Originally posted by Trip
Units should only be 'auto-upgraded' when in supply. Otherwise this leads to the infamous '6th Army in Stalingrad recieving new Marder TDs out of the blue' discrepancy.
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Originally posted by Steel
That's the kind of reasoning that creates a totally predictable AI. Half an hour after the "front integrity AI patch" there would be a complaint from somebody saying that the AI is so pre-occupied with maintaining a front-line that it 1) never attacks 2) never exploits an opening 3) can't defend against amphib landings... and so on.
I like some of the other points you make, but don't call for "hard-coded" AI behaviour. Perhaps it can be tweaked, perhaps there's AI mods that the fan community can work on... I don't expect the AI will ever be a match for an experienced human player though so I hope Paradox focuses on providing a stable, enjoyable multi-player game experience.
Originally posted by el Flamingo
Doesn't it already do this? The military screen for every unit has an upgrade button that is either on or off.
Originally posted by Steely Glint
As for the Saudi Arabia coal/iron/IC thing, make the game and all the resources in it accurate, and to the devil with "balance." This is supposed to be a historical World War II game, not a fantasy game (Shire calendar and such notwithstanding).
Originally posted by Smirfy
Thank you for taking the time to anwser my question
I've ordered the game but have not yet recieved it, But my initial observations have not changed. I was worried that the game would try and become all things to all men.
I understand the game has to appeal to a wide selection of people from all over the world but artificially enhancing nations i think has led to a lot of ai problems.
Could it be possible to have the "historical mode" with a more realistic ic and supply distribution and a more "game" mode for those that way inclined.
I am not counting the like's of Sweden, Hungary Czech or Poland as minor
My personal inclination is any of majors gives a different challenge. The all nations playable worked in EUII because it was a 300 year period. For the ten year period of hoi i'm not so sure as practicllly all minor nations were dependant on the majors for everything from rifles up.
Originally posted by Draxo
(Taken From My Posts in Other Threads)
It seems that it is too easy to win as Germany so here are some suggestions (I do not have the game yet... probably tomorrow...)
1: Make USSR IC's much MUCH larger, say doubling it or even tripling USSR IC capacity to make it more formidable to Germany. Increasing USSR industrial strength will compensate against the increased IC strength Germany will get through conquest. Also increasing Soviet IC's will allow USSR to catch up with Germany in troop quality during the later years, as happened in real life.
Originally posted by Draxo
2: Give Britain better units and stronger defenses in N Africa and the Middle East. Also consider improving British ground forces generally
EDIT: Also British troops should be advanced enough to totally mop the floor with the Italians(unsupported by Germans), which of course is what happened in real life. And Italian troops should be of very low quality as was also true in real life.
Originally posted by Draxo
3: When Germany starts annexing countries make most of those nations only have 1/4th of their original IC's available to Germany, depending on whether thir populations are pro german.
Originally posted by Draxo
4: If Germany starts taking over countries over that it historically didn't attack, such as Spain and Switzerland, make US war entry exponentially more likely.
Originally posted by Draxo
5: Make partisan resistors in occupied terrotories more likely if you decie for example to annex France ie French Resistance or Hungarian Resistance or what have you.
Originally posted by Draxo
6: Make Allied war entry levels lower so that France and Britain have a year or two more to improve their forces and not immediately attack Germany when they're not ready.
Originally posted by Smirfy
I think one solution is to grade countries with a zone of influence
Example 1/ Finland though Germany's ally was not keen to advance much more than her borders
Example 2/ Roumania once it had recaptured bessarabia and nibbled a bit of the Ukraine lost interest in being flung into the depths of Russia
Example 3/ USA despite all Churchill's urgings did not want and did not become involved in the Balkans
By limiting how far a country can spread out from it's base or which countries it can influence diplomatically might curtail the ahistorical problems. Once a country reachs the limit of it's influence it can expand no further. If it wishs to influence the war outside this zone it can supply troops equipment or supplies to it's Allies but these troops would be under his allies command not his own.