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wasme

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When playing EU4 on multi-monitor setups (or just in windowed mode instead of fullscreen) the mouse is not bound to the EU4 window, and this can have some annoying (although not game-breaking) results. Of particular note it makes map scrolling via the mouse a rather delicate affair. (Essentially it changes the screen edge from having 'infinite' depth to very finite depth. See Fitts' Law: http://en.wikipedia.org/wiki/Fitts's_law )

Proposed is having EU4 'capture' (or 'lock') the mouse. This does not seem to be possible via the window manager or other 3rd-party utility but [appears as though it] must be done by EU4 itself via a xlib call to XGrabPointer. (There may be wrappers for this call in other libraries like SDL. I don't know what Paradox uses.)

Further it would be nice to be able to lock and unlock the mouse freely during gameplay. I propose using a key or key combination. Such as the 'ScrLK' key. Or ctrl-z, which was used by the now-defunct Loki Software in it's game ports to minimize a running game (which isn't quite the same thing as locking and unlocking the mouse cursor, but is vaguely related and so is sort of a precedent).

(Note this also applies to Paradox's other Linux port Crusader Kings 2.)

related thread: http://forum.paradoxplaza.com/forum/showthread.php?723231-Linux-capture-mouse-cursor
 
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mgoetze

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Seconded.
 

seperaGG

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I have to second to also second this request. Even though if this is regarded as a feature by some people this could be implemented only for "Full Screen" option. Other "Windowed" modes could be left with movement between monitors as before with only "Full Screen" mode being restricted to game monitor.