrically scaled. Eg. 1: my 80 org infantry has dropped to 20; it should take 2-3x as long to go from 20 to 50 org than from 50 to 80 org. Eg. 2: fighting enemy, they go from 40 to 20 org in first hour, 20 to 10 org in second hour, 10 to 5 org in third hour, then attempt to retreat bfore hitting 0. Hitting 0 org in combat should represent extreme situations, as any commander worth his salt will know that a bunch of guys running around with no 'organization' cannot be ordered to retreat!
3) trade? I agree. enough said.
4) Include more info on the flags over the hovering mouse. Make it like EU2 - those boxes are stuffed full of good info!
5) In tech tree, give stats on units. Hey guys! The tech tree is very well organized, it doesn't require alot of tweeking, but you could publish a BOOK with all that info - a Civ-style poster showing ALL the tech tree would be great! I'd spend $20 (CAD) on that (since HoI/EU2 doesn't need no stinking 'strategy guide'! Upsales! Upsales!)
6) The little box to cycle bombing runs is great! Just make it stop when the province is won. My bombers are sucking the infantry back into combat after the battle is already won. I lose more strength/org AFTER the victory than during battle! (though that actually may be historically acurate...)
7) We should be able to build bases and airstrips on 0 infrastructure provs, instead of the slow and painful process of building infrastructure. How much should it cost? How long should it take? Dependant on size of units you want to station? This would NOT affect supply through the prov, that would require improving infrastructure!
8) Paratroops dropping into 0 infra provs would run out of supplies before they could consolidate the prov. Either that, or its irrational: how do you conquer the Sahara? The answer is in the periphery - if you control the sea area, you control the island (unless someone has built a base). Control of the Sahara? How may provs surrounding it do you control? They should be very hard to take initially, but once you control the peripheral provs, they should change automatically. Does it matter though? Huge gapping wastes (unless you live there, of course).
9) IC's/manpower/resources from conquerred territory - would the Sri Lankans care whether they send their rubber to the Brits or the Germans? Would the Indonesians care about whether their sending rubber to Japs or the Dutch? I honestly don't know, but in either case, I have only heard of the Ghurkas, and I don't think they constituted a whole division. IC's should definitely take a hit - no one is that motivated to work!