I know that gun-boat diplomacy has been announced and will be elaborated upon on a future dev diary, but I was thinking about what else could in included in war diplomacy which seemed pretty basic in Vic 1
Armistices: If im working over/getting worked, I should be able to negotiate a temporary armistice so that we can negotiate terms of peace. I shouldn't have to keep fighting a war when both countries are making offers and counter offers to one another. Being able get an armistice, of a limited period of time, and be able to negotiate peace terms would be a good feature. If terms couldn't be reach with one another, either due to stubbornness or greed, countries could reputiate armistances at say prestige loss and continue fighting to get better terms (ala Brest-Litovsk)
Peace Conferences: If im in a Great War or an important war, being able to bring your allies into a peace conference to divide and partition your war gotten gains would be an awesome idea. No longer should I have to make a peace that screws my allies over, or if I'm a junior partner in an alliance be screwed over by the alliance leader. You should be able to give your allies and yourself a proper peace settlement that's fair and keeps your alliance together. Competing interests within your alliance for lands and spheres of influence would be cool, and make it more realistic peaces. Making nations and forcing the liberation of countries would be an awesome addition
Occupation: If a country I've been to war at, being able to occupy parts of their nations to ensure that peace terms are fully implemented. I shouldn't make a peace, then have to evacuate my enemies territory ASAP or otherwise face bad attrition. My troubles should be able to chill out in enemy territory and make sure that they don't get any ideas of starting stuff up or not obeying peace treaties.
Disarmament and DMZ's: While disarmament was in Vic1, it seems like an utter useless demand of peace. Countries would ignore it and never decrease or eliminate elements of their armed forces. Being able to force military disarmament whether thru occupation of parts of their country or be able to re-start war without prestige loss to force them to disarm. As well DMZ's would be a key element to add. Having a border area next to your country that cannot be militarized unless they want more war would be a realitic element that was lacking in Vic1.
Specific Indemnities: While its always great to have money in indemnities, being able to get specific goods from a defeated country, either for free or significantly reduced prices would add another element of realism. I shouldn't HAVE to annex nations just to get their resources. Rather I should be able to demand either cheap goods or free goods at my demand as a condition of peace. While money is good and would allow you to buy goods, imports in effect were treated as an expense and moreless encouraged annexations rather than economic subjugation.
Anyways some ideas, I donno how war diplomacy will be implemented in this game, but I think those would be come cool ideas
Armistices: If im working over/getting worked, I should be able to negotiate a temporary armistice so that we can negotiate terms of peace. I shouldn't have to keep fighting a war when both countries are making offers and counter offers to one another. Being able get an armistice, of a limited period of time, and be able to negotiate peace terms would be a good feature. If terms couldn't be reach with one another, either due to stubbornness or greed, countries could reputiate armistances at say prestige loss and continue fighting to get better terms (ala Brest-Litovsk)
Peace Conferences: If im in a Great War or an important war, being able to bring your allies into a peace conference to divide and partition your war gotten gains would be an awesome idea. No longer should I have to make a peace that screws my allies over, or if I'm a junior partner in an alliance be screwed over by the alliance leader. You should be able to give your allies and yourself a proper peace settlement that's fair and keeps your alliance together. Competing interests within your alliance for lands and spheres of influence would be cool, and make it more realistic peaces. Making nations and forcing the liberation of countries would be an awesome addition
Occupation: If a country I've been to war at, being able to occupy parts of their nations to ensure that peace terms are fully implemented. I shouldn't make a peace, then have to evacuate my enemies territory ASAP or otherwise face bad attrition. My troubles should be able to chill out in enemy territory and make sure that they don't get any ideas of starting stuff up or not obeying peace treaties.
Disarmament and DMZ's: While disarmament was in Vic1, it seems like an utter useless demand of peace. Countries would ignore it and never decrease or eliminate elements of their armed forces. Being able to force military disarmament whether thru occupation of parts of their country or be able to re-start war without prestige loss to force them to disarm. As well DMZ's would be a key element to add. Having a border area next to your country that cannot be militarized unless they want more war would be a realitic element that was lacking in Vic1.
Specific Indemnities: While its always great to have money in indemnities, being able to get specific goods from a defeated country, either for free or significantly reduced prices would add another element of realism. I shouldn't HAVE to annex nations just to get their resources. Rather I should be able to demand either cheap goods or free goods at my demand as a condition of peace. While money is good and would allow you to buy goods, imports in effect were treated as an expense and moreless encouraged annexations rather than economic subjugation.
Anyways some ideas, I donno how war diplomacy will be implemented in this game, but I think those would be come cool ideas