1) The ability to declare a full war when someone declares a colonial war on you. Some country doesn't like me. I'm going to blast them. They have one colony somewhere so they can declare colonial war, which they do. I can't hit their main state, I have to take the colony and then wait five years. So declaring colonial war is a defensive move. This doesn't make sense.
2) The ability to distinguish between a state and a colony when at war (or other times, for that matter). Russia declares war on me. Is Alaska a state or not? How do I find out other than by moving units up there or digging through a save game file?
3) The ability to multi-select units in the unit deployment box. It is a significant and severe pain to have to deply new units, or reserve units, either one at a time, or everything to home province.
4) Improved display for infrastructure screen. All it really tells you is some railroad, no railroad, or max railroad. The shades of green are too close together in color to be able to distinguish the other cases.
5) Same as point #4 for revolt risk. You can kind of get a clue but not really.
6) Anything that would help reduce the tedium involved in micromanaging railroad building would be welcome. It would be nice for example if the province list report (screen 8?) would allow you to distinguish between provinces that are building a railroad and those that aren't, so I could know which ones to build railroads in without having to probe every one. By the way, it's easier to tell if a railroad is building by looking at the political map than the infrastructure map.
I would love to have a screen that would allow me to provide general management instructions, as in, build railroads as allowed, using no more than X% of annual income, never building if less than Y money in the bank.
7) Any tools that allow me to identify inefficiencies in production. There is a revolt risk map, but there is no "factory needs more guys or more stuff" map.
8) A means of getting a list of which of my cities are besieged at the moment. If you have a global empire, and Tahiti rebels, you to be careful not to forget that this has happened. It would be nice if I could just look at a list at any time, and then clean everything up, if I miss the first dialog.
9) It would be nice if fortifications worked a little better. They take a long time to build and they seem to seldom play a part in a game against the AI.
10) Almost ANYTHING that allows me more and better views on ANYTHING is very very welcome.
bruce