Hi,
Almost every new mod have this huge problem for all players who's main game language isn't English:
English strings display as codes. ('<code>_<name>_<something>')
I have fixed this by myself for many, many mods which I've used. But after 2 years and 4 major mod changes, I'm just tired. I'm also tired of nagging modders to fix this problem (which is realistically easy but tedious and time consuming task unless you don't write automated script for it).
Is there anything which this community might do in order to:
1. Fix this problem at the engine level:
Stellaris should always load english strings first, then load localization strings which replace values from english so when translation is missing, it would least show the english rather then the codes. Why it doesn't work like that from the start? Could the modders gather themselves and send one message to Paradox like: " We don't need fancy menus, portraits , we need things that matter: ..."
2. Having some sort of "required steps before releasing mod" guide which will be 'the first one to read in order to crete Stellaris mod" - I'm not sure if it would bring any improvements since modders can simply miss it or ignore it.
3. Write some automated tools which will "do the tedious work for the modder" - huge task and also not ideal because unless it is single window with "Make it so!" button without 5 or more manual steps, nobody will use it. An even after putting lot of work, some modders wont use it either.
What's you opinion on this?
Almost every new mod have this huge problem for all players who's main game language isn't English:
English strings display as codes. ('<code>_<name>_<something>')
I have fixed this by myself for many, many mods which I've used. But after 2 years and 4 major mod changes, I'm just tired. I'm also tired of nagging modders to fix this problem (which is realistically easy but tedious and time consuming task unless you don't write automated script for it).
Is there anything which this community might do in order to:
1. Fix this problem at the engine level:
Stellaris should always load english strings first, then load localization strings which replace values from english so when translation is missing, it would least show the english rather then the codes. Why it doesn't work like that from the start? Could the modders gather themselves and send one message to Paradox like: " We don't need fancy menus, portraits , we need things that matter: ..."
2. Having some sort of "required steps before releasing mod" guide which will be 'the first one to read in order to crete Stellaris mod" - I'm not sure if it would bring any improvements since modders can simply miss it or ignore it.
3. Write some automated tools which will "do the tedious work for the modder" - huge task and also not ideal because unless it is single window with "Make it so!" button without 5 or more manual steps, nobody will use it. An even after putting lot of work, some modders wont use it either.
What's you opinion on this?