When playing EU4 on multi-monitor setups (or just in windowed mode instead of fullscreen) the mouse is not bound to the EU4 window, and this can have some annoying (although not game-breaking) results. Of particular note it makes map scrolling via the mouse a rather delicate affair. (Essentially it changes the screen edge from having 'infinite' depth to very finite depth. See Fitts' Law: http://en.wikipedia.org/wiki/Fitts's_law )
Proposed is having EU4 'capture' (or 'lock') the mouse. This does not seem to be possible via the window manager or other 3rd-party utility but [appears as though it] must be done by EU4 itself via a xlib call to XGrabPointer. (There may be wrappers for this call in other libraries like SDL. I don't know what Paradox uses.)
Further it would be nice to be able to lock and unlock the mouse freely during gameplay. I propose using a key or key combination. Such as the 'ScrLK' key. Or ctrl-z, which was used by the now-defunct Loki Software in it's game ports to minimize a running game (which isn't quite the same thing as locking and unlocking the mouse cursor, but is vaguely related and so is sort of a precedent).
(Note this also applies to Paradox's other Linux port Crusader Kings 2.)
related thread: http://forum.paradoxplaza.com/forum/showthread.php?723231-Linux-capture-mouse-cursor
Proposed is having EU4 'capture' (or 'lock') the mouse. This does not seem to be possible via the window manager or other 3rd-party utility but [appears as though it] must be done by EU4 itself via a xlib call to XGrabPointer. (There may be wrappers for this call in other libraries like SDL. I don't know what Paradox uses.)
Further it would be nice to be able to lock and unlock the mouse freely during gameplay. I propose using a key or key combination. Such as the 'ScrLK' key. Or ctrl-z, which was used by the now-defunct Loki Software in it's game ports to minimize a running game (which isn't quite the same thing as locking and unlocking the mouse cursor, but is vaguely related and so is sort of a precedent).
(Note this also applies to Paradox's other Linux port Crusader Kings 2.)
related thread: http://forum.paradoxplaza.com/forum/showthread.php?723231-Linux-capture-mouse-cursor
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