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unmerged(136196)

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Why want everyone an AI that play instead of he/she? Why don't you just watch movies instead of gaming? //I am just harassing you :D//

Really, I have absolutely no problem with getting heroes to do what I want. It just needs clever use of flag system.
The guild-defend system shoud be revisited, it's obvious, but everything else is fine to me.
By the way I don't think that the developers weren't able to do an AI that do everything without flags. The game has a simple action-reaction AI with some kind of preference system and that's all. I am sure that they can rework the AI to kill all monsters in the town/explore every part of a map and heal/defend automatically each other in a day or so. But I think they don't want to. They want us to use flags. This game should have good active AI only in cases I can't affect the mechanism (shopping, looting, getting interested in parties, etc) but if the AI do everything without flags I will be sad. I hope the QQ about this whole AI thing won't be succesfull and they'll fix only the real problems with the AI (guild defending for example) and won't let AI play instead of me. Or they would give us an option to turn on/off the everything-doing AI.

Same thing with building HPs: of course they can give them more HP with 1 minute work or so. But I think they shouldn't! Come on! Majesty 1 was nearly the hardest game I've ever played! I don't want Majesty 2 to be a casual, easy, nothing-to-do instead of building and upgrading game. And by the way strong defensive structures absolutely can ruin multiplayer gameplay.
 

unmerged(152608)

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Aug 11, 2009
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Well, after checking the files, i see that guild houses/castle/temples have armor values on them. But defensive structures have not (oh the irony). I too agree that the game needs to remain challening, what i dont like tho is the stupid "rat destroys tavern" thing, because tavern has 0 melee armor and less hps then a warrior. If it has armor ratings, small mobs like rats would just harass peasants, tax collectors, houses etc, but not tearing buildings down, at least not in matter of minutes (giving heroes chance to defend it). Of course, some minor rating would not save you from top mobs like ogres.

But i guess thats matter of personal flavour :)
 

unmerged(136196)

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I think towers shouldn't be stronger because of multiplayer. The other buildings could be stronger a little bit, I agree in this.
Against rats and graveyard the best tactic is a tower next to it. By the way this was the best tactic in the first game too, every FAQ and guide about the first one says that "build tower next to sewer/graveyard".
But in the first game tower was good only for this and now it is useable as a (not too massive but useful) defensive structure too.
And the dwarven tower is too strong I think. That combined with dwarven repair spell seems to me unbeatable.

Edit: I think you have right: that's matter of personal flavour. I don't like that some people says that ai is dumb, wrong, bad, bugged, etc... I think it's working as intended in most cases (there are exceptions of course :) ). Just it works another way. People should get familiar with the new game, new mechanics before judging.

Edit2: I sent a PM to you :)
 
Last edited:

unmerged(164585)

Second Lieutenant
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iampio, you are alweys defending the game, we must have a sence of critics you know? everthing to improve the game..

but dont tell us that the AI is ok, becouse its not normal five guys pass in the side of a friend asking help and they dont do nothing...

for exemple, if you put a atack flag in a cave, they just rush there and dont help each other, just keep atacking the cave...

im sad that paradox dont come here anymore to see our opinion, and even if they come, they are not the developers, so i hope some of us that are playing the demo and rusian version go on the twitter or make some contact with 1C to tell them what we think about: Better AI, More Armor For Buildings and Randon Map Creator.
 

unmerged(136196)

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iampio, you are alweys defending the game, we must have a sence of critics you know? everthing to improve the game..

but dont tell us that the AI is ok, becouse its not normal five guys pass in the side of a friend asking help and they dont do nothing...

for exemple, if you put a atack flag in a cave, they just rush there and dont help each other, just keep atacking the cave...

im sad that paradox dont come here anymore to see our opinion, and even if they come, they are not the developers, so i hope some of us that are playing the demo and rusian version go on the twitter or make some contact with 1C to tell them what we think about: Better AI, More Armor For Buildings and Randon Map Creator.

You can't say that I always defend the game. I have lots of tiny problems and I wrote about them here-and-there. Some of them are:

- lack of stop repairing/taxcollecting in buildings
- the vertical latitude of camera is very tiny
- we need more hotkeys (for buildings and spells for example)
- the AI is broken in some cases (heroes don't defend their guilds etc) but I think that they shouldn't automatically help each other, destroy lairs, defend my economy buildings, etc. That's why we have flags!
- we can't stop building/recruiting/upgrading in progress
- we can't destroy buildings
- the placement of buildings is buggy somehow, sometimes you can't place them to seems-to-good surfaces
- the resurrect-price system should be reworked somehow because now a level 19 rogue and a level 3 wizard has the same resurrect price
- etc....

