I would like to request that distance already traveled be taken into account for army pathfinding/routing.
Here's an example:
Let's say you have four provinces arranged like this
The distance from B to D, and C to D are both twenty days. The distance from A to B is fifteen days, while from A to C is twenty days. If you have an army in A, and order them to travel to D, the route planned will send them through B, as that route is five days shorter.
However, what if the army has been walking towards C for the last eighteen days? In that case, the time to get to D would only take twenty two days if the army goes through C, while it would take thirty five days to get to D via B, as usual. In the game currently, unless the player remembers to take steps specifically to preserve the existing travel progress, the game will abandon the progress towards C, and start marching towards B as that is normally the shorter route, wasting significant time.
I would like it if the game were to take this progress into account, and evaluate distance between provinces as something along the lines of {distance - distance_already_traveled}, instead of simply looking at the {distance}. (distance_already_traveled would be zero in most cases.)
I think this would be a great improvement, not just for CK2, but for all the games that use this sort of unit movement.
Here's an example:
Let's say you have four provinces arranged like this
Code:
[INDENT]A[/INDENT]
B[INDENT][INDENT]C[/INDENT][/INDENT]
[INDENT]D[/INDENT]
The distance from B to D, and C to D are both twenty days. The distance from A to B is fifteen days, while from A to C is twenty days. If you have an army in A, and order them to travel to D, the route planned will send them through B, as that route is five days shorter.
However, what if the army has been walking towards C for the last eighteen days? In that case, the time to get to D would only take twenty two days if the army goes through C, while it would take thirty five days to get to D via B, as usual. In the game currently, unless the player remembers to take steps specifically to preserve the existing travel progress, the game will abandon the progress towards C, and start marching towards B as that is normally the shorter route, wasting significant time.
I would like it if the game were to take this progress into account, and evaluate distance between provinces as something along the lines of {distance - distance_already_traveled}, instead of simply looking at the {distance}. (distance_already_traveled would be zero in most cases.)
I think this would be a great improvement, not just for CK2, but for all the games that use this sort of unit movement.
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