So I have problems (and I have problems with the AI too!) and I would like to see them solved (the AI problems too ;-) ). But I fear that the never ending QQ from people who didn't get the habit of flag-using will block developers from take care of REAL problems.
It sounds like someone in a car is angry because its raining and he/she can't see through the window and he/she blames the developer of the car instead of learn how to use the squeegee.

Ahh and I absolutely agree with your last paragraph. Sadly every developer/publisher/functionary disappeared from the forums and we can't get answers to our questions. Luckily we have here some keen betatesters/review build owners but the situation is not good at all.
 

unmerged(136157)

Second Lieutenant
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Well if it comforts anyone the AI should not be this buggy\bad at release. Never had a big problem with heroes not helping out each other at lairs if monsters spawn and attack them, for example my Clerics normally stop "Lair Bashing" to help other heroes. As far as I can remember my heroes usually defend their guilds against enemy attacks, but I'll run some tests on that to 100% confirm it.

Also I'll pass on everyone's impressions and suggestions on to Paradox and 1C:Ino-Co so you know for sure that your concerns have been seen and read.
 

unmerged(164585)

Second Lieutenant
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Well if it comforts anyone the AI should not be this buggy\bad at release. Never had a big problem with heroes not helping out each other at lairs if monsters spawn and attack them, for example my Clerics normally stop "Lair Bashing" to help other heroes. As far as I can remember my heroes usually defend their guilds against enemy attacks, but I'll run some tests on that to 100% confirm it.

Also I'll pass on everyone's impressions and suggestions on to Paradox and 1C:Ino-Co so you know for sure that your concerns have been seen and read.

Pls Malkael, do that! tell them our observations, so they can make something before release maybe, thx!
 

unmerged(136196)

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Pls Malkael, do that! tell them our observations, so they can make something before release maybe, thx!

They won't be able to do anything before release because the game is finished, it's not released yet only because of logistic reasons.
I think that Ino-Co is crafting now a patch and they'll release it and then Paradox should translate ti if there is anything that needs to be translated in it and then we'll get it too. Sooner or later... :)
 

unmerged(152608)

Second Lieutenant
Aug 11, 2009
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I have no problem with the AI if the heroes start to defend their homes and if they switch actions according to new events. With that fixed, i can even live with paper buildings.

If there is something wich bugs me its some of the M1 features that are missing. Like repair and tax switches on buildings, autokicking heroes from guilds attacked etc. The party making system is akward and pretty late (t2 castle).
 

unmerged(165106)

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Sep 11, 2009
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elf/wizard stun lock teams are awesome. Priestess/Rogues are pretty good too but less reliable, since the lich stun require the idiotic lich to actually show up :p

2 elfes / 2 wizards ? Is there any difference who of the team member is the leader ?

Last time i set an wizard as leader (he got an star in the avatar) and the only thing he does was sitting in his wizard tower .... so i decided that parties are an bad option but i will give it another try because i heard more than one time that parties rockz!
 

Alfryd

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well, my first observation about the game is the stupid heroes, they AI is realy bad, heroes are realy idiots, they need to improve the AI a little bit...
I am really mystified by how the devs thought AI would be unimportant in a game where all your units are autonomous.
...and i enjoyed the game =]
I guess that's good to hear. I can't actually run it myself because of the system requirements.
iamplo said:
- the AI is broken in some cases (heroes don't defend their guilds etc) but I think that they shouldn't automatically help each other, destroy lairs, defend my economy buildings, etc. That's why we have flags!
Now this just fracking irritates me. We should only have to use flags for non-obvious things. Otherwise, there's no advantage to this game compared with a frenetic clickfest like Starcraft. Cripes. Why on earth are people infected with this perverse notion that the game needs to be made arbitrarily harder?
 

unmerged(136196)

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I am really mystified by how the devs thought AI would be unimportant in a game where all your units are autonomous.

I guess that's good to hear. I can't actually run it myself because of the system requirements.

Now this just fracking irritates me. We should only have to use flags for non-obvious things. Otherwise, there's no advantage to this game compared with a frenetic clickfest like Starcraft. Cripes. Why on earth are people infected with this perverse notion that the game needs to be made arbitrarily harder?

How can you judge my opinion without playing the demo?
Watch my demo level walkthrough video, HERE IT IS. You will recognize that most of the time the game ran in 5×speed and I didn't do anything except upgrading. What a miracle, the heroes did their job! They didn't die! My city didn't ruin! They just a little bit less zealous than in the first episode. That's all! Do you see in my video that I must put attack flag on every single unit? That I must maintain defense flags every time to get my buildings defended? I played tons of starcraft and I can say that this game absolutely doesn't need as much micromanagement as a normal RTS so it has this - as you called it - "advantage". It just needs a little more than the first one. And even so it is much more easier than some levels of the first one. Majesty 1 was a very big challenge. Sorry for my "infection" and "perversion" to expecting the same challenge from the second one. Oh sorry, most hard maps in the first one were luck-based. This one they have the chance to be clever-use-of-flag-system based...:rolleyes:

And as I said in another topic these are not bugs, these are not problems with the main code.Of course there are serious issues with the AI but not the overall activity of it. Just it seems that Ino-Co thinks the same way as me. They want us to use flags.
As Russian players recognized: you can easily change a number in a game file to - for example - convert rangers to exploration-machines. And you can change all units price to 1 gold, all buildings HP to 1 quadrillion etc etc... So if you want an easy game you can make it to yourself as simple as changing some numbers in notepad.

But I said these thing 100 times today, I won't repeat myself anymore, I am weary of that. Come on, you can say harsh things to me again, a game that you don't even can play really worth that. I won't answer to you again, you can have the last word.
 

Alfryd

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But I said these thing 100 times today, I won't repeat myself anymore, I am weary of that. Come on, you can say harsh things to me again, a game that you don't even can play really worth that. I won't answer to you again, you can have the last word.
Fine. I will.
I don't feel any embarrassment about not being able to run this game, because I don't own a very old machine. The system specs are ridiculous, and I am angry about that.
The fact that the game is less frenetic than starcraft is no reason to suppose it could not have been better if even a modicum of attention were paid to AI. And from what you are describing, this game has even worse effective AI than the original game- a title that is nearly a decade old. That is nothing short of appalling.

Your other arguments are strawmen and I won't address them here. I just see no reason to make excuses for things that are inexcusable.
 

InnocentIII

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Isn't this the sort of event - someone else "released" the demo - which makes devs think of DRM?
 

Nerdfish

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I just wanted to do a short video most time using 5×speed and this needed some tower to be sure that monsters wouldn't rape me too fast :)

I've just did the map early in the morning without any kind of tower using and I am very proud of myself! :cool:
Your tip with elves helped a lot. Their immobilize spell (for 500 gold if I remember well) is very cool too!

Edit: next mission - do the map without any hero death. It will be easier I think. But then: without ani hero death and without towers. That will be hard as hell :D

I have just done it. I have finished it with zero deaths. I will post a screenshot sometimes next week. I got wizard and elves at T2 and got armor upgrades at T3 before anything else. Oh man those T3 armors are sweet.
 

Nerdfish

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Fine. I will.
I don't feel any embarrassment about not being able to run this game, because I don't own a very old machine. The system specs are ridiculous, and I am angry about that.
The fact that the game is less frenetic than starcraft is no reason to suppose it could not have been better if even a modicum of attention were paid to AI. And from what you are describing, this game has even worse effective AI than the original game- a title that is nearly a decade old. That is nothing short of appalling.

Your other arguments are strawmen and I won't address them here. I just see no reason to make excuses for things that are inexcusable.

The AI is problematic Alfryd. I do expect a release patch or some fix later. There is just something wrong about a hero running past a huge melee to chase a flag.

If the developer's goal is making the game predictable thus competitive, they have got the wrong title, this is not that kind of game.
 

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2 elfes / 2 wizards ? Is there any difference who of the team member is the leader ?

Last time i set an wizard as leader (he got an star in the avatar) and the only thing he does was sitting in his wizard tower .... so i decided that parties are an bad option but i will give it another try because i heard more than one time that parties rockz!

Elf leader of course :p Why would you have a wizard lead anything (beside tri-wizard parties) :rofl: Elven inspiration is what made wizard marginally practical :p